Filed under: How-tos
No charger required for the solar-powered DS 'Light'
Unfortunately, you have to leave your system lying on its easily blemished belly for a bit in order to get an adequate amount of power, but such is the cost of Earth's climatological salvation.
[Via Engadget]
Revolutionary: Pure Excitement

Even after scoping out the upcoming stuff for Xbox 360 and PS3, I was convinced that Excite Truck embodied the true essence of the "next generation." New gameplay dynamics met vast dynamically changing terrain that stretched beyond what we had grown accustomed to.
So when Disney Interactive showed their new ATV racer, Pure, with vertiginous jumps, wild tricks, and expansive vistas, I thought I was looking at the spiritual successor to one of my favorite Wii launch titles, but a Wii version was not in the cards. At least we have a PC version to hack together a GlovePIE script for and give it the Excite Truck treatment.
Revolutionary: On the Edge

Nintendo fans have been practicing parkour with their very own platforming princess since the 8-bit days. Now it seems another traceuse is stepping in on the territory Samus pioneered. On the surface, it doesn't seem as if Mirror's Edge has very much in common with the Metroid franchise. Yet,the respective series heroines' exploits can be experienced and enjoyed in either first person 3D or 2D sidescrolling viewpoints.
Mirror's Edge 2D is currently in the beta stages of development with its destined platforms still unannounced. It hasn't yet got any of the fascist oppressors seen in the 3D version, but they'd only get in the way of the acrobatics that are on impressive display here. Rarely do we get to control such fluid and graceful 2D animation, and it makes the treat all the more delectable when you get to do it with a Wii Remote.
Revolutionary: Go Go Bionic!

"Let me tell you about the game I played when I was still young..." Growing up, I was familiar with the name Bionic Commando, although I'd never played it for myself. I've had lots of conversations with friends about old games, and they'd reminisced about some game with a guy that swung around on a grappling arm. Yet strangely enough, none of my friends could remember what the game was called. When it was announced that Bionic Commando was to receive a re-imagining, I finally was able to match that game my friends loved, with the title. With the hype for the new game, I caught my first glimpse of the old 8-bit classic in promotional videos, and I really felt like I'd missed out on something special. But my disappointment quickly turned to anticipation when it was later revealed that the game would also be remade in 2D for download on all the popular home consoles!
(raucous cheering)
But not the Wii!
(sound of crickets)
Long-time Nintendo fans love to remember the old times, but we don't hold dear the memories of being repeatedly snubbed out of multiplatform ports. With GlovePIE running and Wiimote in hand, I turned to the PC version of Bionic Commando: Rearmed.
Revolutionary: The Perfect Controller, part 1

How many times in your history as a gamer have you felt that your console's controller couldn't be any better? Every time I've gotten my hands on a new game controller, there's been something I wished could be different. The NES controller could have been rounder. The SNES controller could have used some more face buttons for Street Fighter. The N64 controller needed speedier room service.
The Wii controller is built with expansion, flexibility, and upgrades in mind, and with the addition of a third party accessory, I've been able to mate the Wiimote with the Classic Controller to form a Voltronic gestalt of a controller that should be capable of great things. But is it perfect?
Continue reading “Revolutionary: The Perfect Controller, part 1”
Items of Import: Let's RPG - More Words To Learn!

"Hey, I can do this! Easy peasy Japanesey!" I hear you say. Oh, young grasshopper -- you have much to learn. To be precise, you've another five new words to master. By nature, RPGs are undoubtedly the most text-heavy of all game genres. With its epic narrative detailing a world and its characters, and a menu screen chock full of words describing important stats and what-have-you, there are rarely moments in an RPG one does not look at text.
The challenge of an imported RPG of course comes from the fact that these thousands, if not millions, of words are in Japanese. BUT! Yes, there's a "but." For us as gamers, overcoming challenge is in our blood! And oftentimes, we are used to RPGs in English, so that even in Japanese, we sort of "get it," you know? Nevertheless, knowing what's what for sure always helps, and Items of Import is here for you once again to expand your Japanese RPG vocabulary.
Continue reading “Items of Import: Let's RPG - More Words To Learn!”
Items of Import: Let's RPG - More Words To Learn! part 2

Your regular sword slashes and fire magic just ain't cutting it for this fight. Or maybe you just want to pickpocket some gold from the creature in front of you, all stealth-like. Perhaps that jump attack your dragoon knight has will just turn the tide of the battle.
That there above, readers, isn't a blogger's typical spelling error. In J-RPGs, our English word "ability" is morphed into abiriti, a friendlier pronunciation for Japanese tongues. And as I've mentioned in the past, the script for the word is in katakana, specifically designed for foreign words.
Always with this word, you will find that selecting it will take you to a secondary screen, with even more weird and wonderful Japanese words. All this blogger can tell you is: Good luck! With any imported title, part of the fun is figuring things out by trial and error -- it's not the end of the world if your Level 56 Hero of Awesomeness dies in battle because you don't have a clue what to do. Experiment! Click away on all the crazy Japanese words. You'll get there!

4. Experience
For an RPG fanatic, seeing your characters grow and become stronger is nothing short of satisfying. You remember those times when he was just a wee boy, wielding a short sword at Level 5. Look at him now! A grown man, all chiseled and weary, holding a great big battle axe. I remember when you came home crying -- all you had on was some simple leather attire, and all the kids at school wore shiny mithril. And, uh, that's enough of my dreams of being the good wife in the small and peaceful village of Dresnia.
We all know and love experience points. As gamers, we are always on the lookout for when our heroes will go up a level. We want it in chart form. So to sate your appetite for leveling up in a Japanese language RPG, behold the text image above. As I repeatedly point out (to the annoyance of the readers possibly!), the first script is the more complicated kanji form. You will tend to find fairly equal amounts of both variants. Often, it will be between some other words. In this case, the phrase can more than likely be translated as "Experience points needed for next level."
5. Load

In our last lesson with RPGs, we came across the Japanese for "save." Sometimes, however, your progress in the game is halted by some horrible mistake you made on the way. Lucky for you, you had an alternate save slot of an earlier time in the game. Call it "gamer's premonition," if you will. But where is that all important "load" button!?
Oh, yes, it's right there on the, uh, right. How convenient of this newfangled column! In Japanese, "load" is fairly similarly pronounced like the English, except for the extended ending. We're sure you will find this word useful to recognize in-game, when you simply get stuck on something.
Closing Off

Want to watch DVDs on your Wii? Let us show you how!
Items of Import: Rhythm Tengoku Gold

Of course, any game you import from Japan has its fair share of unreadable text. From roleplaying games to intense puzzlers, the fear exists that the Japanese language will overwhelm you and make you feel like you wasted precious dollars on an unplayable game. Fear not! For Items of Import is here for you once again -- to guide you through trouble, and to encourage you to start importing.
Rhythm Tengoku Gold was just released last week in Japan. With its catchy Tsunku-produced tunes and zany visuals, the game could be your perfect import choice of the month. Show it to all your FPS-loving gamer friends; show them what those crazy Japanese call games these days. With merely a handful of Japanese to conquer compared to those icky RPGs, you'll be enjoying Rhythm Tengoku in no time. And who's going to help you through it all? Why, look what we have here? -- another edition of Items of Import to share, educate, and encourage you to take that step!
Items of Import: Rhythm Tengoku Gold part 2

The final gameplay keyword is the one you see above. Possibly the most important mechanic in the game, flicking the stylus across the touchscreen is used so often in most minigames that it must be mentioned here. As I've written in the Japanese, you'll often find different versions of the "flick" verb, depending on the circumstance at hand. Put simply, "hajiku" is "to flick" literally; and "hajiite" is more like a request to flick -- like, "Please flick the stylus" -- and you will often come across this in the genial tutorial.

Here's a handy graphic detailing the three techniques. Number 1 shows "touch," 2 shows "let go" and 3 shows "flick." As can be seen from the flicking image, it's like writing a tick mark quickly. The note for number 3 states: "Flick with a good sense of force. If the flicking distance is short, or there's no momentum, it will not work."

A quick explanation of the other modes present in the game is in order! Apart from the 50-odd minigame challenges, there are two areas where more rhythmic fun can be had. First up is the Medal Corner. Each time you gain a "High Level Medal" in a minigame -- by being a Rhythm God, of course -- you are awarded a medal which can then be used to buy little extras: "endless games" where the goal is to get a high score (or die trying) in simple one-notion minigames; "rhythm toys," and so on.
The second mode is the Coffee House. This is where you can talk to the barista to gain tips, as well as listen to music and read books you've unlocked through accomplishing perfects. This is meant more to be a time to relax and while away the minutes, just as a nice cafe would. Explore these modes at your own leisure, and you'll surely come across hidden gems.
Closing Off
Containing only a handful of Japanese words to learn and navigate, and being one of the most inventive rhythm games on the DS, Rhythm Tengoku Gold is a title any keen importer should consider to be on top of his or her list. Don't let those unusual scribbles scare you away -- dare I say it, but you might as well use this little humble column once in awhile to help you on your way!
Items of Import: Let's Enroleplaying Games!

He was worried -- did he make the right choice? Was his Japanese sufficient to play the game? He'd learned hiragana in classes, and picked up some ninja phrases from fansubbed episodes of Naruto. Would it be enough? He would soon find out.
Welcome to the inaugural edition of Items of Import, a new weekly feature that will make you feel a little less worried about your import choices. Sometimes playing a game in Japanese can seem like a daunting task. But make no mistake: Items of Import is here to nurture you, guide you, and teach you the ways of Japanese games. Keep checking this space for your dose of import impressions and language lessons.
Not-So-Iron Fanboy: Cooking Guide Cook-Off
As soon as the Cooking Guide was released in English, we here at DS Fanboy understood one thing: it was necessary that we put the software to the test in a bloody, violent, no-holds-barred, steel cage cook-off the likes of which would put Iron Chef (both versions) to shame. Sadly, budget constraints (and, uh, laws) prevented the sort of Thunderdome-esque event we hand in mind, though, so instead, we're just having a normal cook-off. One hobbyist cook. One bachelor. One shot at three recipes, supported by the Cooking Guide. Will they be able to produce the same meal, with the same results? Will the Guide serve as a workable cookbook for the knowledgeable, and an aid for those who aren't? We put it to the test.
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Show and Tell: Surviving Civilization Revolution
This week is a bit of a departure from the regular Show and Tell format, but if you think about it, we're not really making much of a turn. We've celebrated the products of all sorts of fandom in this space, but there's one devoted group we haven't addressed: the writers of guides and walkthroughs and FAQs of all sorts.Maybe you've looked a few things up now and again: a short cut, a question about deleting a save, or a hint when you were stuck. Guides are freely available, and there are all different sorts ... and most of them are written by just plain folks. So why are we bringing it up? The folks at WiiHD recently put out a preview of sorts for the recent release Civilization Revolution -- a preview that includes vital game information. There's no Civilopedia in the DS version of the title (for the uninitiated: the massive information files common in Civ games). Even veteran Civ players might miss the information in the new handheld for its descriptions of unit capabilities, terrain types, and resources.
Luckily, fans have swept in to fill the void. WiiHD isn't the only site working to provide information to new (and old) Civilization Revolution players. We've got a list of a few of the guides after the break, and we offer our hearty thanks to the people who work to put them together. That's really all this week is about: the people who take the time to help others with their gaming. Next week, we'll be back to the stuff.
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On a roll with Mister Slime
Mister Slime makes his DS debut this week, and in his honor, we've got a little follow-up to last month's gameplay preview. If you're looking forward to getting your goo on -- microphone-blowing notwithstanding -- then let DS Fanboy give you the lowdown on a few more techniques for success in the land of slime.Revolutionary: Synaesthetic

This week I wanted to take on scripting for an indie game, and one that came in high regard was Synaesthete. I didn't know much about it when I first tried it out, except that it was a cross-breed of rhythm games and action shooters, and I was hopeful that it would lend itself to the Wii experience as well as the last rhythm hybrid I tried out. One level was all it took to start the script-writing cogs turning in my head, and after much experimentation, I wound up with a script that dynamically changes what makes this brilliant game so fun to play.
At first, nothing about Synaesthete makes it scream out that it was born for Wii, but ultimately, the addition of Wii controls has made this game my new addiction. I truly believe that a Wii port of this title would be hailed as the "next big thing."











