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Joystiq Review: Onslaught (WiiWare)


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Hudson was kind enough to send me a review copy of its WiiWare FPS, Onslaught, and I'm sure glad I got it. Once I tore open the digital shrinkwrap, I found a delicious nugget of gaming goodness inside. That's not to say the game doesn't have its problems, but for $10, this is one polished experience.

And, as always, if all of this text just makes your eyes hurt, enjoy the supplemental video synopsis here. It's fortified with 2,762% of our famous Joystiq Goodness™.

Gallery: Onslaught

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Wii Fanboy Review: Ultimate Shooting Collection

A compilation of shooters on the Wii may seem a bit unnecessary or even redundant. The Wii already has what could be dubbed the "Ultimate Shooting Collection" -- though not on a single disc. The Virtual Console is loaded with a surfeit of shooters, including many of the best games in the genre's history. The Ultimate Shooting Collection, in comparison, is composed of just three games, some or all of which you may never even heard of. But just like there usually is an argument for a new game over an old one you've played, there is content of interest here that doesn't exist in the downloadable space.

The games in Ultimate Shooting Collection are a great showcase for the evolution of the shooter genre, which may seem stagnant or even dead, in the modern age. Even with the piles upon piles of existing shooters, there aren't any like these on the Virtual Console.

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Wii Fanboy Review: High Voltage Hot Rod Show


High Voltage Software's High Voltage Hot Rod Show is an arcade racer fetching 1,000 Wii Points on WiiWare. Is it worth that price? How fun is it? These questions, and more, are answered in our review past the break.

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DS Fanboy Review: Moon

Renegade Kid is doing their damndest to push the DS in a variety of ways. With their games Moon and Dementium, they've attempted to bring a big-console feel to the dual screens, and the two represent a genre outside of the handheld's typical comfort zone. Moon and Dementium aren't so colorful as most DS games, and they lack the familiarity of a game like Metroid Prime Hunters. These are games of atmosphere, and often, there's blood on the walls and malice in the air.

So it's fitting that their games are also about exploration, about discovering limits and new areas. Renegade Kid may not succeed in every aim -- and Moon does not -- but they're doing something different (at least, for the DS). When you're talking about a phenomenon like the DS, when everyone wants in, and everyone is releasing games on it, companies that go against the norm are to be lauded if they are at all successful. Though Moon is uneven, it succeeds in a lot of ways, and so it is to be lauded, too.

Gallery: Moon

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Wii Fanboy Review: Family Glide Hockey

Family Glide Hockey had serious potential. A series of cheap, simple downloadable sports games in the Wii Sports tradition is a fantastic idea -- one that, if done right, would easily be one (or more) of the WiiWare service's killer apps. Glide Hockey's predecessor Family Table Tennis actually delivered on the promise of the cheapo family sports game, giving me hope for the series.

Plus, air hockey, the arcade attraction on which the WiiWare game is based, is generally awesome and underrepresented in games. The combination of good family sports game series and air hockey seemed like a natural winner.

"Natural" and "winner" are two appelations that fail to describe Family Glide Hockey in any way.

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Wii Fanboy Review: Sandy Beach


While not all of Hudson's WiiWare offerings are necessarily successful in terms of sales or critical response, they've been responsible for some of the best, and best-selling, games on the service. And even when they don't do so well, effort is evident. So why can't Hudson's parent company, Konami, take a lesson from their subsidiary? Since the launch of the service, they've released only two games: Critter Round-Up and this. So they've released, like, one and a quarter games.

Sandy Beach is a baffling release -- in that I can't fathom how Konami saw this and decided there was enough game to be worth releasing. It's really two games, but the sum fails to provide enough value for the 500 Wii Point cost.

Gallery: Sandy Beach

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Zero Punctuation takes on Sonic Unleashed


In this week's Zero Punctuation, imperator of ire and maharajah of moodiness Ben "Yahtzee" Croshaw has taken time out to sling a few quick-witted barbs at Sonic Unleashed.

True to form, Yahtzee quickly sets about smacking Unleashed down a peg or ten; in fact, this could be one of the angriest pieces we've seen from Croshaw in some time. It didn't totally agree with our own mainly scathing review, either: for one, he seems to prefer the Werehog Wolfhog stages (madness, we say, but horses for courses, and all that), and for two, we actually quite liked the day stages, whereas Yahtzee is revulsed.

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Wii Fanboy Review: Castlevania Judgment

It's hard to place Castlevania Judgment in terms of an ideal audience. The wild deviation from pretty much anything characterizing Castlevania means that the series' fans are unlikely to be well-served by the game, and people who don't care about the series probably would never give it a second look. Furthermore, fighting game lovers would find Judgment too simplistic for their tastes.

That said, having given the game a chance, I slowly found myself warming to it. It took me a while to shed my expectations of what it should be, however. It's not much of a Castlevania game, and it's not much of a fighting game, but it is a decent third-person, one-on-one brawler. Like Power Stone mixed with Lament of Innocence.

I must confess that I was slightly disappointed to find the game not-terrible, because I expected to completely savage it in this review. Oh, well.

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Wii Fanboy Review: 8-Bit is Enough


We've reached the end of our journey, as SBCG4AP comes to a close with its final episode, 8-Bit is Enough. It's a great way to conclude the series and easily the best episode of the bunch. If you're a gamer, then you're going to love the blatant fan service and all of the gaming references within this final episode.

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Review: Strong Bad's Cool Game for Attractive People


Shed a tear, children, for the last and final episode of SBCG4AP has finally dropped on WiiWare. We found the best way to send the series off was, well, the same way we concluded each previous episode: review it. If you'd like to start at the beginning, we've included a link to the first episode's review below. Also know that we've touched up the older reviews and added buttons for easy navigation from one episode's review to the next. So, feel free to dive right in from the beginning below, or jump to the final episode's review.


Wii Fanboy Review: Sonic Unleashed


"Sonic + 3D" is a formula that Sega has scratched its head over for the best part of a decade with ... not a great deal of success. If you ask me, it's the speed factor. Controlling the nippy hedgehog in two dimensions is hard enough. Add a third, and it becomes a twitchy, frustrating experience.

So here's the yaaay news: Sonic Unleashed handles Sonic's speed better than any other 3D game in the series to date. In fact, in its best moments, it's the modern Sonic game I always dreamed of playing: fast, exhilarating, ridiculously fun. Yet this is a game of two halves -- of day and night, of hedgehog and "werehog" -- and while the final product has patches of brilliance that made me love Sega again, Unleashed is weighed down by bloated platform sections of thudding mediocrity.

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DS Fanboy Review: Metal Slug 7


My initial impression of SNK Playmore's Metal Slug 7 was that it was a little bit bland for a Metal Slug game. It certainly lacks the personality and irresistible wackiness that characterize pretty much every other entry in the series. Compared to the DS's other big run-and-gun game, Contra 4, which not only revived, but improved upon its legendary legacy, Metal Slug 7 is a bit underwhelming, a competent imitation of other Metal Slugs at best.

After more playtime, however, I found that the imitation is accurate enough where it counts (mostly the controls). Even in its diminished state, Metal Slug is irresistibly fun.

Gallery: Metal Slug 7

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Guitar Hero World Tour gets Yahtzeed


For his latest Zero Punctuation review, renowned intertubes misanthrope Ben "Yahtzee" Croshaw has cast his jaded eye over Activision's Guitar Hero: World Tour.

Things start off well between reviewer and game (though Rock Band's troubled relationship with Australia undoubtedly has something to do with this) but Yahtzee soon finds assorted holes to pick at, with some of his targets including the pointlessness of Spanish language songs in an English language release, the new slide bar on World Tour's guitars, and the game's credentials as a karaoke simulator. Hit up The Escapist for the review in full or simply jump past the break.

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For Famitsu, 428 equals 40


The Famitsu 40/40 has lost some of its lustre in recent times. Since 1998, the magazine has awarded nine perfect scores, but three have come in 2008, including one for Super Smash Bros. Brawl.

However, even we found the latest game to receive the honor surprising. 428: The World Doesn't Change Even So is a "visual novel," a graphical text adventure from roguelike kings Chunsoft that keeps player interaction to a minimum. In other words, it's very unlike any other game to receive a flawless Famitsu grade. In fact, it's unlike most other games, period.

We haven't posted a great deal about 428. That's not because we don't find it interesting -- we definitely do. It's because, as Alisha has noted, a game of its ilk is almost entirely impenetrable to our western eyes. Suffice to say, it has now been instantly promoted from "intriguing curio" to "must-own import." Not that a release outside Japan will ever happen.

Gallery: 428

Wii Fanboy Review: Guinness World Records


Back when I got my hands on Guinness World Records at E3, I was surprised at how engaging and fun the title was. Whether that was due to sheer exhaustion or the game actually being that good is anybody's guess. Luckily, the fine folks behind the game sent us a copy to review so we could decide, once and for all, if I was just crazy or if the game really was that good.

Which is it? Read on and find out!

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