Level-5's CEO on lessons learned from Professor Layton's first adventure
In Level-5's homeland of Japan, the top-hat wearing sleuth Professor Layton is well past his originally planned trilogy, but North American gamers have only recently caught up to the second game in the franchise. According to Level-5 president and CEO Akihiro Hino, a combination of localizing the game's puzzles and images and giving each title enough room to breathe at retail are contributing factors to Layton's slow release schedule Stateside. "We want to let each title have time to perform on the market before releasing the next game," Hino told Wired.
As for the recently released sequel Professor Layton and the Diabolical Box, Hino estimates the game features "roughly double" the amount of data than the first. Not only is Layton's new tea-sipping adventure bigger, but it makes more sense contextually. "One lesson we learned from the first title is that some puzzles seemed irrelevant to the storyline," Hino said, noting the Professor's second outing actually works the puzzles into the game's story to give them a purpose. "For instance, you may have to solve a puzzle about a key in order to enter a locked chamber."
If Layton's adventure piques your interest, make sure to check out our review of Professor Layton and the Diabolical Box.
As for the recently released sequel Professor Layton and the Diabolical Box, Hino estimates the game features "roughly double" the amount of data than the first. Not only is Layton's new tea-sipping adventure bigger, but it makes more sense contextually. "One lesson we learned from the first title is that some puzzles seemed irrelevant to the storyline," Hino said, noting the Professor's second outing actually works the puzzles into the game's story to give them a purpose. "For instance, you may have to solve a puzzle about a key in order to enter a locked chamber."
If Layton's adventure piques your interest, make sure to check out our review of Professor Layton and the Diabolical Box.











Reader Comments (Page 1 of 1)
EckhartD @ Aug 29th 2009 5:21PM
With the money and manpower both Nintendo and Level 5 have? I don't buy the 'breathing room scenario.'
The first game didn't sell THAT well...so they were cautious about bringing over the second...hopefully this one does well enough to warrant bringing over the third a bit more quickly!
soren121 @ Sep 6th 2009 8:00PM
I believe it. I mean, look at Guitar Hero On Tour. I've been disgusted at the sequels they're pushing out so quick. The only things that change are the songs and some of the art. It makes them look like filthy money-grubbers. And many could argue that they ARE filthy money-grubbers.
idowantpie @ Aug 29th 2009 7:39PM
The second one was great. Really long, it took 3 and a half days of solid playing for me to beat it. I just hope the third one comes our shortly!!
Nigeria: Charmy Bee DF @ Aug 29th 2009 5:54PM
"The first game didn't sell THAT well"
I don't know about the rest of the world, but here in the UK, ever since it's belated release, the Curious Village has been a constistent top seller, besting all that Brain Training nonsense. There's even bundles with the DS - they don't do that with every game.
Lurkero @ Aug 30th 2009 7:07PM
That could have something to do with the British type of environment in the game. It may be more marketable over in Europe.
I love puzzle games, and the narrative is a bonus, so as long as the puzzles are good I'd pick it up, but I'm not sure about the rest of USA.
Adv2k1 @ Aug 30th 2009 11:44AM
well i'm glad they learned . i bought the first one and i did enjoy parts of it, but it just got fucken annoying that random people would give me puzzles that are totally random. The whole concept is strange. I might be able to enjoy this version more.