A ridiculously detailed guide to the changes in North America's Tatsunoko vs. Capcom

The fighting game obsessives at Shoryuken have produced a list of minute changes that will affect how the game works. For example, the Megacrash move (which pushes the opponent to the opposite side of the screen) now pushes up in addition to away. And Roll's air dash is faster. Check out the wonderfully informative post for plenty more details that we never, ever would have noticed.
Gallery: Tatsunoko vs Capcom (TGS 2009)
[Via GoNintendo]





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Reader Comments (Page 1 of 1)
Mr. Fister @ Nov 2nd 2009 6:26PM
Ah, good to know that they're not just throwing in new characters and online play and just sticking the game out worldwide. This could be the Wii's answer to Street Fighter IV (or at least Blazblue).
mechevar21 @ Nov 2nd 2009 6:54PM
In general the Capcom chars got nerfed bigtime. Batsu worthless and all of Mega Man's combos and moves severely limited.
Unfortunately this stuff is a deal breaker for me (money staying in pocket). So much for my hopes of something eclipsing Marvel VS Capcom 1.
Filthy Assistant @ Nov 2nd 2009 9:25PM
Wowzers, talk about obsessive.