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YouTube caters to Wii users with YouTube for Television


YouTube has unleashed its beta for YouTube for Television, a more Wii-friendly version of the popular video site. Being the curious folk that we are, we've dived into the service and produced a handy little walkthrough on how to get started checking out videos. There's a neat little search function that remembers your content, as well. So, hit the button below to start the tour, then boot up that Wii and watch some videos yourself!


[Via Gemaga]

Revolutionary: It Ain't Mii

As the New Year approaches and some of you are making your resolutions, it's a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I'd like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain't pretty.

Continue readingRevolutionary: It Ain't Mii

Best of 2008: The most delicious DS homebrew

Time to face some harsh facts, people: this time next year, none of us will have two pennies to rub together, and nobody will care anyway, because we'll all be fighting to the bloody death over scrap metal, rat carcasses, and clean drinking water. The good news? You can slow your inevitable descent into abject poverty by no longer paying for your DS games, and instead download totally free homebrew. Hurray!

Not that you shouldn't be selective in what you download -- after all, for every StillAliveDS or Pocket Physics, the homebrew community churns out plenty of garbage. With this in mind, we decided to compile a list of the best homebrew we personally encountered this year. Have any recommendations that we missed? Tell us in the comments! And don't forget we dedicated a whole week to homebrew earlier this year -- you can head here for more recommendations!

Best of 2008: 10 games you should have downloaded


Even without consulting the weekly popularity charts found on the Nintendo Channel, it's pretty simple to know whether a Virtual Console game was successful in 2008. Success on the VC was reserved for Nintendo franchises and the very biggest names in third-party releases, like Sonic, Mega Man, and Pac-Man. One delightful exception to the super-famous franchise rule: Super Dodge Ball has been in the Top 20 since release. People are clearly buying what they already love rather than exploring.

WiiWare, as well, is dominated by the same titles since release: World of Goo, Tetris Party, and (yes,) My Aquarium have been at the top of the charts since release. Other games that have had long stretches of success include, uh, Target Toss Pro: Bags, Pong Toss, Sudoku Challenge, and -- oh, good -- Mega Man 9. Some less popular games take a trip up and then back down the chart upon release. But some didn't even really do that, despite being totally worthwhile.

Join us as we browse through five Virtual Console games and five WiiWare games that you guys passed over for more Mario games and The Incredible Maze. To simplify things, we considered North American sales and releases only. If you're from outside North America, go ahead and assume people missed good games in your region too.

Best of 2008: 10 best Wii games


Well folks, the year is coming to a close and we're all about nostalgia here, even if it's only short-term reminiscing. So, we've compiled our list for the 10 best gaming experiences that released on Wii this year. We're talking about the best commercial releases, as well as WiiWare (sorry, no Virtual Console picks). Care to join the discussion?

Best of 2008: 10 best DS games


With 2008 coming to an end, we figured we'd look back at the best games available on the DS. As you can imagine, that was an extremely hard thing to do, considering the DS constantly receives great games. So, join us for this look back at the best 2008 had to offer, and be sure to offer your own games in the comments below!


Revolutionary: Pure Excitement

In the summer of 2006, inside the Los Angeles Convention Center, there was a historically long line to get into the Nintendo's E3 booth and lay eyes and hands on the yet-unreleased Wii and its wares. After finally getting into the booth, attendees were faced with the choice of which long line they'd want to wait in next to play a game. When I got inside the booth and surveyed the selection, my first pick was Excite Truck. Once I'd finally gotten my hands on the controller and made a few laps around the track, I knew this would be a day one purchase for me.

Even after scoping out the upcoming stuff for Xbox 360 and PS3, I was convinced that Excite Truck embodied the true essence of the "next generation." New gameplay dynamics met vast dynamically changing terrain that stretched beyond what we had grown accustomed to.

So when Disney Interactive showed their new ATV racer, Pure, with vertiginous jumps, wild tricks, and expansive vistas, I thought I was looking at the spiritual successor to one of my favorite Wii launch titles, but a Wii version was not in the cards. At least we have a PC version to hack together a GlovePIE script for and give it the Excite Truck treatment.

Continue readingRevolutionary: Pure Excitement

Revolutionary: Wave of the Future

There was a time when innovations like the analog stick and rumble feedback were thought of as gimmicks that would never catch on. Some thought that 3D rendering would be limited to a few niche games, while the majority would stick to two dimensions. In the eyes of value-critical consumers, the Dreamcast looked like a crippled game box going up against the DVD-based, multimedia-rich PS2. But in time, all things change.

Going into the next generation, buying a remote pointer-less console may seem ... well, pointless. There are a lot of change-resistant "hard core" gamers out there pouting over the inevitable evolution of their controllers, but there's just no denying it anymore. Motion-sensing controllers are the wave of the future.

Continue readingRevolutionary: Wave of the Future

Revolutionary: On the Edge

Nintendo fans have been practicing parkour with their very own platforming princess since the 8-bit days. Now it seems another traceuse is stepping in on the territory Samus pioneered. On the surface, it doesn't seem as if Mirror's Edge has very much in common with the Metroid franchise. Yet,the respective series heroines' exploits can be experienced and enjoyed in either first person 3D or 2D sidescrolling viewpoints.

Mirror's Edge 2D is currently in the beta stages of development with its destined platforms still unannounced. It hasn't yet got any of the fascist oppressors seen in the 3D version, but they'd only get in the way of the acrobatics that are on impressive display here. Rarely do we get to control such fluid and graceful 2D animation, and it makes the treat all the more delectable when you get to do it with a Wii Remote.

Continue readingRevolutionary: On the Edge

Opinion: What Wii has done wrong


GameSetWatch has been running an interesting two-part column on the success and failure of the Wii in its first two years on store shelves (2nd anniversary arriving soon, read our 1st anniversary theme week here!). The second part of the piece, which focuses on the negatives, has a couple of interesting tidbits worth pointing out.

The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).

We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.

Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed

DS Fanboy Preview: Luminous Arc 2

We like to poke fun at Luminous Arc and its successor due to all the boobs-and-butts shots, but we do it out of love. Despite the first title's somewhat lackluster overall review scores, it's looked on a little more fondly in the DS Fanboy offices. The first game had a lot working for it, and a major thing working against it: the controls. So when we sat down for a little quality time with the sequel, Luminous Arc 2, we paid particular attention to that aspect. And guess what?

It's better, and not only that, but the ability to do things your way is great. D-pad or stylus control? It's up to you. Tap through the cutscenes, play them automatically, or skip them altogether? Make it your game. For those reasons alone, Luminous Arc 2 is worth a go.

Continue readingDS Fanboy Preview: Luminous Arc 2

Revolutionary: Gun Sights

Zombies. It seems like you can't stroll through a secluded eastern European village, tour a bioengineering facility, or attend a Kenny G concert without coming into contact with their kind. "Brains" this and "moan" that is all you ever hear from them, but chances are you've smelled them long before they come into earshot. I, for one, am sick of 'em and if you feel as strongly as I do, I urge you to take up arms.

It's amusing to take them apart piece by piece, but as they shamble ever closer, you'll ultimately have to spread a little gray matter and put them to bed for a final dirt nap. At times like that, you'll need to know that you can rely on your sidearm to do the job. Zombie killin' is no turkey shoot, so a blunderbuss ain't gonna cut it. In this week's Revolutionary, we'll be testing out how straight a shooter the Wii Remote can be.

Continue readingRevolutionary: Gun Sights

My Japanese Coach: Konnichiwa and beyond

Just as we did with My French Coach, we're taking a long, hard look at the recent My Japanese Coach -- but with one key difference. This time, instead of just lowly little me, slaving along with some knowledge of French, this time I'm struggling with a language I know very little of, and I'm working with a "partner" who knows quite a bit of Japanese already.

Before tearing into Ubisoft's latest DS language trainer, if asked, I would have struggled to produce ten words in Japanese, and one of those ten would have been in the title of this post (and another would have been sushi). Perhaps that's exaggerating; after all, I did know a bit more than the fact that I prefer nigiri to sashimi, such as the words for red, blue, and green, and words like "please." My Japanese Coach-partner -- also known as my husband -- has always been very good about teaching me words when I ask. I suppose that makes me 1% more knowledgeable about the Japanese language than the average person pulled off the street.

And that fraction means absolutely nothing, I learned, when you sit down to study a language like Japanese with any tool, even My Japanese Coach.


Revolutionary: Hz So Good

hertz (hûrts)
n. pl. hertz
Abbr. Hz
A unit of frequency equal to 1 cycle per second.

Arcade kings like Sega and Namco packed some cutting edge hardware inside those cabinets to draw and redraw complex scenes up to sixty times a second. Some of the companies that designed that hardware also had military contracts and built the simulators used to train soldiers and pilots on vehicles and weaponry. Most of those simulations look like cuts from a Dire Straits video compared to the detailed characters and vistas in our video games, but one thing they had going for them was extremely high frame rates.

Arcade CRT monitors didn't have the ghosting and low response times of today's mainstream LCDs, so when they were refreshing graphics at 60fps, the rapidly flashing screens were enough to turn your head and keep your eyes affixed to whatever was running. In the home, there's no need for the games we already own to attract us, so 60fps rendering has got to have some other merits to make it a selling point worth advertising. In this week's Revolutionary, we'll examine why 60fps is so desirable.

Continue readingRevolutionary: Hz So Good

Vicarious Visions talks Guitar Hero: On Tour Decades

We were able to conduct a Q & A with David Nathanielsz, executive producer, Jesse Booth, producer, Greg Oberg, lead engineer, Jeremy Russo, lead designer, and Matt Helsom, lead artist, from the Vicarious Visions team responsible for Guitar Hero: On Tour Decades for the DS. They answered a lot of questions about the upcoming DS game, including fielding a question or two about the Nintendo DSi.

So, head past the break for our write-up and see what the fine folks had to say about the upcoming title!

Continue readingVicarious Visions talks Guitar Hero: On Tour Decades

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