Wii Fanboy Review: Ultimate Shooting Collection
A compilation of shooters on the Wii may seem a bit unnecessary or even redundant. The Wii already has what could be dubbed the "Ultimate Shooting Collection" -- though not on a single disc. The Virtual Console is loaded with a surfeit of shooters, including many of the best games in the genre's history. The Ultimate Shooting Collection, in comparison, is composed of just three games, some or all of which you may never even heard of. But just like there usually is an argument for a new game over an old one you've played, there is content of interest here that doesn't exist in the downloadable space. The games in Ultimate Shooting Collection are a great showcase for the evolution of the shooter genre, which may seem stagnant or even dead, in the modern age. Even with the piles upon piles of existing shooters, there aren't any like these on the Virtual Console.
Gallery: Ultimate Shooting Collection
Okay, so these games aren't precisely new. They are, in fact, all varying degrees of old. The three games on this disc, all developed by Milestone, are Chaos Field, Radirgy, and Karous, which were originally released on the NAOMI arcade system in 2004, 2005, and 2006 respectively. Each was a potential "last game ever" for the Sega Dreamcast, coming out in Japan in 2004, 2006, and 2007. But, with the exception of Chaos Field, this is the first North American appearance for these games. In any case, they're a lot more recent than the Virtual Console's shooters, and they all represent a variety of shmup that emerged post-SNES: bullet hell. While most shooters rely on patterns of spawning enemies who each fire a few bullets, bullet-hell shooters subject the player to cascading, screen-filling curtains of glowing projectiles.
All three games share certain design elements beyond bullet-hell. In each, the player has both a projectile weapon and a sword; all feature special attacks that must be charged; and there is a heavy emphasis on combo-building through risky behavior in all of them. In addition, all of them are rendered in 3D, though in wildly different styles.
Chaos Field is the only game in the set that uses the full screen; the rest have large bars on the sides due to their tall "Tate mode" orientation. Chaos Field is a very nice-looking (in my opinion) shooter whose gimmick is the ability to change "fields" between Chaos and Order. In the Chaos field, your bullets are larger, but the enemies' are as well, and more numerous; this is both dangerous and useful for chaining special attacks. Chaos Field is a "boss rush" game, meaning that you are shunted from one ridiculous, overblown boss encounter to the next.
Radirgy or Radio Allergy (the title says one, the logo another!) has a profoundly unique visual style: candy-colored, cel-shaded graphics with a cell phone user interface. You even receive email in-game with tips on upcoming areas. As it turns out, the cel-shading both looks really cool and, because of the black outlines, makes it really easy to identify bullets on the screen. The major gimmick in Radirgy is the ABSNET system, a shield that absorbs enemies within its confines, building a combo meter. It's possible to chain together enemies to keep the ABSNET shield going. Using the sword also helps build the combo meter faster, though you have to get all up in enemies' personal space to use it.
Karous is perhaps the friendliest of the three games, with more traditional shooter segments between the increasingly bullet-spamming boss encounters. The cel shading from Radirgy returns for this game, but in a muted, greyish color scheme that totally changes the feel of the game while still leaving the bullets highly visible. All of these games use Dreamcast-level graphics, of course, but they all manage to impress in different ways, with the unique look of this one being the most memorable. Unfortunately, if the text was teensy in Radirgy, it's totally illegible in Karous, due to the small screen area used for the game. Maybe you could read it if you're somehow playing on a monitor in vertical mode, but who really cares about text in a shmup anyway? Karous also features a sort of experience point system through which players can pick up items to upgrade their shots, speed and shields.
All three of these games are, of course, really hard. But Karous is almost, sort of, manageably difficult for the shmup novice, and the other two games are pretty and enjoyable enough for the few seconds you get to play them before failure. In addition, between the combos, shields, and swordplay, all three games provide ways to make survival easier, along with more complexity in gameplay than the usual shooter. It's worth the time it takes to learn each gameplay system in order to eventually feel success!
Final verdict: 7.5/10













Reader Comments (Page 1 of 1)
samfish @ Jan 23rd 2009 10:27AM
Huh. I didn't know this finally came out. I'll have to pick it up this weekend, as I've been looking forward to it.
JC Fletcher @ Jan 23rd 2009 10:34AM
I'm not sure it did. I got mine from UFO Interactive, but the retail release date keeps changing. Now Gamestop says it ships TODAY.
samfish @ Jan 23rd 2009 10:41AM
Weird. Amazon says it's In Stock, though, if anyone wants to go that route.
Nigeria @ Jan 23rd 2009 10:51AM
I might have to wait until the currency recovers a bit before importing this. Then again, this might be one of those games that becomes a little harder to find a few months down the line.
Radio Allergy looks really cool, and I've had my eye on it for a real long time, but I'm not sure whether I've got the heart for tough shooting games anymore.
Jay Voorhees @ Jan 23rd 2009 12:48PM
"including many of the best games in the genre's history" can someone please tell me where Duck Hunt is? Seriously, that should have been the first VC game.
samfish @ Jan 23rd 2009 1:02PM
Duck Hunt isn't a shmup It's a lightgun shooter.
Sean Aaron @ Jan 23rd 2009 3:51PM
I certainly hope this is coming to PAL-land; otherwise I'll have to pay silly money to get the Japanese import...
Sangor @ Jan 23rd 2009 4:00PM
Who decided to name this "Ultimate Shooting Collection"?,
no bloody way are these games anywhere near the best in their genre.
pcosmos @ Jan 24th 2009 4:05PM
Marketing department shot down the original title, "Pretty Good Dreamcast Shooting Collection." Sorry bro!
braeburn @ Jan 24th 2009 4:36PM
What shmups, available for Wii/WiiWare/VC, would you say are the best? (It's an honest question -- I'd like to get one or two and am soliciting suggestions.)
Toad64 @ Jan 25th 2009 12:38AM
Braeburn, one shooter that I've really enjoyed on VC is called "Blazing Lazers", it's a pretty cool vertical shooter with neat stacking powerups. You can get some pretty cool abilities if you keep collecting the right icons.
Also, "Air Zonk" is a fun side-scrolling shooter with bright cartoony graphics which feel like a nice change of pace from the oftentimes darker palette shooters seem to stick to.
I've got to say, I myself was never much into shooters, but with all of them on the VC, I've given some of them a try and been pleasantly surprised. That being said, I may have to skip this title, as I really don't care for the "bullet hell" games, like Ikaruga and the like.