Capcom management wanted 3D Mega Man 9
1up's interview with Mega Man 9 producer Hironobu Takeshita offers a look back at the brilliant downloadable sequel and its development. The 8-bit style, which is one of the game's most distinctive and eye-catching features, almost didn't happen! While Capcom's management liked the digital distribution idea (it's cheap!), they didn't go for the retro look at first. "We heard lots of negative responses; they thought it would be better to make it 3D and that the 8-bit style would only appeal to the Mega Man fans, which would limit the sales potential." Presumably, they eventually figured out that 8-bit graphics were also cheap.
Takeshita also describes the idea behind the item shop, which is wonderful and hilarious. "Even if MM9's 8-bit design interested them, the difficulty level would turn them off. With that in mind, we tried to create a system that encourages casual gamers who might not be so experienced with action games." That's right, the item shop is in there to offer assistance to casual players. We love the idea that someone at Capcom thought that all people needed to be able to finish Mega Man 9 was a few E-tanks and a new dress for Roll.
Guess what? We're all about Mega Man 9. Check out our review of the game right here, as well as our top 5 favorite things about the game. Heck, while you're at it, check out our column on Mega Man Legends, as well as our top 5 favorite Mega Man games. Oh, and be sure to read our Point/Counterpoint feature, where Mega Man is in the spotlight.
Takeshita also describes the idea behind the item shop, which is wonderful and hilarious. "Even if MM9's 8-bit design interested them, the difficulty level would turn them off. With that in mind, we tried to create a system that encourages casual gamers who might not be so experienced with action games." That's right, the item shop is in there to offer assistance to casual players. We love the idea that someone at Capcom thought that all people needed to be able to finish Mega Man 9 was a few E-tanks and a new dress for Roll.






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Reader Comments (Page 1 of 1)
Mr Khan @ Jan 1st 2009 1:09PM
The shop really doesn't help with difficulty, except in a few cases.
Roto13 @ Jan 1st 2009 1:22PM
That's what I said until I started playing as Proto Man. :P
hvnlysoldr @ Jan 1st 2009 2:12PM
My brother has never played Mega Man games before, but now he's actually cleared 6 of the Robot Masters. I know he would give up if he didn't have a shop for extra lives and spike guards.
Abscissa @ Jan 1st 2009 1:40PM
"Capcom management wanted 3D Mega Man 9"
Gee, why does that not surprise me. And that was probably despite the fact that nobody liked X7/X8.
flameofdoom666 @ Jan 1st 2009 2:19PM
X7 is fantastic.
X8 is okay.
scissors125 @ Jan 1st 2009 1:52PM
If the games were similar to the Mega Man Legends series, I would love it.
If it was like Mega Man X7, then I wouldn't buy it out of mediocrity.
Haohmaru @ Jan 1st 2009 5:41PM
This. I loved the Mega Man Legends games.
soviet chick @ Jan 1st 2009 3:16PM
I'll take 3D Mega Man in the form of Powered Up! 2 (or just MM 10 with the PU! design). Powered Up! was a fantastic game, loved the art direction, would be perfect on WiiWare, XBLA, PSN, PSP, and even NDS (NSMB isn't too dissimilar).
Josh @ Jan 1st 2009 3:21PM
Capcom management is awesome for allowing NES graphics.
Seriously, Capcom does everything the fans want, always. I love that, such an awesome company.
Dash @ Jan 1st 2009 10:11PM
as long as they keep the orginal 2d gameplay, they can do wetherver the fck they want with the aesthetics
mechevar21 @ Jan 2nd 2009 8:39AM
My thoughts exactly. I would actually prefer some HD and Widescreen luv as long as the 2D 8-bit gameplay stays 100% intact.
Ninbrendo @ Jan 2nd 2009 1:14AM
I hear the sounds of Sonic rolling his eyes and shedding some tears for what might have been...
Arex @ Jan 2nd 2009 6:11AM
Retro graphics definitely have a certain novelty about them. However, having just downloaded SSF2THDR on the PS3, it is also nice, if not preferable, to meld classic gameplay with contemporary graphics and sound. It's almost painful to switch to the original sprites after looking at the updated HD graphics.I, for one, would love to see a graphically updated classic Mega Man game and it'd be great to have that option in MM9.
psyborg @ Jan 4th 2009 10:06PM
Thats the difference between 8bit and 16bit, 8bit has more of a charming and distintive look to it(and sound) where as 16bit just looks like modern graphics in a low resolution.