Wii Fanboy Review: Castlevania Judgment
It's hard to place Castlevania Judgment in terms of an ideal audience. The wild deviation from pretty much anything characterizing Castlevania means that the series' fans are unlikely to be well-served by the game, and people who don't care about the series probably would never give it a second look. Furthermore, fighting game lovers would find Judgment too simplistic for their tastes.That said, having given the game a chance, I slowly found myself warming to it. It took me a while to shed my expectations of what it should be, however. It's not much of a Castlevania game, and it's not much of a fighting game, but it is a decent third-person, one-on-one brawler. Like Power Stone mixed with Lament of Innocence.
I must confess that I was slightly disappointed to find the game not-terrible, because I expected to completely savage it in this review. Oh, well.
Gallery: Castlevania Judgment
The fighting game brings together characters from across the Castlevania franchise, fighting each other because some guy has implied that they should. A new character named Aeon, who is conveniently able to manipulate time, pulls heroes and villains from the Castlevania universe into a "time rift", then tells them to fight him as their "first trial." Afterwards, he says that they are on the way to what they seek -- which is apparently all the information these characters need to fight.
The characters mostly consist of classic heroes we haven't heard from in a while, like Simon Belmont and everybody from Castlevania III, as well as a couple of nobodies (Carmilla and Golem) and the must-haves like Death and Dracula. I am suspicious of the motivation behind the heavy reliance on pre-Igarashi characters -- it's as if IGA picked only characters he didn't really care about for this game. Like he wouldn't stand to have Soma Cruz or Leon Belmont redesigned by Death Note artist Takeshi Obata. Or, perhaps even more controversially, it wasn't about the designs, and he just didn't want his characters in this game.

I'd like to start the discussion of the gameplay by dismissing right now the idea of ever using the Wiimote and Nunchuk to play this game. If you're going to try it, get out a GameCube controller or Classic Controller first. Do not attempt to use the Wiimote. It will end in nothing but frustration.
Attacks are mapped to a single button (plus directions), and a second "charge" button adds another set of more powerful attacks. In addition, each character has a flashy finishing move that requires a full Skill Gauge. With the Wiimote configuration, the main attack button is any Wiimote motion. Even the default Classic control scheme is kind of hard to deal with, and I could really only play the game in Classic Controller scheme B, which basically puts the controls in a more Castlevania-like mode (Y is attack and B is jump).

This means that if you're coming into Castlevania Judgment expecting a deep fighting game, you will be as disappointed as the people who wanted to see an updated version of Sypha Belnades. But if you're up for a fairly uncomplicated, light brawler-type game, you could find a good time here. I found the "Castle" mode, a series of individual challenges similar to Soul Calibur II's Weapon Master Mode, pretty fun, actually. It starts with a map that looks like it came from Castlevania I or III, and sends your character from room to room, with each room containing a different challenge, from picking up five items to activating stage hazards to your everyday fight. For your troubles, you earn costume items for your character! The giant Golem ("ME FIGHT TO LIVE") could do with a top hat! Theoretically, you can use those items to customize your character and show off online -- but the Wi-Fi mode has a consistent lag that may dissuade you from frequent competition. In my experience, the whole game was about half a second behind my inputs, which is a really, really weird feeling.
Ultimately, I'm only a bit less conflicted about Castlevania Judgment as I was when I started. It's kind of a really terrible Castlevania, and a shallow fighting game. But for what it is (which is, um, one-on-one 3D action-adventure? Devil May Fight?) it's quick to learn and exciting to play. The good thing about a simple game like this one is that I felt pretty encouraged to play for long sessions -- after completing story mode with one character, I figured I still had the time and energy for two or three more (also known as the Pringles effect: I popped the game in and proceeded not to stop playing). Those long sessions, however, meant that I burned through the game pretty quickly, a problem that is somewhat ameliorated by the Castle Mode.
But enough talk! Have a score.
Final score: 6.5/10
Bonus: we never linked to the US Castlevania Judgment/Order of Ecclesia website, so I'm rectifying that now. In addition to Judgment screens and wallpapers and stuff, it features translated comics from the Japanese Order of Ecclesia and Dracula X Chronicles sites! I had been looking forward to reading those for a long time.





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Reader Comments (Page 1 of 1)
darksamus @ Dec 17th 2008 1:17PM
I know that it doesn't fit very well with the main focus of your review, but at least _mention_ the fact that there is an online aspect to this game.
JC Fletcher @ Dec 17th 2008 1:21PM
I'll go in and add something about it just for you. I couldn't really find a place for it in the review at first.
Nigeria @ Dec 17th 2008 1:24PM
I just started my first ever Castlevania - Dissonance from the double pack - and I'm liking that, and I love fighting games, so I'll probably give this game a shot in the future. Maybe.
The controls sound Jann Lee simple. Unless it's really chaotic, I'm not really a fan of button basher fighters.
SoshiKitai @ Dec 17th 2008 1:26PM
My review: It's a pretty darn solid 3D fighter... if you ignore the fact that it's a Death Note version of Castlevania. :P
Worth the $50 for me.
The gf and I play it daily.
Randy @ Dec 17th 2008 2:40PM
I didn't have high hopes for this when it was "leaked" and based on this review, my contempt for this game wasn't too far off the mark.
Bottom line: This is not the game Castlevania fans wanted.
Iga-san, (In the unlikely event that you're reading this,) May we please have a real Castlevania game for the Wii?
Onomah @ Dec 17th 2008 3:34PM
Castlevania: Blank of Blank, for wiiware please.
note to self possible alternative title for Judgement- Castlevania: Crescendo of Mediocrity
ZombiePikmin @ Dec 17th 2008 4:34PM
Hopefully im getting this for christmas along with guitar hero.
slycooper_rocker (lorddshadow the amazing) [anti-panda death squadron force five] @ Dec 17th 2008 10:04PM
dang why is maria so obsessed with boobs? she's like a guy!
Rachelle @ Dec 25th 2008 7:38PM
I love gaming but haven't had time because of work.
This game has pulled me back in and keeps me coming back for more. Love it!
intro94 @ Dec 27th 2008 10:03PM
not to mention its good online gameplay specially compared to other WII fighting games without online mode/ruined online Is important in order to give this game a lower review. Understand that please.Praising good aspects of a game you hate forces you to raise the score and by God you cant do it!
And i also thought the game was simple till i learned to play it seriously and went hardcore online.Its deeper and balanced than casuals might think.
musichyper @ Jan 5th 2009 1:43AM
Castlevania is kind of a cheesy game with bad character voices and far too many sound FX. it was mildly entertaining, but good for a change when your favorites get stale.
I hyped Castlevania Judgement on Everhype.com and gave it 69% which I think is fairly accurate.
http://www.everhype.com/hyper/thebitch?X=G506
If you get on there rate me a 5 and request friendship.