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Wii Warm Up: Take the hint?


We're basically too dense to understand all the details, but a patent popped up for an in-game system that seems designed to provide hint movies on demand for puzzles, and also to play games for the player to a certain extent, on a time delay. The idea is clearly to let people with less experience, skill, or time enjoy longer games, without the actual difficulty having to take a hit.

But what do you think? Does it ruin the game to give you the option to make it easier? Does the game become de facto nerfed due to a failure of self-control? Or do you feel some other justification for shutting the extremely casual out of something like Zelda? We're sure some of you will. Some of you, on the other hand, may welcome such bridging efforts.

Tags: casual, miyamoto, patent, zelda

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