Pop'n Music's not-great control scheme explained

When Konami announced a Wii version of Pop'n Music that didn't involve a special controller, we saw disaster ahead, of the "ruined franchise" variety. Siliconera's impressions of the waggle-based rhythm game confirm our fears.

Instead of a series of nine buttons, the Wii game uses Wiimote and Nunchuk motions to control an on-screen characters hands as they move over a series of five virtual buttons. In reverse, because he's facing you. Move the Nunchuk down and to the left to hit the button on the far left of the screen. Move the Wiimote straight down to hit the button on the middle right.

"When I played 'Virtual Insanity' I noticed I unintentionally hit multiple buttons while sliding the remote down/right or down/left to hit the green buttons," Siliconera's Spencer said. "Then I discovered the 'magic swipe' motion, which made Pop quickly smack the green, blue, and red buttons."

We want to keep an open mind about this unreleased product and all, but this does not sound good. In no way does it sound better than just pushing buttons.

Tags: konami, music, pop-n-music, rhythm

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