Filed under: Features
YouTube caters to Wii users with YouTube for Television
Revolutionary: It Ain't Mii

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I'd like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain't pretty.
Best of 2008: The most delicious DS homebrew
Time to face some harsh facts, people: this time next year, none of us will have two pennies to rub together, and nobody will care anyway, because we'll all be fighting to the bloody death over scrap metal, rat carcasses, and clean drinking water. The good news? You can slow your inevitable descent into abject poverty by no longer paying for your DS games, and instead download totally free homebrew. Hurray!
Not that you shouldn't be selective in what you download -- after all, for every StillAliveDS or Pocket Physics, the homebrew community churns out plenty of garbage. With this in mind, we decided to compile a list of the best homebrew we personally encountered this year. Have any recommendations that we missed? Tell us in the comments! And don't forget we dedicated a whole week to homebrew earlier this year -- you can head here for more recommendations!
Best of 2008: 10 games you should have downloaded

WiiWare, as well, is dominated by the same titles since release: World of Goo, Tetris Party, and (yes,) My Aquarium have been at the top of the charts since release. Other games that have had long stretches of success include, uh, Target Toss Pro: Bags, Pong Toss, Sudoku Challenge, and -- oh, good -- Mega Man 9. Some less popular games take a trip up and then back down the chart upon release. But some didn't even really do that, despite being totally worthwhile.
Join us as we browse through five Virtual Console games and five WiiWare games that you guys passed over for more Mario games and The Incredible Maze. To simplify things, we considered North American sales and releases only. If you're from outside North America, go ahead and assume people missed good games in your region too.
Best of 2008: 10 best Wii games
Best of 2008: 10 best DS games
Revolutionary: Pure Excitement

Even after scoping out the upcoming stuff for Xbox 360 and PS3, I was convinced that Excite Truck embodied the true essence of the "next generation." New gameplay dynamics met vast dynamically changing terrain that stretched beyond what we had grown accustomed to.
So when Disney Interactive showed their new ATV racer, Pure, with vertiginous jumps, wild tricks, and expansive vistas, I thought I was looking at the spiritual successor to one of my favorite Wii launch titles, but a Wii version was not in the cards. At least we have a PC version to hack together a GlovePIE script for and give it the Excite Truck treatment.
Revolutionary: Wave of the Future

Going into the next generation, buying a remote pointer-less console may seem ... well, pointless. There are a lot of change-resistant "hard core" gamers out there pouting over the inevitable evolution of their controllers, but there's just no denying it anymore. Motion-sensing controllers are the wave of the future.
Revolutionary: On the Edge

Nintendo fans have been practicing parkour with their very own platforming princess since the 8-bit days. Now it seems another traceuse is stepping in on the territory Samus pioneered. On the surface, it doesn't seem as if Mirror's Edge has very much in common with the Metroid franchise. Yet,the respective series heroines' exploits can be experienced and enjoyed in either first person 3D or 2D sidescrolling viewpoints.
Mirror's Edge 2D is currently in the beta stages of development with its destined platforms still unannounced. It hasn't yet got any of the fascist oppressors seen in the 3D version, but they'd only get in the way of the acrobatics that are on impressive display here. Rarely do we get to control such fluid and graceful 2D animation, and it makes the treat all the more delectable when you get to do it with a Wii Remote.
Opinion: What Wii has done wrong
The first thing the piece focuses on is waggle and how the early promises of a more immersed experience for the gamer have not been fulfilled. We're willing to concede that, because of how great the console has sold in such a small period of time and how many developers and publishers have proceeded to churn out shovelware and dirty ports just in an attempt to cash in. There are always exceptions to the rule, however, with not only Nintendo showing us the amazing and unique things that can be done with the control scheme, as well as some other third party developers and their titles (Zack & Wiki, Let's Tap, and No More Heroes, just to name a few).
We won't spoil the rest of the piece for you, but, to be honest, it's really good. It calls the Wii out for a lot of its shortcomings, and not in a totally biased tone. And, if bashing the Wii doesn't sound like an interesting topic for an article to you, read the first part, where it's nothing but Wii love.
Source - Two Years In - The Wii's Successes
Source - Two Years In - How the Wii Has Failed
DS Fanboy Preview: Luminous Arc 2
We like to poke fun at Luminous Arc and its successor due to all the boobs-and-butts shots, but we do it out of love. Despite the first title's somewhat lackluster overall review scores, it's looked on a little more fondly in the DS Fanboy offices. The first game had a lot working for it, and a major thing working against it: the controls. So when we sat down for a little quality time with the sequel, Luminous Arc 2, we paid particular attention to that aspect. And guess what?It's better, and not only that, but the ability to do things your way is great. D-pad or stylus control? It's up to you. Tap through the cutscenes, play them automatically, or skip them altogether? Make it your game. For those reasons alone, Luminous Arc 2 is worth a go.
Gallery: Luminous Arc 2
Revolutionary: Gun Sights

It's amusing to take them apart piece by piece, but as they shamble ever closer, you'll ultimately have to spread a little gray matter and put them to bed for a final dirt nap. At times like that, you'll need to know that you can rely on your sidearm to do the job. Zombie killin' is no turkey shoot, so a blunderbuss ain't gonna cut it. In this week's Revolutionary, we'll be testing out how straight a shooter the Wii Remote can be.
My Japanese Coach: Konnichiwa and beyond
Just as we did with My French Coach, we're taking a long, hard look at the recent My Japanese Coach -- but with one key difference. This time, instead of just lowly little me, slaving along with some knowledge of French, this time I'm struggling with a language I know very little of, and I'm working with a "partner" who knows quite a bit of Japanese already.Before tearing into Ubisoft's latest DS language trainer, if asked, I would have struggled to produce ten words in Japanese, and one of those ten would have been in the title of this post (and another would have been sushi). Perhaps that's exaggerating; after all, I did know a bit more than the fact that I prefer nigiri to sashimi, such as the words for red, blue, and green, and words like "please." My Japanese Coach-partner -- also known as my husband -- has always been very good about teaching me words when I ask. I suppose that makes me 1% more knowledgeable about the Japanese language than the average person pulled off the street.
And that fraction means absolutely nothing, I learned, when you sit down to study a language like Japanese with any tool, even My Japanese Coach.
Revolutionary: Hz So Good

hertz (hûrts)
n. pl. hertz
Abbr. Hz
A unit of frequency equal to 1 cycle per second.
Arcade kings like Sega and Namco packed some cutting edge hardware inside those cabinets to draw and redraw complex scenes up to sixty times a second. Some of the companies that designed that hardware also had military contracts and built the simulators used to train soldiers and pilots on vehicles and weaponry. Most of those simulations look like cuts from a Dire Straits video compared to the detailed characters and vistas in our video games, but one thing they had going for them was extremely high frame rates.
Arcade CRT monitors didn't have the ghosting and low response times of today's mainstream LCDs, so when they were refreshing graphics at 60fps, the rapidly flashing screens were enough to turn your head and keep your eyes affixed to whatever was running. In the home, there's no need for the games we already own to attract us, so 60fps rendering has got to have some other merits to make it a selling point worth advertising. In this week's Revolutionary, we'll examine why 60fps is so desirable.
Vicarious Visions talks Guitar Hero: On Tour Decades
We were able to conduct a Q & A with David Nathanielsz, executive producer, Jesse Booth, producer, Greg Oberg, lead engineer, Jeremy Russo, lead designer, and Matt Helsom, lead artist, from the Vicarious Visions team responsible for Guitar Hero: On Tour Decades for the DS. They answered a lot of questions about the upcoming DS game, including fielding a question or two about the Nintendo DSi. So, head past the break for our write-up and see what the fine folks had to say about the upcoming title!
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