Miami Law is first project from Working Designs founder's 'Gaijinworks'
When Hudson unveiled Miami Law, we desperately started scrolling through old posts and the websites of likely Japanese developers, because we couldn't identify the Japanese game upon which it was based. It turns out there's a good reason for that -- the American press release is actually the first information released about the game at all. It is being developed in Japan, but released in North America first.This information came to us from Victor Ireland, former president of the publisher Working Designs, who started a new company back in 2006 called Gaijinworks. Miami Law's localization is actually the "first project out of the gate for Gaijinworks," as Ireland told us!
Back in January, Ireland told 1UP that something related to the company would be "publically announced in a month or two" for summer release, and that it wouldn't be "one of the MAIN things." We can guess that Miami Law is that first item, then, and we can look forward to more from Gaijinworks in the near future.









Reader Comments (Page 1 of 1)
Squatch181 @ Mar 4th 2009 11:37AM
Anything that's even remotely related to Working Designs is worth looking at. WD was my favorite developer in the Saturn/early PS1 era. The time I spent with Dragon Force *sighs* somebody should remake that. Or revitalize the series...
Josh @ Mar 4th 2009 12:45PM
Didn't Working Designs kill themselves by making the same mistakes that NIS America is making now?
Kia @ Mar 4th 2009 12:57PM
Anything by WD is a-okay by me. Would have much preferred to see some of the much-ignored RPGs getting a license, though.
"Didn't Working Designs kill themselves by making the same mistakes that NIS America is making now?"
NIS is making mistakes? -Really-? News to me. Also, WD closed because Sony wouldn't let Vic release titles the way WD wanted to release them.
Jose El Maton @ Mar 4th 2009 1:06PM
Is that Aya Brea?
ecco6t9 @ Mar 4th 2009 3:58PM
Double-edged Sword is what killed Working Designs.
Sony specifically SCEA wouldn't allow the games out but at the same time Working Designs seemed uninterested in working with Nintendo or Microsoft.