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Born for Wii: Mario Sunshine

Now that 2008 is tightly packed away into our memories and the glorious new year is unfolding before our very eyes, we're caught between looking backwards at what 2008 imparted upon us and anticipating what 2009 has to offer. Even though Born for Wii is all about looking backwards, it's hard not to be excited about what this year is bringing to the Wii: in just a couple months, the New Play Control version of Pikmin will be hitting the States, and it will be good times. But we've still got awhile to wait until then, and this week we're highlighting a sorely underappreciated Nintendo game of last generation: Super Mario Sunshine.

Mario Sunshine
was released in 2002 as the first real successor to the groundbreaking Mario 64, and it was clear from the beginning that things were going to be a little different. For starters, Mario was on vacation on a tropical island, and soon found himself equipped with a water pack for cleaning up sludge. Though it was generally well-reviewed, Mario Sunshine has since become somewhat of a whipping boy in the fan community, and many claim that it didn't live up to groundbreaking pedigree Mario 64 established years earlier. Mario Galaxy managed to exceed its predecessors in virtually every way possible, but in the end, Sunshine still has things worth going back for. The wonderful tropical locale, the FLUDD-less levels, and some fun water pack puzzles all made Mario Sunshine a worthwhile endeavor, and a New Play Control version would give Nintendo the chance to polish its shortcomings and give Mario the vacation he deserved.


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, NBA Jam, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Tags: born-for-wii, gamecube, joystiqfeatures, mario, mario-sunshine, platformer, port, super-mario, super-mario-sunshine

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