DS Fanboy Review: Metal Slug 7

After more playtime, however, I found that the imitation is accurate enough where it counts (mostly the controls). Even in its diminished state, Metal Slug is irresistibly fun.
Gallery: Metal Slug 7
Metal Slug 7, for people somehow new to the series, is a run-and-gun shooter. Controlling one of six military operatives, you run from left to right, mowing down thousands upon thousands of enemy soldiers with field-acquired heavy artillery. You can get new items from rescued prisoners, and sometimes you get to run around in a big robot of some kind. It's really hard. And that's pretty much Metal Slug! It's delightfully uncomplicated.
The game retains, for the most part, the goofy, cartoony feel of previous entries. The downscaled graphics still look great, and the screen is always full of motion. However, the backgrounds seem a bit muted and brown compared to previous Slugs. Furthermore, there's even less variation than usual in the kinds of enemies you face. It's almost exclusively the same fatigue-wearing soldiers. The bosses provide plenty of new challenges, however, and new patterns to learn. Most importantly, the game feels like a real Metal Slug.If you'd like to hone your skills in the main game -- and enjoy the absolute silliest part of the game, you can check out the Combat School mode, which is something of a fixture for the series. In this mode, you complete specific challenges based on the levels (collect all items, save all prisoners, kill a certain boss, etc.) for points. Between challenges, you can engage in inane, flirtatious chatter with your drill instructor, Cindy. While the chat is completely optional, the burgeoning relationship (conveyed entirely by Cindy's responses to your character's statements, which is quite enough for you to guess what your character says) is entertaining enough to motivate continued attempts at the missions. It's sort of like a dating sim, except you shoot a bunch of dudes to win her favor. This is where all the personality went!
I'd be remiss if I didn't mention the multiplayer: Metal Slug 7's multiplayer mode is a fairly major sticking point for longtime Metal Slug fans, because there isn't one. The DS is, in general, better suited for single-player, and the smaller screen means that two players' worth of explosions would make for an incomprehensible mess.
Even with minor slowdown and vaguely forgettable level designs, a good Metal Slug game is a wonderful thing to have on the go. If you like being really frustrated while you're traveling. While it's as short as an arcade game is expected to be, it's hard enough that you're unlikely to completely beat it in a few days, and the Combat School mode adds a ton of short challenges -- each worth replaying for improved scores -- to make for a great portable experience.
Final score: 7.5/10: In response to the Metal Slug 7 review score criticism seen on some website, I'd like to say that, for the record, I don't think review scores work as a way to directly compare one game to another either. But Metal Slug 7 is a good game, and it's silly to consider 70-ish scores anything but positive. It's not a geography test. 70 isn't close to failing.










Reader Comments (Page 1 of 1)
Shoyz @ Nov 28th 2008 6:01PM
Bury it!
deadlydose @ Nov 28th 2008 8:49PM
"Even in its diminished state, Metal Slug is irresistibly fun."
You fucktards give it a 7.5/10 yet bury it as shovelware?
"But Metal Slug 7 is a good game, and it's silly to consider 70-ish scores anything but positive. It's not a geography test. 70 isn't close to failing."
No, DS Fanboy Fails.
Chris Greenhough @ Nov 28th 2008 8:57PM
Because calling people "fucktards" is a well-considered, proportionate response.
aj @ Nov 28th 2008 10:07PM
He even created an account just to say that.
Bravo, sir.
JC Fletcher @ Nov 28th 2008 10:10PM
Yeah, I gave N+ a 9.5 and Kaes wrote a Bury the Shovelware column about that one too. It's almost as if there's more to these articles than the titles and review scores.
deadlydose @ Nov 28th 2008 10:20PM
"He even created an account just to say that."
Yes, since creating an account is nothing more than clicking submit and checking my email. You make it seem like it was a daunting task--like I went through great pain to post a comment.
Fact of the matter is, I've been a content reader of DS Fanboy for ages but never felt the need to comment until now. It's one thing to call a game shovelware, but another to later review it and change your opinion. The scoring system as of late means absolute dogshit. If you want to bury some shovelware, you have ninety Pony games to choose from. Metal Slug 7, despite its flaws, is still one of the better platform games for DS and worth a $20 pricetag if you're a fan.
Bowser Rogozhin @ Nov 29th 2008 7:42AM
I think Kaes and JC are two different people, son.
Also, I think you should actually, I don't know, read the shovelware article, and try to understand Kaes' definition of shovelware.
MS7 is simply a lazy trip down nostalgia lane which doesn't try to better its predecessors; in fact, it's actually inferior. Slowdown in a Metal Slug game? Single player only? 10+ year old sprites? Lol.
Throwing around profanity isn't going to change the fact that this is a mediocre game, in an overrated series.
deadlydose @ Nov 29th 2008 10:24AM
"I think Kaes and JC are two different people, son."
Congratulations. And thank you for calling me son as if you're speaking down to me. I'm sure I deserved it since I've apparently wronged you in the past.
"Also, I think you should actually, I don't know, read the shovelware article, and try to understand Kaes' definition of shovelware."
You're speaking in circles. I've read the shovelware article and the review. How many possible meanings could shovelware have? One really only comes to find and that's "shit".
"MS7 is simply a lazy trip down nostalgia lane which doesn't try to better its predecessors; in fact, it's actually inferior."
Fair enough and sadly true. But would you have preferred obligatory touchscreen use like nearly all of the other "improved DS titles"? IMHO, Metal Slug gets extra points for NOT forcing the player to use it.
"Slowdown in a Metal Slug game?"
I experienced it a handful of times. Not nearly enough to take away from gameplay.
"Single player only?"
And with your bitching about slowdown I'm sure more sprites on-screen would just be the "icing on the cake".
"10+ year old sprites?"
Why change what works? Plenty of game remakes reuse sprites. Chrono Trigger is a prime example. And that doesn't change the fact that nearly all major gaming sites gave CT 9/10 or above.
"Throwing around profanity isn't going to change the fact that this is a mediocre game, in an overrated series."
Sorry if that offended you but throwing around moot points that barely relate to the subject won't change anything either. My entire complaint was that as of late the rating system is evidently defunct since a 7.5 = shovelware. It's rather confusing for consumers double checking to see if a game is worth the buy or not. Wouldn't you agree? I could give a damn less if you hate or love the game because it doesn't just apply to MS7. At this rate the rating system should consist of Great, OK, and Shovelware.
Bowser Rogozhin @ Nov 29th 2008 11:05AM
Shovelware doesn't mean the product was shit, kid; you call something shovelware when you observe a tangible lack of effort.
For example: Duck Amuck, a poor game with a tremendous amount of heart. You can tell the developers put their all into the project, even if it fell a little flat.
Metal Slug 7: a lazy entry in a tired franchise, definitely shovelware material. Chrono Trigger DS: a lazy rehash of an ancient game, nothing substantial added, definitely shovelware material.
Do you understand the difference now?
deadlydose @ Nov 29th 2008 12:44PM
There you go again with personal insults. What is it with you? The only thing I now understand is that you are an overbearing troll who will stop at nothing to prove to others that they are wrong, and that only your opinion matters. My original post was valid because, after years, I finally broke-down over the inconsistencies in some of the reviews as of late and decided to voice my opinion. That is the purpose of a forum--to express ideas, opinions, concerns, et al. I respected your opinion that you dislike MS7 and Chrono Trigger, but did you respect my opinion? No, instead you did what any troll does, you started with a personal attack to get a response, and you succeeded. Not only was one personal attack not good enough, you chose to do it again. You sir are a douchebag of the highest caliber. Feel free to reply because I won't reward you again. Take care.
Bowser Rogozhin @ Nov 29th 2008 1:02PM
I never made a single insult, boy. You need to calm down and be less emotional, it can't be doing your health any favours.
The Fatass of Kickassness @ Nov 29th 2008 5:31PM
Deadly, the BTS article was written due to the general public/critic conception of the game as slightly below average or shovelware, and once I read the article, I realized that DS Fanboy weren't trying to call it shovelware at all.
Maybe you should read the article, because I don't believe for a second that you did. Moron.
Kaes Delgrego @ Nov 29th 2008 8:13PM
I appreciate the fact that many of you are able to understand the purpose of my column. It's an examination of all things related to the word "shovelware," and sometimes I use it as a platform to discuss trends about gaming in general.
I wasn't attempting to say that reviewer scores such as JC's are wrong or bad, but that all numeric scores should be secondary to the text of the review itself. Anything below an 80% score shouldn't be bad in theory, but some reviewers tend to stick within a 70% - 100% rating (yes, as if it was a geography test) while others seem to use the entire scale (a 50% rating would be neither horrendous nor great). Indeed, we all got an inside look at how the industry feels about scores below 80% last week.
At the end of the day, I think it's great that we at DS Fanboy are able to support a diversity of opinions: one writer says one thing, another writer has a completely different outlook. It'd be a little boring and maybe a bit scary if we were all in lock step, regurgitating opinions from a single source and not thinking for ourselves.
aj @ Nov 28th 2008 9:44PM
I thought the 1-10 scale was supposed to work out that 1 was bad, 5 was average, and 10 was Jesus and Buddha and Allah in a game cartridge.
7.5 is a bit better than "underwhelming" and "good". The way this review reads, I'd expect a 6 or so.
I know review scores are arbitrary, but if this keeps up the scoring system will just become either "10" or "8" and mean nothing. The fact that values of 1 through 5 are completely ignored as it is already make review scores meaningless.
deadlydose @ Nov 28th 2008 10:36PM
I couldn't agree with you more about the scoring. Didn't see this comment until after I posted my second one.
a.a. @ Nov 30th 2008 1:06PM
all game reviewers (that i follow) who use a 1-10 scale set 7 as average, not 5. so scores usually fall in the 5-9 range. that explains why 1-5 is virtually ignored.
Jacksons @ Nov 28th 2008 9:57PM
Single player metal slug with slowdown. Er...pass.
Mert @ Nov 29th 2008 7:46AM
The downscaled graphics suck. They should have included an option to play in zoomed-in mode.
Arc|Angel @ Nov 29th 2008 9:26AM
Hopefully it's easier than Contra 4
Robert27 @ Nov 29th 2008 3:01PM
Ive just played the original in the web and I think Ill love MS-7 still.
Raedien @ Nov 30th 2008 1:18AM
Some...interesting discussion going on here. I have to say this though, I bought MS Advanced on the recommendation of a few sites (can't quite recall which ones ATM) and yet never finished it. I could chalk this up to a few non-game related factors but at the same time the game itself just wasn't pulling me in like I thought it would. I heard about this release from the original "Shovelware" title and I was not at all surprised to see it labelled as such. That doesn't mean it actually "is" shovelware, just that we would be looking through a game through that lens. I saw it on the shelf on Friday and didn't pick it up. I guess I've grown away (not "out," I don't think there is anything "immature" about such things) from the genre and didn't want to deal with possible issues in a game that is, essentially, designed for an arcade cabinet rather than a take-home product.
Sorry for the wall'o'text, shoulda' paragraphed the sucker but I'm in hurry.
david pants @ Dec 1st 2008 1:08PM
this game deserved better.