Matthew Madeiro
- http://www.mattmadeiro.com
Matthew Madeiro
- http://www.mattmadeiro.com


variety of formations, most of them overturned until you can use the few cards atop each particular stack. You can add a card to your foundation pile so long as its value is either one above or one below the card currently overturned next to the pile. You'll keep adding cards to the pile until the remaining numbers out on the field don't fall into the required range, at which point you'll flip over the next card in your foundation pile and hope for the best. The number of cards in your foundation pile is limited, so you'll want to remove as many cards from the field as you can before needing to flip.
as you go throughout the adventure, though things like gold coins and buried jewels give you a bit more to do beyond the basic. Matching up three gold coins will give you a special move for moments of desperation, while buried jewels have to be matched up with two of the same color of jewel before they're unearthed. They're nice enough deviations from the basic gameplay to keep things interesting, and can even add a little challenge to the proceedings, a welcome addition to what would otherwise be a simple quest to turn every space on the board gold and move on to the next level.




And there's the simple fact that it's fun, too. I've never been huge on number puzzles, but the ones included in Picross DS deftly combine good challenge and good entertainment, making it a great title to take with you whenever you're on the go. Amazon has it for a little under twenty bucks at the moment, which is a little higher than I had expected, but given the great wealth of content present in the cartridge, it's a pretty fair price.
Still a little leery about all of those numbers? I don't blame you. But puzzling my way through Picross DS's numerous challenges -- short and long! -- has helped me see the light, so to speak, or at the very least helped me enjoy a different kind of puzzler whenever I'm on my daily commute. I do love me some crazy block action, sure, but it's nice at times to go for a calmer, more logical challenge, and Picross DS provides that in spades.
Stat time!
Sleep time: Picross won't automatically pause the timer whenever you close the lid, so be sharp whenever you take the DS out of sleep mode. This won't seem too important until you're exactly one eight-minute mistake away from bumping your completion time over an hour. Every second counts!
Load time: Less than twenty seconds to jump into a Daily Puzzle, though that time can drop to a clean fifteen if you're loading Quick Save data from an unsolved puzzle. Short load times are glorious.
Play time: This one depends entirely on the puzzle and your personal skill level. I wish I could offer a general estimate, but trust me when I say this: some of the puzzles will fly by. Others will take forever.
A description of how a typical Picross puzzle plays out won't be the most exciting thing you'll read today, but bear with me for a moment as I run through the rules. You'll start with an empty grid of varying size
-- starting at 5x5 and ultimately running up to 25x20 -- and a series of clues for each column and row. A typical clue will read something like "2 1 2," which means there is a group of two squares, a group of one square, and another group of two squares in that row or column -- in that order, and with at least one blank square between them -- that must be filled out. Filling out the right squares in each column and row will ultimately create a picture and yield a successful completion of the puzzle.
If you have any familiarity with nonograms, you'll do well with Picross DS from the start, though the learning curve might be a bit steep for anyone going in blind. Following the clues and filling out the correct squares on the grid may not seem so simple at first, but the game employs an excellent progression to the hardest puzzles, starting you out with small, simple grids and letting you develop your logical thinking before you can unlock and tackle the most difficult challenges.
You're given a sixty-minute time limit in Normal mode to complete the puzzle, though every time you fill in an incorrect square you'll be docked a certain amount of minutes. It isn't a real threat early on in the game, when you can take a puzzle with you on the road and spend maybe five or ten minutes to work through it, though the sizable final puzzles will require a longer investment. Picross provides the option to save your progress in a puzzle and return to it later, however, allowing you to turn the DS completely off and not have to constantly resort to sleep mode whenever you fiddle with a large puzzle over the course of the day.
Picross DS also comes with a wealth of gameplay modes that change up the rules just enough to be keep things interesting. Free mode ups the difficulty a bit by not informing you of any mistakes and generally making the puzzles more challenging, though you're given a Try It Out option where you can st
udy the puzzle and create an overlay to try and solve the puzzle without fear of horribly screwing up the puzzle itself. If you like what you do with the overlay, you can directly apply it to the puzzle itself, making overlays an essential tool for solving Free mode's numerous difficult puzzles. My Picross mode allows you to create your own picross puzzles, which is a surprisingly nifty addition, though the impatient can instead dive in and download some additional puzzle packs over the Nintendo Wi-Fi Connection.
Daily Picross mode is where things really get interesting. The initial challenge provides a series of five 7x7 puzzles, tasking you with completing each as quickly as possible to earn the highest ranking. Each mistake will cost you five seconds, however, which makes things decidedly more difficult when you're trying to get an A ranking and complete each puzzle under thirty seconds. Playing the Daily Picross mode multiple times is the only way to unlock the additional four challenges, all of which mix things up in surprisingly mean ways. Memory mode, for example, requires that you sit and study the clues for twenty seconds before you can start solving the puzzle. Once those twenty seconds pass, the clues will disappear, forcing you to rely on both your memory and the occasional clue that'll pop back up over the course of the attempt.
Achieving an A ranking in all five of the daily modes is far easier said than done, though developing your skills over repeated attempts is a great way to spend a few minutes each day. And there's always a plethora of Normal or Free mode puzzles to work through, most of which -- depending on your brain power, admittedly -- shouldn't take too long to complete. Picross DS may not have the speediness of other titles this column has covered so far, but it's still pretty well-suited for gaming to go, as you can take a puzzle with you on your day and work through it as quickly or slowly as you want whenever you have time for a break.

on the screen, more falling down every time you successfully switch the blocks around and line up three or more of the same type. Zoo Keeper puts its colorful stamp on things by taking the formula and throwing animals into the mix, turning plain blocks into charming animal faces.
amount of skill and luck to complete the challenge as quickly as possible, as the boss man is quite possibly one of the most temperamental jerks I've seen on the DS's bottom screen. When you perform a task to his satisfaction, he might be so generous as to double or triple your score, but dawdling too long on a difficult challenge can invoke his ire and cut your score by seventy percent, which is just as painful as it sounds.
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