Joystiq Review: Trackmania DS
Gallery: TrackMania DS
Trackmania DS starts off with only one playable mode available: Race. In Race mode, I was tasked with getting to the end of the track within a certain time limit to score a corresponding medal in three different areas: Desert, Stadium, and Rally.
Each area has its own car and distinct feel, with Desert featuring a car that would feel at home in a destruction derby. The Desert tracks were a mixture of on-and-off road racing and is one of the more "arcadey" areas to race. With Stadium, I was seated in an F1 racer on tracks that toed the line between arcade and sim, making for a somewhat fresh driving experience. The Rally mode was by far my favorite, featuring honest-to-goodness rally racing that was unforgiving when I failed to drift a corner the correct way or turned too sharply. Though the Rally car is incredibly fast and hard to handle, it's the experience that felt closest to reality.
Once I made it through the single player races, it was time to check out the other modes I had unlocked: Puzzle and Platform. The latter is kind of an odd attempt at making a platforming racing game that put me through environments with large holes in the track, along with other obstacles. The purpose is to get through in one piece, with some of the later tracks adding specific stipulations for victory. And then there's Puzzle mode, which is a fairly complete puzzle experience that uses the game's track editor. Here, I was given a set number of pieces to make it from the beginning to the end. It's odd, but it works well enough to not be a hindrance.
I had the most fun in the track creator. Using the game's accessible track creation tools, building courses is as easy as tapping and dragging the stylus around on the touch screen. I could then save my maps and even set my own times for each of the medals. It's fun, but its full potential fails to be realized due to the fact that Trackmania DS doesn't support Nintendo Wi-Fi Connect. If the game allowed me to upload my own tracks and check out those made by others, then I would be able to get a lot more mileage out of it.
Trackmania DS has fun components, don't get me wrong, however each of these parts fails to be fully realized, like they were pulled from the oven before properly cooking. The racing is fun, but the lack of variety in courses and vehicles in the long run will likely bore racing fans. The puzzle aspect of it is a good diversion, but one must question its addition to a racing game. Is it a good idea or simply a way to get more mileage out of the track editor? Then there's the track editor itself, which is a lot of fun, but is woefully limited to local sharing, thus never realizing its full potential. Trackmania DS is a fun little racing game, but I feel like it could have been so much more.
Each area has its own car and distinct feel, with Desert featuring a car that would feel at home in a destruction derby. The Desert tracks were a mixture of on-and-off road racing and is one of the more "arcadey" areas to race. With Stadium, I was seated in an F1 racer on tracks that toed the line between arcade and sim, making for a somewhat fresh driving experience. The Rally mode was by far my favorite, featuring honest-to-goodness rally racing that was unforgiving when I failed to drift a corner the correct way or turned too sharply. Though the Rally car is incredibly fast and hard to handle, it's the experience that felt closest to reality.
Once I made it through the single player races, it was time to check out the other modes I had unlocked: Puzzle and Platform. The latter is kind of an odd attempt at making a platforming racing game that put me through environments with large holes in the track, along with other obstacles. The purpose is to get through in one piece, with some of the later tracks adding specific stipulations for victory. And then there's Puzzle mode, which is a fairly complete puzzle experience that uses the game's track editor. Here, I was given a set number of pieces to make it from the beginning to the end. It's odd, but it works well enough to not be a hindrance.
I had the most fun in the track creator. Using the game's accessible track creation tools, building courses is as easy as tapping and dragging the stylus around on the touch screen. I could then save my maps and even set my own times for each of the medals. It's fun, but its full potential fails to be realized due to the fact that Trackmania DS doesn't support Nintendo Wi-Fi Connect. If the game allowed me to upload my own tracks and check out those made by others, then I would be able to get a lot more mileage out of it.
Trackmania DS has fun components, don't get me wrong, however each of these parts fails to be fully realized, like they were pulled from the oven before properly cooking. The racing is fun, but the lack of variety in courses and vehicles in the long run will likely bore racing fans. The puzzle aspect of it is a good diversion, but one must question its addition to a racing game. Is it a good idea or simply a way to get more mileage out of the track editor? Then there's the track editor itself, which is a lot of fun, but is woefully limited to local sharing, thus never realizing its full potential. Trackmania DS is a fun little racing game, but I feel like it could have been so much more.





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Reader Comments (Page 1 of 1)
Don @ Mar 18th 2009 3:52PM
It sure looks good in the trailer though.
Could be a good bet if it gets down to a budget price.
http://handheldaddict.blogspot.com/
Nintendo fan @ Mar 19th 2009 4:43AM
looks fun but really would of been better if it supported online play and online downloading and uploading :(
Deozaan @ Mar 19th 2009 2:36PM
Hi David, just out of curiosity, have you played Trackmania on the PC?
You sound disappointed in this review for certain things in Trackmania DS that sound like they are just like the PC game.
The only thing in your review that sounds any different from the PC version is that you can't play online or upload your tracks online--which is a disappointment to be sure--but it sounds like you're faulting the game for being true to what Trackmania is in some cases because you expect it to be like Ridge Racer or Gran Turismo or something.
JBGUY2K @ Mar 22nd 2009 12:03PM
Actually, I've played both games before. The physics are heavily different, but for obvious reasons (processing horsepower). For example, PF tracks aren't really all that possible on the DS version due to heavily different physics. I tried as hard as I could to create one, but to no avail(on the DS), but I can easily make one using the Windows version of the game.
The DS version of the game is fun on its own agenda (I like doing the challenges they placed on there), but it's not quite up to what the Windows version of the game is (again, for obvious reasons).
I use way too many damned parentheses (I seriously gotta stop doing that (ANOTHER ONE?!(I love cheese...)))...
Icester @ Mar 20th 2009 8:09AM
David,
Did you have problems with collision-detection?
Typically, I end up falling through the track at least several times per hour of gameplay. It's really annoying when you're racing well, about to finish that hard-to-complete track and then suddenly just fall through the track!