Capcom shoots down Bionic Commando, new Street Fighters on Wii
We're just going to have to give up on this whole Bionic Commando thing. Capcom can't get it on Virtual Console, and, according to statements made by Christian Svensson, VP of Strategic Planning & Business Development, the downloadable Bionic Commando: Rearmed isn't going to happen on Wii either (though you can pretend it is, thanks to Mike!) He said on the Capcom forum that because of WiiWare's stringent file size limits, "It would not be an inexpensive process and I'm not sure the result would be completely satisfactory."
The same is true of Super Street Fighter II Turbo HD Remix, or, as it would be known on the Wii, Super Street Fighter II Turbo Remix: "It couldn't ever be Wiiware, even at 480p." Although Svensson offers the faint notion of a future disc-based release. "We'll see how it does on its current platforms and then maybe we'll see." That's a lot of seeing!
In the same info-tastic forum post, Svensson mused once more on the possibility of Street Fighter IV. "In theory, with reasonable downgrades in visual quality including resolution reduction, yes." He raised the very valid concern of how to map the traditional Street Fighter control scheme to the Wiimote and Nunchuk (Tatsunoko uses a different control scheme). Our answer: arcade stick bundle. Look at Wii Fit, Wii Play, and Guitar Hero: Wii games with bundled peripherals sell fantastically.
[Via Nintendo Everything]
The same is true of Super Street Fighter II Turbo HD Remix, or, as it would be known on the Wii, Super Street Fighter II Turbo Remix: "It couldn't ever be Wiiware, even at 480p." Although Svensson offers the faint notion of a future disc-based release. "We'll see how it does on its current platforms and then maybe we'll see." That's a lot of seeing!
In the same info-tastic forum post, Svensson mused once more on the possibility of Street Fighter IV. "In theory, with reasonable downgrades in visual quality including resolution reduction, yes." He raised the very valid concern of how to map the traditional Street Fighter control scheme to the Wiimote and Nunchuk (Tatsunoko uses a different control scheme). Our answer: arcade stick bundle. Look at Wii Fit, Wii Play, and Guitar Hero: Wii games with bundled peripherals sell fantastically.
[Via Nintendo Everything]











Reader Comments (Page 1 of 1)
kraz @ Nov 28th 2008 11:21AM
why bundle? am i the only one that remembers the classic controller exsists? If for some reason nintendo actually requires motion controls, then just tack them on. i don't see many ppl complaining as long as the classic is an option.
leonus11 @ Nov 28th 2008 4:52PM
@ kraz
Exactly what i'm thinking! the way i see it, alot of Developer's see the Wii as a "kiddy" system and Nintendo is to blame for that! i very strongly support Nintendo and the Wii but they let companies view it as "kids console" just to rake in some cash! but even if the Wii had lacked "CORE" game's in these past 2 years the same can't be said for the 2009 line-up! i'm more then positive that Wii's 2009 line up is looking stronger then the other two consoles and i'm sure there's still some titles that Ninty is keeping quite about.
matt @ Nov 29th 2008 2:46AM
Just bring me Street Fighter 4. Scale it back, whatever. Tatsunoko v. Capcom or whatever it's called looks just fine.
Man, I want that game, and man, I don't want to buy another console.
ShutUpAndJAM @ Nov 29th 2008 11:42AM
thanks for saying what was on my mind about the bundle, I'm sour that it's taken them so long to do it, but there's still time(and it can be BIG so to speak.)
is a game like Capcom vs. Nintendo too cool to even arouse anyone's interest knowing the current state of the N?
ChibiKawase @ Dec 1st 2008 3:03AM
It'd be great to see SFIV on the Wii. Hell, even the director of it(name eluding me at the moment) stated that it could not only be done on the Wii, but even the GB could handle it-- the core gameplay is the, well, core.
Most of the game's detail is in the animation, anyways.