Rage of the Gladiator's control scheme revealed

After some exhaustive research (we emailed Ghostfire), we've got the details of the Rage of the Gladiators control scheme. Wondering just how you're going to punch a minotaur? Wonder no longer.
Attacks are mapped to the Wiimote's 1, 2, and A buttons. 1 swings left, 2 swings right -- holding down on the D-pad and pressing either button results in a kick. The A button is used for the shield, both to block and to perform a "shield bash" on a stunned enemy, which starts combos. Combos take the form of quick-timer events, "inspired by games such as God of War," Ghostfire's Scott Merriam explained. The "equipped" combo is selected beforehand with the minus button.
Merriam told us that the controls were designed such that the left-hand item, the shield, was controlled on the left side of the Wiimote, and the weapon controls were mapped to the right.









Reader Comments (Page 1 of 1)
ChromeAlchemist @ Aug 6th 2009 4:45PM
Guess you Punch-Out whores/purists got your wish on this one.
Dv8thwonder @ Aug 6th 2009 6:05PM
I left a very polite email in ghostfiregames inbox and recieved an equally polite response. I explained to "Ed" that Motion controls should be an option at least and him replied by saying that they didn't use motion controls because of their lack in responsiveness. I will buy this game to support their future endeavors but if motion controls had been added it would've something probably more memorable.
Peter @ Aug 6th 2009 8:55PM
I'm going to be looking forward to this release regardless of whether they decide to add motion controls or not, but after playing the Swordplay game in Wii Sports Resort, I can't help but ask "What if" Ghostfire added MotionPlus support to this title? I know that it's not financially feasible and would probably set the release back a few months, but I've been itching for some more serious melee combat since I smacked my first opponent off the platform in WSR and Rage of Gladiator could, in an alternate universe, have scratched that itch.
Maybe a sequel could feature MotionPlus support? :)
The game looks great regardless of the control scheme and it's cool to see company reps interacting directly with the fanbase.
mr nimblewick @ Aug 7th 2009 12:23AM
I would have bought it if it had motion controls. The controls they described here sound Horrible.