THE ERA AND TIME OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "JC Fletcher" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE......
Dragon Quest Wars is a simplistic strategy game in which players control teams of four monsters, each trying to destroy the other teams or invade their bases (represented by a goal line). It's developed by Intelligent Systems, which makes it sort of a Nintendo/Square Enix collaboration. And it's got online multiplayer! It seems like a nice diversion while we wait to hear anything at all about Dragon Quest IX.
The surprise announcement that Nintendo would publish an Arika-developed shooter on DSiWare was weird enough. We didn't expect to see more shmups on the service within a couple of weeks, but Genterprise has revealed exactly that.
Publisher Genterprise has announced two shooters as part of its 200 DSi Point "GG Series," both developed by Wario: Master of Disguise/Boing! Docomodake DS developer Suzak. Z-One is a horizontally scrolling shooter featuring a "Pod," a multidirectional-shooting "Option" kind of device that flies near your ship. And Wonder Land is an Alice in Wonderland-themed vertical shmup.
Being made specifically as super-cheap games, it's doubtful they'll be great. But they will be very cheap when they come out in Japan this Wednesday.
How often does a company get TV advertisingfor games absolutely right? There's usually some aspect of a game's presentation to the general audience that is groan-worthy or embarrassing -- and potentially damaging to the game's perception. That's not the case with the Scribblenauts ad!
This live-action ad does a great job of getting the gameplay across, and presenting it in an appealing way. In fact, the events of this commercial would work as a real Scribblenauts level. Bonus points for using the real Scribblenauts art style for the summoned objects.
At this point, Capcom's Okamiden is succeeding with its two-pronged attack of nice graphics and adorable baby wolves. Looking at these screens, we feel only vestiges of the outrage we once felt about the idea of continuing Clover's work in the developer's absence. Instead, the feeling of wanting to play this game has overtaken us.
These lovely screens show possibly the most sensible reason for putting Okami on the DS: reduced development costs the Celestial Brush. Chibiterasu can use the Brush (which, for you, is the stylus) to rebuild a bridge, restore life to a tree, and, of course, to cut stuff. But really cutely, because everything Chibiterasu does is adorable.
This week, two Tecmo arcade games arrive on the Virtual Console in Europe, thankfully free of the rather excessive 800 Wii Point pricing standard Virtual Console Arcade games "enjoy" in Japan. Also available on WiiWare today: Spaceball Revolution, a game about tossing balls down a chute to light up spaces at the end, while avoiding various obstacles.
This week's DSiWare offering is 2-in-1 Solitaire, which made us feel really stupid when we looked up the number of players allowed.
With the slowing pace at which Nintendo releases Virtual Console games, it's taking longer and longer for our Virtually Overlooked columns to be revealed as prescient -- but it's happening. The Australian OFLC ratings board has just revealed two classic Street Fighter games heading to Wii soon: Street Fighter II' Champion Edition and ... Fighting Street, the Turbografx-16 CD version of the very first Street Fighter.
The Champion Edition could be the arcade game, but is probably the PC Engine version, which is surprisingly faithful for an 8-bit port of the arcade game. It's another port, but, like Fighting Street, it holds value as a curiosity.
Square Enix has been distressingly quiet about Space Invaders Extreme 2 since May. We know if we were about to sell people the sequel to one of the best DS games of last year, we'd ... mention it, occasionally. Thankfully for our sanity, the company did make an announcement today, cementing a PAL release date of October 2.
While we wait for a firmer North American release date than "fall," we'll just enjoy these screenshots the company sent out with the PAL announcement. We're sure we'll be exploring the bingo system and falling into a techno-music-induced Nagoya-attacking trance soon enough.
Following a weekend of play against the team, Studio Zan has announced another cool initiative for Overturn's online mode: the ability for American players to connect and fight with Japanese players! "As more gamers from Japan join in on the fun," Studio Zan told us in a press release, "the game will offer more match ups against more different types of gamers that use more different variations of mechs and fighting strategies."
Of course, since the game's been out in Japan since last December, anyone who's still online and looking for opponents is a seasoned veteran, and thus basically invincible. But the good news is that you can see how those invincible players have customized their mechs!
If you missed out on GameStop's rooster hat offer, or you decided against filling your home with pre-order novelties, you should consider Toys R Us for all your Scribblenauts needs. This Tuesday (and only Tuesday), according to CAG's NeoStrider, in-store purchases of Scribblenauts will be rewarded instantly with $15 gift cards, effectively dropping the price of one of the most promising video games of 2009 to $14.99.
There you go. If you live near a TRU and you've been on the fence (for some reason) about this game, consider your decision made.
Taito's Lost Magic was an early standout on the DS, released in the Dark Ages before the system became ubiquitous. A Wii sequel of sorts was released in Japan this May, called Takt of Magic. Then, this summer, another Lost Magic-related trademark appeared for Lost Magic: Concerto of the Fallen.
Taito has just revealed that game as a new Lost Magic for mobile phones. The good news: it's free! The bad news: Japanese mobile games are basically inaccessible unless Taito decides to pull a Square Enix (its parent company!) and port the thing to WiiWare or something.
In the absence of touch or motion controls, Concerto of the Fallen uses a new system for drawing runes, called "buttons."
If you want to spend way too much money on game instruments, but don't want to buy the fancy Beatles: Rock Band box, Logitech has you covered. Following the launch of the Wireless Guitar Controller for PS3/PS2 and Xbox 360, Logitech is bringing the $199 peripheral to Wii in North America and Europe this October.
The controller, which was black in its PS3 incarnation and orange for 360, will have a white body (with room to attach a Wiimote), and the same "maple neck, rosewood fingerboard and metal frets" that help justify the price of the other versions.
Logitech is also introducing a Wii version of its $229 Wireless Drum Controller, which is designed to fold up easily, and features both drum pads and kick pedals that are improved over the basic Guitar Hero drums -- which, at that price, they'd better be.
This week, Nintendo will hold one of the most sensible non-gamer-focused promotions in recent memory (much more sensible than dumping a bunch of sand on Times Square). Nintendo will bring its fashion boutique game Style Savvy to the afterparty of a realCharlotte Ronson fashion show this Friday, hoping to temporarily distract the attendees from their cocaine long enough to try the game out.
For the rest of us (those few of us who won't be at the Charlotte Ronson afterparty), Nintendo also announced another shockingly smart decision with this game: clothes from Ronson's fall line will be available in-game as downloads. We may not be the target audience for Style Savvy, but we know that sounds like a good idea.
The latest enemy to be introduced in Ghostfire Games' intriguing WiiWare arena combat game Rage of the Gladiator is the least humanoid creature we've seen yet: "Ixthid," a creature with not only six arms, seve eyes and seven mouths, but six eyes inside six mouths. That seems really impractical.
In fact, he doesn't appear to have any throats or anything -- just eyeballs in the back of his mouths. When he eats, he just ends up cramming food right into an eye, which is futile, painful, and really unsanitary! There's no mystery as to why this guy is angry.
Yes, we can accurately predict that a new Wii Channel will be available in Europe tomorrow, but only because Nintendo announced it. Nintendo has dug into its archive of Japanese Channels and dusted off the Today & Tomorrow Channel, which offers daily horoscopes for every Mii on your console, as well as astrologically-determined compatibility tests and lifestyle tips.
You know who else didn't predict this? Nintendo of Europe. A spokesperson said last year that there were no plans to localize this channel. Maybe there were plans, but the Nintendo rep didn't know how to correctly interpret the signs.
Two weeks in a row and no WiiWare in Japan. Did Nintendo of Japan hire someone on from Nintendo of America's WiiWare team? Whatever happened, the total absence of WiiWare throws attention on the two Virtual Console Arcade titles available today.
Rygar finally arrives on Virtual Console, giving gamers the opportunity to try the original, much more linear version of the classic NES game. It's joined by Dragon Spirit, the epic tale of a warrior who is transformed into a dragon, and then transformed again into a two-headed dragon, while being shot at by hundreds of flying monsters.
Argos no Senshi (Rygar) (Arcade, 1-2 players, 800 Wii Points)