EA: Boom Blox always meant for Wii, Bash Party built with game's level creator


Some things in this world were just meant for one another. Peanut butter and jelly, America and gladiators, and the Wiimote and Nunchuk are just a few of these things, but now EA producer Amir Rahimi would like to toss Boom Blox and the Wii into this prestigious club.

In speaking with Ars Technica, Rahimi says that "Boom Blox is a Wii game through and through." He says EA always had the Wii in mind and that the team never considered the possibility of bringing it to another console. If it were to make its way onto another platform, Rahimi says EA would have to "significantly reconfigure and redesign the core mechanics, but currently we have no plans to do that."

As for sequel Boom Blox Bash Party, Rahimi noted something interesting. Speaking about the improved level creation, he said that the team built the level editor first this time, and used it to create every level in the game, whereas in the first title, the team built the game and level editor simultaneously. This means that the exact tools available to gamers when the title ships will be those the team used to create Boom Blox Bash Party. How cool is that?

Oh, and if you're worried about all of your Wii's memory (or SD card) being taken up by huge files when downloading custom maps, don't. Rahimi says that each file size will only be in the kilobytes, allowing folks to download plenty of maps quickly and without pain. You'll even be able to sample them in the game before committing them to your memory, so you can try before you don't buy. You know, because it's all free.

[Via Go Nintendo]

Tags: amir-rahimi, boom-blox, boom-blox-bash-party, ea, level-editor, nintendo-wi-fi, online

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