Fire Emblem staff talk Shadow Dragon in conference call [update]

Last night, we had the rare opportunity to take part in a conference call hosted by Nintendo, featuring members of the Fire Emblem: Shadow Dragon team including producer Tohru Narihiro and directors Masaki Tawara and Masayuki Horikawa. The developers discussed the changes found in the new version of the ancient Famicom game and the motivations behind them, and answered questions from press about the new game and future plans. We've done our best to summarize the discussion without leaving anything out!
The discussion began with an outline of the new features in Shadow Dragon: an enhanced tutorial system that "gets the player so they're ready to play" and get into the main game more quickly; a battle forecasting system, brought in from the second game, that allows players to predict the outcome of battles given the units involved; six difficulty settings; and mid-map save points. As the developers mention later, these changes are intended to increase the accessibility of the game.
Gallery: Fire Emblem DS
New online features include, of course, local wireless and online play, in which up to five units "raised" in single-player can be used online; the "rental" system, in which players can rent or borrow units from each other; and an online shop that sells special items for (in-game, not real) currency.
The developers then began the Q&A segment of the call. The first question was about further Fire Emblem remakes. The team responded that there are currently no plans, but if Shadow Dragon does prove to be a "very large hit", their options will stay open.
Narihiro (admittedly) broadly generalized the interests of players in different regions, in response to a question, saying that American players tend to focus on the gameplay systems, Japanese players, especially women, focus on the story, and that the area of interest varies in Europe by country.
Tawara discussed the concessions made to help new players get into Fire Emblem: systems like the "rentals" and the Wi-Fi store are designed to help new players, who may be starting in video games with the DS, get into strategy games for the first time. It is now possible to change units' classes to help make up for the loss of certain important units (like, for example, a healer). In addition, extra "Gaiden Missions" help players acquire strong new units and items.

The discussion then turned to the group's dreams for a new Fire Emblem: would they want to remake another old game next, make a new one, or make something else? Tawara said he would prefer to make a new Fire Emblem, adding something like Brain Age elements (but not Brain Age elements) to make the game even more accessible and more likely to draw in the Brain Age-only DS owners. If he were to remake a game, he would choose Seisen no Keifu, which feature a relationship system and the ability to pass stats and abilities to future generations. He'd be "very interested in seeing how I could update it for the DS".
Horikawa also expressed a preference in making a new FE, because there would be "more room for innovation". Were he to remake one, it would be Fuuin no Tsurugi, which starred Roy, who went on to Super Smash Bros. Melee fame. Narihiro said that he wanted to take Fire Emblem "all-stars" and pull them together into a new title.
Horikawa said in response to the next question that he didn't believe the new touch-screen controls or dual-screen presentation affected the pace of the game. The touch controls are totally optional and don't require mixing buttons and stylus, and the top screen is used for UI and status information. He finally decided that it "does change the pace of the game in a positive way".
Finally, all three offered their favorite units from the series. Tawara chose the Myrmidon, Horikawa the Pegasus Knight, and Narihiro chose the Sniper.





Get a WordPress.com Blog




Reader Comments (Page 1 of 1)
Suichimo @ Feb 6th 2009 11:23AM
Its nice that the prologue is only on Normal mode and not the five hard modes. There is absolutely no challenge in the prologue and can honestly be cleared by just Marth. The best difficulty in it that I've found is Hard 3, its a very good balance.
Its also very nice that they are showing interest in remaking Fuuin no Tsurugi. I can guarantee that it'd get some sales. The all-stars game does sound interesting though. They'd need to do a lot to balance the characters to each other, especially with the vast power differences between some of the games.
Mr Khan @ Feb 6th 2009 11:41AM
I do like the idea of a 4&5 remake, but i would also like to see a full-scale Fire Emblem 11 on Wii. Something that really takes advantage of the features (pointer, disc space, graphics, etc.)
Accessibility is an interesting idea, so long as it is undertaken properly, by which i mean accessible != easier. A simpler way of playing the game that doesn't sacrifice the depth that would still be present, and not reducing the difficulty (although better balanced characters might be nice in some cases)
Moptimus Slime (Leader of the Ryan Scott Defense Force, Ultrastiq Revolutionary) @ Feb 6th 2009 4:40PM
why not make 2 modes? A regular and a "casual"? Or just have different difficulty settings
ChromeAlchemist @ Feb 7th 2009 3:05PM
I agree on the 4&5 remake, mainly because I think 4 was the best and most robust FE title to date, and I have been clamouring for a real translation, let alone a remake.
Same with the new Wii title. I think if they do another one it probably will incorporate the motion control and enhanced graphical capabilities of the Wii, because there is not much else to do than a new story.
Kia @ Feb 6th 2009 4:37PM
So help me if they botch up my Fire Emblem with some casual crap, there'll be hell to pay! You hear me, Nintendo? HELL!
Paviel @ Feb 6th 2009 10:26PM
Different difficulty modes are pretty much a necessity, I think. There's a reason why every game since FE8 has had an easy, normal, and hard difficulty mode.
Anyway, with such a variety of difficulties, nobody could possibly complain about it being too easy or too hard.
Mistah @ Feb 6th 2009 8:58PM
I have never played Fire Emblem, but I'm interested in this game because of Marth. He is my main in Melee and Brawl, so I'd like to know more about him.
I might pick it up later because unfortunately it comes out the same day as Street Fighter IV and The Lost and the Damnned
ChromeAlchemist @ Feb 7th 2009 3:08PM
Accessibility is always a good thing, but I am going to be a cranky bastard and say that mid level save points are far too lenient an element to be on a fire emblem game. These games are meant to be hard, but putting different difficulty modes to make it more accessible is enough.
That being said, games like Fire emblem: Seisen no Keifu (my favorite) are ridiculous in terms of difficulty, and only the hardcore would play that game, let alone finish it.
Suichimo @ Feb 7th 2009 6:11PM
FE10 had save anywhere... The save points in this are nothing. There are only about 1 or 2 to a level and they are one time use.
Also, most people I've heard from consider FE4 fairly easy.
Matias @ Feb 8th 2009 11:37AM
seizen no keifu is the best fire emblem, and the best turn based strategy game ever (it's not only my opinion), they should translate it and release it at least on the VC.
chibi_wings @ Feb 8th 2009 9:21PM
I hope the support systems is like FE 7 & 8 and not like the most recent FE (I haven't played PoR, but in RD, the in-battle chats are pitiful. Hardly anything develops between the characters in these dialogues). I love trying to get all the interesting discussions and ending between characters. Adds so much more to the game in terms of replayability (as does the multiple difficulty setting, which I'm glad they added).