Revolutionary: It Ain't Mii

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I'd like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain't pretty.
MiiOn the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you'll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.
The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you're doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.
Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360's avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that's naturally going to draw in legions of new Xbox patrons! Riiiight.
If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn't be possible (or morally acceptable?) in the real world. As there's not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.
Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won't think this too strange because I actually used to have dreadlocks ... three years ago. And that's how I've come to think of Microsoft's implementation of gamer avatars. It's so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they'd be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.
Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I'll refer to my creation here as a Home Boy, and the ladies may call theirs' "Home Girls." Go ahead, royalty free, that's my gift to you. Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can't make my Home Boy look anything like me. The result of an hour's worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I'd write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion's character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.

Ready for the battlefield / Ready for bowling alley
I suppose for being built into a Second Life clone, it doesn't look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I'm expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn't have enough of this.

A mall full of zombies and me without a weapon
To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony's Playstation Store from time to time, and it doesn't take a marketing expert to know that that's good business.

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren't good for much more than playing dolly dress-up (apparently, a long overlooked pot o' gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we're accustomed with our Miis.
The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won't be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.
It's a bit early to give a ruling on usage of Sony and Microsoft's avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles' clones. If you have a different take, please tell us about it in the comments.
Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you'd like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.









Reader Comments (Page 1 of 1)
Roto13 @ Dec 31st 2008 6:40PM
I really don't like Avatars. They all look like douche bags.
sjames7 @ Dec 31st 2008 6:56PM
Are you saying Indiana Jones looks like a douche bag?
+++volume+++ @ Jan 1st 2009 1:53PM
Ba-dumm-scchhh!!
Agent 43 @ Dec 31st 2008 6:56PM
I think the problem with Home is the hair options. There's no "black guy" hair! Even "white" hair is limiting.
...and don't even try to make an asian girl.
ice~ @ Dec 31st 2008 7:06PM
Um, it doesn't even look like you tried with the avatar. I completely disagree with you because my avatar looks like me to a T. My friends avatars also look stunningly like them. The only bad thing is the lack of clothing customization, so they're all dressed the same. I actually feel like going on 360 and seeing if i can make an avatar look like as many people as possible, and then do the same thing with Mii's....though Mii's do look better with certain people
Mike Sylvester @ Dec 31st 2008 7:55PM
This was actually my 3rd attempt. There's nothing I could do to make an Avatar that was close enough to satisfy me, so I settled on this one. My friends' Avatars look nearly identical to each other, barring different facial hair, clothing and accessories. At least Avatars have a wider selection of facial hair. Unless you want to look like a hippy, a Hell's Angel, or a member of the Village People, Home's facial hair selection is lacking.
Games Radar attempted to make several people on all three platforms and ultimately decided that the Mii creator is the best.
http://www.gamesradar.com/f/all-console-avatar-showdown/a-20081209123154147083/p-1
ice~ @ Dec 31st 2008 9:37PM
I just checked out that list, and now I'm gonna have to agree with you about the Miis. But some people just look better as a Home Boy/Girl or avatar, I guess it's the creation tools, like facial hair and such. That gamesradar article did make me laugh though :D.
Eternal @ Dec 31st 2008 7:10PM
I guess they need to be more sensitive towards the whole light and shade aspect of it (Avatars). It does well in light tones but not in darker tones and shades IMO. Mii's are fun & simple. And my Home character resembles me so i don't have a problem with either of the three. And mike i didn't realize until you brought it up that Sony and M-soft is more focused on wardrobe their focus is most likely micro transactions ???
KeegdnaB @ Dec 31st 2008 7:56PM
The problem with the avatars is you can't fine tune all the details like the size and position of facial features.....that and lacking proper long hair styles for guys. While me Mii is a splitting image, the closest I could get with my avatar actually looks more like billy ray cyrus for some reason.
lobotomies4free @ Jan 2nd 2009 9:42PM
there are like 8 different controls in home just for your jaw shape and cheek bone position. not that it's perfect but...
Adam @ Jan 1st 2009 2:46AM
I'd rank the 3 in closeness to me (a black guy) as:
1.) NXE
2.) Mii
3.) Home Guy
I agree with the commenter above about home; between the facial features and the lack of hair choices its really hard to make a avatar that isn't a white male with dyed skin. This was one of the many things that turned me off about home, and sent me to Target to pick up a Wii. My NXE avatar looks exactly like me, and I don't believe I could make a better virtual representation of myself anywhere else. The Mii comes somewhere in the middle b/c my clothes pretty much sum me up, so the simplicity of the Mii only represents me so much.
nrXic @ Jan 1st 2009 3:43AM
Actually there's a bit of Avatar game support, currently Bomberman Live (excellent game), A Kingdom for Keflings (another awesome title), and UNO (one of the most played casual titles on Live, I never touched it hehe) all supported avatars from Day one actually.
I agree that the Avatar system could use a lot more work on the facial feature design. It's not so much the variety of hair, facial hair, eyebrow shapes, or whatever, it has more to do with the facial shapes offered. Everyone essentially looks exactly the same with the same facial shape (well, men have one shape and women have another). That, and what KeegdnaB said, you can't position the eyes closer, mouth higher or lower, etc. So if everyone's face is shaped the same...there isn't much to distinguish another apart from hairstyles and clothing (which is limited at the moment).
I think one reason why the Mii is better and can remain better (even if Sony or MS upgrades theirs) is because a lot of it is left up to your imagination. Miis are rather simple, but they can get the general crux of one's face right. Your imagination "fills" in the rest. With the Home representations, they are so detailed that nothing is left to your imagination. So they have to pretty much look exactly like you, for you to be convinced. My Home character looks a bit like me, but not a whole lot.
In fact my problem with ALL of these character design systems is that they simply don't have enough skin tones.
After seeing that GR article I suppose I'm a bit harsh on the MS ones...but I really, really think they should include more facial shapes. As well as what KeegdnaB said.
KaBob799 @ Jan 1st 2009 4:54AM
I think the advantage of the Mii's is how basic they are. They are basic enough to not look like they are soulless characters, and the lack of finer details makes it much easier to identify them as the actual person. If you try adding more detail you need a lot more detail than what Sony or Microsoft offer, because otherwise it looks like a real person, but that real person isn't you.
Mike Sylvester @ Jan 1st 2009 9:05AM
Perhaps Sony should have made Sackboy the Home avatar. At least he's got personality, and people enjoy dressing him up enough to buy costume packs. Then they'd also have a proper trademarked name for their Avatars.
Haohmaru @ Jan 1st 2009 3:43PM
I pretty much came to the same conclusion you did, Mike. While my NXE Avatar (GT: Asator Rising) definitely comes close, I still think my Mii is the best representation of my dashing good looks. Meanwhile, my "Home Boy" has been mistaken for MOBY by other virtual plaza wanderers.
Haohmaru @ Jan 1st 2009 3:46PM
Also, I agree with you on the Sackboys! I actually managed to make one of myself by plastering my sackboy with a couple of stickers and decorations. (PSN: DimmuBurgerKing)
Tehseen Hussain @ Jan 1st 2009 5:04AM
My Avatar on Xbox looks exactly like me for being an avatar, everyone I know that actually tried to make the avatar look like them has come much closer than the Wii Mii and the PS3 Home character.
Evan @ Jan 1st 2009 10:05AM
My most accurate avatar was in XBLA World Series of Poker, which scanned a photo of my face using "DigiMask" technology. It was uncanny! Since Home is going for realism, I don't understand why they didn't use something like "DigiMask".
My most fun and expressive avatar was in LittleBigPlanet. The controller's D-pad controls the SackBoy's emotion - four emotions are directly mapped to the four directions, and pressing a direction multiple times increases the emotion's severity. The controller's motion sensor controls the Sackboy's head, and, when holding down the triggers, the analog sticks directly control the arms. While Home makes me go through a menu to select a canned gesture, LittleBigPlanet lets me do the gesture more quickly and with direct control. Also, LittleBigPlanet has the funnest clothing, with everything from Victorian dresses to bunny ears. Although SackBoys look nothing like the player, when playing against strangers online I got a better impression of the player's personality and age than when interacting with the realistic but stoic Home avatars.
Evan @ Jan 1st 2009 10:38AM
I guess I should say something about Miis, Avatars, and Home. My favs in order:
1. SackBoys. (see above)
2. "DigiMask". (see above)
3. Miis. I successfully created a cartoon version of myself, but the fun is creating Batman and Dr. Zoidberg Miis.
4. Microsoft Avatar. I could not create a face that looks anything like me, but the clothes are spot on. And there's at least a small spark of life in the characters, unlike...
5. Home Zombies. After a lot of work, I was able to create a character that looked like a cross between myself and Clark Kent from the Smallville tv show. But it really didn't matter, because my creation didn't act like me. He had all the life of a zombie.
milan @ Jan 1st 2009 11:33AM
Haha, great article, a little different from your usual fare but it's still unfailingly awesome... Happy New Year Mike!
vindication84 @ Jan 1st 2009 2:57PM
Mike, has anybody ever told you that you look like will smith?
Mike Sylvester @ Jan 1st 2009 4:26PM
No, that would be a first. When I was little, people thought I was Emmanuel "Webster" Lewis, but as an adult I've been told I resemble someone I share a nickname with.
ChocoDK @ Jan 2nd 2009 2:49AM
Well your avatar doesn't look like you at all but your Mii looks almost exactly like you. As for your Home Boy well umm its just so realstic but it isn't you.
For myself personally I found that my Avatar looks almost 100% exactly like me irl. My Mii looks like me but I would say my avatar does a bit better of a job. My only complaint about avatars is there needs to be more clothing options and then it would look more like me. As for my Home person well umm it just doesn't look like me. There is so much options to customize your face etc. that its to confusing.
Overall, for usefulness I give the award to Mii's. For the accuracy for peoples looks in general it goes to Mii's and also the fun customization and making crazy looking things. I would say Mii's are the best system in general. However, I still believe I look best as an avatar. My friend even said my avatar looks like me. But avatars cater to caucasian people and not asians or blacks really.
The Fish King @ Jan 2nd 2009 4:53AM
Who says your avatars have to look like you. I have over 70 Miis and not one is based off of what I look like. I have 3 Home avatars and only one looks like me.
Darkness=Fun @ Jan 2nd 2009 7:25AM
Wow, Home is really.....scary. O.O
Mii's are the best in my opinion (simple but creative, just like the Wii itself)
I have a 360, and the Avatars there are okay (But seem way to "fashion obsessed")
I don't have a PS3 (but Littlebigplanet may change my mind about getting one), so I can't really compare Home avatars to Miis, except "Home people" seem soulless.
j.howlett @ Jan 2nd 2009 11:30AM
i like my mii alot even though i could use more hair options. my homie is okay but they need to change some things to manipulate hair length and facil hair. the skin tones could use some tweaking also. i see the same limitations i see when trying to make a black character in games in the past. i haven't had a go at avatars but i know i'll resent it just by the way they stand
Archwright @ Jan 5th 2009 3:27PM
At first I was going to say that your Home Boy looked like he was going to mug someone, and leave it at that. Then I saw other people's Home Boy/Girls, and I realized that they ALL look like they are about to mug someone.
I'm amazed at how generic Microsoft's Avatars make people look. The gaming characters as avatars were able to break out of that mold, but only because videogame characters are kind of caricature-ish.
Overall, the Mii's all look like potato heads, all the 360 avatars look blatantly like 2D textures tattooed onto a blank head, and PS3 home is indistinguishable from PS3 prison.