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'Ghostbusters' credits neglect artist crucial to game's style, dev responds


The artist who helped inspire the graphic style of the Wii and PS2 versions of Ghostbusters is angry for being omitted from the game's credits. According to a blog post by artist Dan Schoening, Sony and Sierra -- the original publisher of the game before it was picked up by Atari, following the Activision/Blizzard merger -- "100% guaranteed" he would be credited for his help in shaping the final look of the two versions of the recently released title. "For a game that in many ways is heavily influenced by my work, is it too much to ask for some acknowledgment?," Schoening wrote over the weekend.

Yesterday, Red Fly Studio (the team behind the Wii/PS2 versions) CEO Dan Borth defended his company's position to Kombo. According to Borth, many people responsible for the game were omitted for the simple reason that there wasn't enough room. "After Sony, Vivendi, Atari all got their credits we had few spaces for ourselves and the others who worked on the games with us -- Zen Studios, War Drum studios, etc," Borth said. "Many people didn't make it and they worked many, many more hours on this game than Mr. Dan I can assure you. Does that make it right? No it doesn't. That's just how it played out.

Borth admits that Schoening's name was omitted, but is adamant that it was not done intentionally. While not having "space" for the artist's credit is one of the saddest attempts at an excuse we've ever heard, Borth apologized to Schoening for the omission and thanked him for his work on the dev's official blog.

[Via TrueGameHeadz. Image credit: Dan Schoening]

Tags: credit, dan-borth, dan-schoening, ghostbusters, red-fly-studio

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