Skip to Content

AOL Games

House of the Dead devs on Overkill's story, zombie appropriateness


Headstrong Games could have chosen to make The House of the Dead: Overkill pretty much on autopilot. Gun goes here, zombies go here, here's a village, and ... cue monotone Engrish exposition. And it would have been awesome! But Headstrong has actually put some thought into the setting and story, meshing characters and elements of the classic series (like Agent G of "G's bloodstains!" fame) with a totally new story and feel.

Headstrong discusses the development of the game's story and locations in a video after the break. We especially like seeing how much attention was paid to creating different zombie designs appropriate to each game's location, if only because about 90% people's attention in the game will be directed at the zombal component.

Tags: headstrong-games, house-of-the-dead, house-of-the-dead-overkill, rail-shooter, sega, shooting

Reader Comments (Page 1 of 1)

Joystiq Features




Featured Galleries

Club Nintendo 2009 gifts

Club Nintendo 2009 gifts

Logitech Wii instruments

Logitech Wii instruments

Lost in Shadow (Wii)

Lost in Shadow (Wii)

Dementium II (10/26/09)

Dementium II (10/26/09)

Calling (Wii)

Calling (Wii)

DiRT 2

DiRT 2

Let's Catch

Let's Catch

New Super Mario Bros. Wii

New Super Mario Bros. Wii

Crystal Defenders R2

Crystal Defenders R2

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Autoblog

Daily Finance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download