Bury the Shovelware: Metal Slug 7
After seeing the ho-hum critical response to Metal Slug 7, I decided to give the title a look in the ol' shovelscope in order to further explore how critics' scores can heavily affect our perceptions of a game before we're ever able to form our own opinions. Plus, I just wanted an excuse to talk about it.
And with great fandom comes great pressure. Let us not forget the support of all things SNK by the company's monomaniacal fans, a group arguably more devoted than Nintendo's fan club. Although SNK must greatly appreciate the support and instant-buzz generated by the fans, they are also subject to very high expectations.
While the critics weren't overly harsh or brutal towards Metal Slug 7, the title does seem to have been met with a resounding "meh." This is arguably more harmful than an outright failure, as a bomb usually grants a developer the chance to "recreate" a series (see Sonic and every title post-Adventure 2 stating "no, seriously, this is the game that returns Sonic to his roots!") But indifference hints that a series is past its prime and ready to head out to pasture. Imagine if New Super Mario Bros. had received mediocre reviews ... I bet we'd have seen a lot less 2D platforming in Super Mario Galaxy.
To be specific, IGN stated that "when you're finished blasting through it in an hour or so ... there's almost nothing left to see." Does that stop any of us from revisiting other classic titles? I'm not suggesting that Metal Slug 7 is on par with Super Mario World or Metal Gear Solid, but it's still a valid point. Nintendo Power noted that "it lacks the ingenuity of the better games in the series." 1up coyly hints that the series is better suited to a home console: "the upcoming Xbox 360 version is certainly something to think about." While that's a fair argument to make, it shouldn't affect the score of a portable edition. The reviewer didn't explicitly state that this is in fact what happened, but I'm left to wonder if the score would be any different had SNK not announced the 360 version at the time of the DS version's review.
It's difficult to get a grasp on what the reviewers were expecting and what other factors influenced their decision. 1up at least noted their interest in the 360 version. This doesn't just apply to Metal Slug 7, but rather all games and reviewers.
I've talked at length about it before, but it's still quite a fascinating topic: critics and word of mouth in general can greatly shape our opinions. Is Bomberman Act: Zero really as bad as everyone said it was? Is Gigli really the worst movie ever made? Is Mountain Dew really an awful tasting beverage? I'm not saying that I'd prefer any of those items, but it's interesting how the group mentality can push something from mediocrity or apathy into the territory of universal loathing.
While none of the reviewers completely tore apart the title and most had some positive reactions to it, the score would lead one to believe otherwise. I've often wondered how a standardized 0% - 100% / A - F / 0 stars - 5 stars rating system can be applicable across all games. If a reviewer gives Metal Slug 7 an 70% score, does that mean that 70% of the entire population can enjoy it? 70% of gamers? 70% of fans of action games? 70% of Metal Slug fans? Does it mean that the game could have been 30% better? Does it mean that 30% of the game feels missing or poor?
I know I'm reaching a level of cantankerousness, but I question if we truly need an absolute scale with which to judge all games. Are straightforward text reviews not enough? I understand that everyone doesn't always have the time or effort to read through eight pages of an IGN review, but would a simple one sentence summary work better than a mathematical score? Perhaps I'm being too idealist, but I can imagine a world where we don't have the need to be able to atomically pit games against one another.
In gaming, the term shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit. Bury the Shovelware takes a closer look at these titles, typically those that inhabit the lower end of metascores. It attempts to: 1) find out where and how the developer went wrong 2) identify common traits present in most shovelware 3) measure how long the game can be suffered.
Pedigree
While the Metal Slug series doesn't have much mainstream recognition, it's generally regarded as a well-kept secret amongst 2D enthusiasts. Furthermore, it's near-gospel to fans of side-scrolling run and gun titles, such as Contra and Gunstar Heroes. The original title is interesting in that it served as a glorification of 2D gaming right at the exact time when 3D gaming was taking over. It looked and played like a 16-bit title on steroids. Its characters were cute, its colors were bright, but the game orchestrated sprites into an all-encompassing celebration of hand-drawn beauty and retro charm.And with great fandom comes great pressure. Let us not forget the support of all things SNK by the company's monomaniacal fans, a group arguably more devoted than Nintendo's fan club. Although SNK must greatly appreciate the support and instant-buzz generated by the fans, they are also subject to very high expectations.
The Critics Said ...
While the critics weren't overly harsh or brutal towards Metal Slug 7, the title does seem to have been met with a resounding "meh." This is arguably more harmful than an outright failure, as a bomb usually grants a developer the chance to "recreate" a series (see Sonic and every title post-Adventure 2 stating "no, seriously, this is the game that returns Sonic to his roots!") But indifference hints that a series is past its prime and ready to head out to pasture. Imagine if New Super Mario Bros. had received mediocre reviews ... I bet we'd have seen a lot less 2D platforming in Super Mario Galaxy. To be specific, IGN stated that "when you're finished blasting through it in an hour or so ... there's almost nothing left to see." Does that stop any of us from revisiting other classic titles? I'm not suggesting that Metal Slug 7 is on par with Super Mario World or Metal Gear Solid, but it's still a valid point. Nintendo Power noted that "it lacks the ingenuity of the better games in the series." 1up coyly hints that the series is better suited to a home console: "the upcoming Xbox 360 version is certainly something to think about." While that's a fair argument to make, it shouldn't affect the score of a portable edition. The reviewer didn't explicitly state that this is in fact what happened, but I'm left to wonder if the score would be any different had SNK not announced the 360 version at the time of the DS version's review.
It's difficult to get a grasp on what the reviewers were expecting and what other factors influenced their decision. 1up at least noted their interest in the 360 version. This doesn't just apply to Metal Slug 7, but rather all games and reviewers.
Personal Observations
I decided to skip the "Rap Sheet / Silver Lining" segments in favor of a simple observation of the game. I then decided to compare my notes with what reviewers said. Here are my notes; check out the deduction for my afterthoughts.- Umm ... this game is awesome. Seriously, it's a huge improvement over Metal Slug Advance, and very successfully ports the arcade experience to the handheld. The graphics are a little smushed for this reason, but it's a necessary sacrifice in order to keep the DS's lower resolution hosting the large action occurring on-screen.
- The controls are super-tight. It might look simple on paper to sufficiently create a comfortable 2D playing experience, but it surprisingly doesn't always turn out that way.
- Nearly all of the reviews I read complained about the game's length. While the game isn't the 50 hour+ RPG you'll find in other titles, relatively short games were a staple of 2D gaming. The main quest in older titles usually didn't retread the same territory using different objectives or goals to boost replayability (i.e. Super Mario 64's star collection). It was usually just very difficult, and required multiple playthroughs. Even the ultra-tricky Contra 4 is somewhat short once you can get the feel of the entire game. Thankfully, like that masterpiece, Metal Slug 7 features "challenges" to add replayability.
Our Deduction
I've talked at length about it before, but it's still quite a fascinating topic: critics and word of mouth in general can greatly shape our opinions. Is Bomberman Act: Zero really as bad as everyone said it was? Is Gigli really the worst movie ever made? Is Mountain Dew really an awful tasting beverage? I'm not saying that I'd prefer any of those items, but it's interesting how the group mentality can push something from mediocrity or apathy into the territory of universal loathing. While none of the reviewers completely tore apart the title and most had some positive reactions to it, the score would lead one to believe otherwise. I've often wondered how a standardized 0% - 100% / A - F / 0 stars - 5 stars rating system can be applicable across all games. If a reviewer gives Metal Slug 7 an 70% score, does that mean that 70% of the entire population can enjoy it? 70% of gamers? 70% of fans of action games? 70% of Metal Slug fans? Does it mean that the game could have been 30% better? Does it mean that 30% of the game feels missing or poor?
I know I'm reaching a level of cantankerousness, but I question if we truly need an absolute scale with which to judge all games. Are straightforward text reviews not enough? I understand that everyone doesn't always have the time or effort to read through eight pages of an IGN review, but would a simple one sentence summary work better than a mathematical score? Perhaps I'm being too idealist, but I can imagine a world where we don't have the need to be able to atomically pit games against one another.











Reader Comments (Page 1 of 1)
Shoyz @ Nov 26th 2008 2:14PM
Being completely new to the series, as in Metal Slug 7 DS being the first Metal Slug game I've ever played, and having first seen nothing but excited-ness and anticipation for the game from the fans, I can safely say that I hated it. One of the most boring games I've ever played.
Mountain Dew is also my favorite soda. >:
Kaes Delgrego @ Nov 26th 2008 2:29PM
Wow, I'm surprised to hear that you not only disliked it, but you flat-out hated it. Are you usually not a fan of run and gun games in general (i.e. Contra 4)? And I'm sure Homer Simpson would beg to differ about Mountain Dew. :)
Shoyz @ Nov 26th 2008 4:46PM
I usually don't like them.
For Contra 4, I thought it was Okay, but it was too hard (In the sense that I couldn't make it past the 1st level). Not my genre.
Kaes Delgrego @ Nov 27th 2008 9:27AM
Ahh, I see. That makes me wonder even more about what I questioned in the article: was the score based on the likeliness that someone like you (not typically a fan of the genre) would enjoy it, or would that be irrelevant? Who knows ...
Thanks for writing! :)
CJLopez @ Nov 27th 2008 4:51PM
@Shoyz: You found, Contra 4, hard??????
Man, kids this days. You should had played Contra on the NES back in he 80's. Now that was hard!!!!!!
Also, shame you didn't liked Metal Slug, its one of the greatest games of SNK, still, since X been going downhill.
Still, Metal Slug 1 and 3 are my favorites, still need to play this one
Shoyz @ Nov 28th 2008 4:09PM
Yes, I did!
Acorn @ Dec 3rd 2008 4:17PM
Err, Contra 4 IS hard. That's the point of it. Otherwise I wouldn't still be playing after about 9 months.
MJG @ Nov 26th 2008 2:21PM
Er ... what exactly makes this game shovelware?
Kaes Delgrego @ Nov 26th 2008 2:27PM
Hmm, I really need to update the swipe. :)
This series isn't necessarily always going to be dealing with "shovelware," but rather what could be or is viewed as such. Metal Slug 7's metascore is level with games that seem to be subpar in comparison. I was really just using the game as a soapbox to talk about critical perception. As I said, I really enjoyed it and it's definitely not shovelware at all. Yet someone simply glancing at a few critics' scores could get that impression.
Either way, thanks for providing me the opportunity to explain. I appreciate and welcome any and all questions. :)
Alex M @ Nov 26th 2008 5:58PM
Maybe you can change the title to "Metal Slug 7 - Bury the Shovelware??"
aj @ Nov 26th 2008 7:22PM
I don't think that critical reaction can be taken completely as the gospel.
I'm an RPG nerd. A lot of the games that I, and my fellow RPG nerds, love to death got completely mediocre reviews. But that lack of innovation or newness is precisely why some people love certain things. It's familiar. It's charming. As nice as the The World Ends With You type games can be to refresh the genre, it's nice to pick up a Magical Starsign.
That's what makes RPGs a niche. And the same thing applies to 2D shooters. The critics may have said "meh", but for those of us who just love 2D shooters, it's just more run and gun fun. It's not going to sell a million copies and start a Metal Slug craze in college dorms, but damn it, it's still fun for people who like that kind of fun.
Furthermore, I hate FPS games and sports games. Those AAA, 99 on metacritic games are just boring to me. They're not shovelware, or whatever, they just don't interest me. Metal Slug 7 doesn't interest the critics, but they'll still sell it to people who are interested.
Kaes Delgrego @ Nov 27th 2008 9:43AM
@aj: That is so painfully true. No site seems to give a clear definition of what their review score exactly means. That's why I think strictly text-based reviews would be better in many situations. If they're concerned about someone wanting to quickly skim the review for the bottom line, they could offer a quick and dirty sentence just to convey the overall message. For MS7, it could be something like "Metal Slug 7 doesn't do anything terribly new or exciting, but if you loved 1 - 6, you'll certainly enjoy a new installment in the series."
Oh well. Thanks for reading & writing! :)
BPMOmega [gamertag] @ Nov 28th 2008 10:03AM
Agreed, Kaes. It makes scores seem rather arbitrary, when there's no clear definition what each score REALLY means, and how an 8 is better than a 7 or whatever.
This is what I've liked about how Kotaku has been doing game reviews: no score, just a breakdown of what the blogger liked/disliked about the game, as well as an overall impression of the game. As a reader of the review, you can then decide if the "liked" section outweighs the "disliked section making the game a worthwhile purchase/rent, or if the reverse is true making you want to avoid the game like the plague.
So it means their review can't be added to Metacritic or whatever. Too bad. It's still a better reviewing process, I think.
Kaes Delgrego @ Nov 28th 2008 10:30AM
Excellent point, BPMOmega. I'd be curious to find out if Kotaku finds that their reviews are "less popular" than other sites. The site remains pretty popular, so perhaps that's a good sign for rising above numeric scores! :)
Danny F. @ Nov 26th 2008 2:31PM
I agree on your remarks, it wasnt the total DS killer title some thought it be to bring the series back to life.
In the the game was literally a direct port, no special features added for touchscreen or even anything new in general.
Game was definitely short, you can beat it in mere hours.
Like IGN said, once you beat it I didnt bother to look back. This wouldve been awesome at like around $20, but for the full price it was definitely not worth it.
HairyBalls @ Nov 26th 2008 2:36PM
This game is $20 on Amazon.
Also can't you beat most Metal Slugs in about hour in the first place...
Lord Humongous @ Nov 26th 2008 2:58PM
I (HEART) METAL SLUG
If you haven't already, pick up the Anthology for PS2. THE best $12 you will ever spend. Invite a friend over and machine gun yourself some pseudo-nazis, mummies and martians.
That being said, I can't wait to get MS7...
Pudge @ Nov 26th 2008 3:01PM
I love Mountain Dew!
aj @ Nov 26th 2008 7:26PM
I love Mountain Dew. But it's illegal in Canada to have caffeine in non-brown sodas. Yes, that's an actual law. I don't understand it, but it means there is no real Mountain Dew in Canada. And they stopped selling Dew Fuel, which was Mountain Dew marketed as an energy drink to skirt the law, because no one knew Dew Fuel was real Mountain Dew.
Kaes Delgrego @ Nov 27th 2008 9:45AM
Really? Wow, that's so interesting. Is it like some sort of consumer-protection or something? I can't imagine why they wouldn't allow that.
Ravnos @ Nov 28th 2008 1:25PM
@aj: I think you're going to have to actually quote the specific legislation that says that, as otherwise most energy drinks would be illegal in Canada and waking up in the morning would be considerably more difficult for me.
chibi_wings @ Nov 29th 2008 4:14PM
guys, he was joking, you can buy Mountain Dew in Canada.
MuckyMann @ Nov 30th 2008 3:32PM
There very much is a law against any food other than colas having caffeine added to them, but in Canada energy drinks aren't food.
I can't quote the legislation, but I came across the information while I had a 30 min talk with someone at the Canada Food Inspection Agency regarding why in Canada energy drinks don't have nutritional labeling. Unlike sodas or other beverages, energy drinks manage to get classified as "nutritional supplements" which are "food like" in nature. Other food like things are whey protein, and certain vitamin delivery systems. There was legislation that would mandate proper nutritional labeling but it was lobbied against and defeated.
Makes you wonder what must gets into a company like Coke or Pepsi's mind when it becomes a good idea to get your product denounced as not being food. I bet it's something else that isn't legally food.
sketch @ Nov 26th 2008 4:01PM
I thought it was a fun game that was ruined by the a lack of extra features and an extremely damaging lack of co-op play. Metal Slug without a 2-player option? On the DS?? There's no excuse for that, it's just lazy.
hellhammer @ Nov 26th 2008 11:54PM
"extremely damaging lack of co-op play"
Couldn't have said it better myself. I imported the Japanese version months ago and sold it to a friend the day I realized it wasn't co-op.
The bottom line is, if you've never played a Metal Slug game before, don't let this one ruin it for you. The co-op gameplay is terribly fun, addictive, and is the main reason I love the series so much...and yet it's missing from Metal Slug 7 DS.
Kaes Delgrego @ Nov 27th 2008 9:50AM
Yeah, that was a bit strange for a Metal Slug game. I guess I didn't notice as much because I always had a hard time getting a friend who can handle Metal Slug's difficulty. An online co-op would have been nice. It wasn't a deal-breaker for me, but definitely noticeable.
Monodi @ Nov 26th 2008 4:45PM
If IGN said it, you already know its a bullshit statement.
A friend lent me the game and its fucking incredible, also agreeing with the Metal Slug Advance improvement.
And in lenght, it is quite short but only if you are really steady fingered. Metal Slug has always been challenging, what the hell.
Kaes Delgrego @ Nov 27th 2008 9:53AM
Yeah, I totally agree: the length can be forgiven if the game is brilliantly difficult. That's kind of part of the "length," since it'll take many tries to get past certain areas. You can measure the length of some games by the "physical" measurements of its levels.
hvnlysoldr @ Nov 26th 2008 5:18PM
I'm a root beer, ginger ale, or mountain dew soda drinker. I don't really like Coke or Pepsi. Usually I'll mix sodas for a monster mash.
Kaes Delgrego @ Nov 27th 2008 9:49AM
Ahh, yes, I'm a fan of that as well. Try Dr. Pepper with Cherry Coke / Pepsi.
aj @ Nov 26th 2008 7:24PM
I'm still trying to find a copy of the Metal Slug collection for PSP.
I'd love to pick up this game, but full price for a short game? And when I can get several games for the same price? I just don't want to throw the money down on a short experience, you know?
atastysammich @ Nov 26th 2008 7:55PM
Ha, welcome to my world! I saw reviews for the useless drivel they were the moment I played Killer 7 for myself, and I haven't looked back since. Your own experience'll tell you more about whether the game is suited to your tastes than what Jeremy Parish decrees from high atop his pretentious throne.
...No offense to the DS Fanboy reviewers. We're still pals, right?
Kaes Delgrego @ Nov 27th 2008 10:07AM
Haa, I'm sure they'll forgive you, atastysammich (man, your username is making me hungry. Thank goodness it's Thanksgiving!)
I think the reason most sites resort to the numeric score is because most readers expect it. That's not to say that a site couldn't try to be brave and not use numbers, but it might be difficult to maintain an audience that way.
I think the best thing to do at the end of they is simply buy what you like, and rent if you're unsure. And GameFly actually has a pretty cool deal where if you rent a game and decide that you really like it, you can pay the difference and keep it.
gukid @ Nov 26th 2008 8:43PM
The reason this game is "meh" is because it does absolutely nothing better than any of the other games. The levels are boring, the enemies repeat more than ever, and the background graffics are completely devoid of detail. Metal Slug X was a true display of Metal Slug greatness back in it's day.
And why do people keep going back to New Super Mario Bros.? It's completely overrated. Please try to prove me wrong (but think about it first) and you'll soon discover how mediocre it is.
Kefka @ Nov 26th 2008 8:43PM
Games like Metal Slug were designed as arcade games - games where lives cost money, and you weren't really expected to play it for hours on end.
Much of that is lost in a console/handheld version, where you can play it as much as you like for free. You enjoy playing it. You keep playing it. You finish it.
In an arcade, chances are you would play it once or twice, maybe buy a few continues, and still not end up finishing it. And if you eventually did, you'd savour that experience a lot more.
Arcade games (particularly linear games like shooters) which are fundamentally based around being arcade games will always suffer in some way when ported to consoles/handhelds.
Kaes Delgrego @ Nov 27th 2008 9:36AM
That's an excellent point, and one that I hope all reviewers understand.
Ragu @ Nov 27th 2008 12:11AM
If you're comparing it against the utterly bungled-up Metal Slug Advance then yes, it does come out looking slightly better. But we actually do have some really good portable 'Slugs to compare this to, First and Second Mission for the Neo Geo Pocket Color! Dozens of levels, alternate paths, secret weapons, POWs to find; they may not have been able to quite keep up with the balls-to-the-wall action of their arcade brethren, but there was just so much there, and it was all put together with that same love and attention to detail that SNK used to give all their games before the bankruptcy. It's sad to see that SNK has completely forgotten how to make an A+ portable game in the years since that platform flopped.
Metal Slug 7 is a mediocre 'Slug - although that goes without saying considering the series peaked at 3 and they haven't had a clue what to do with it since then - that doesn't understand that the arcade style really doesn't suit a portable console like the DS. Also the scaled sprites are ugly as sin - of course we couldn't expect them to actually give a damn about the presentation, god forbid they have to create some new assets for the game - and the rendered backgrounds are bland and soulless and lack the personality of the lovingly pixelled backgrounds of the early games.
It might not be shovelware, but they sure did put the absolute minimum amount of effort they possibly could into this game.
Kaes Delgrego @ Nov 27th 2008 9:35AM
Yeah, I've only briefly played Metal Slug for the Neo Geo Pocket Color. It seems really cool, but for some reason I just keep ignoring it. I think it's because I bought it at a games show less than a year ago, and I've been spoiled by the back-lit GBA SP and DS, so a part of me doesn't feel like trying to find that perfect lighting angle. Shame on me. :)
Ragu @ Nov 27th 2008 11:16PM
It's actually a surprisingly good system in less-than-optimal lighting situations - I got a lot of good, surreptitious play under my desk while I was supposed to be listening to the teacher in twelfth grade. But yeah, it's a little bit hard to go back. If you've got a hacked PSP, there's a pretty good emulator for the NGPC on it now.
Jeremy White @ Nov 27th 2008 1:21AM
Metal Slug is Metal Slug to me, no matter how many numbers they stick behind it. The first one is just like the seventh, imo.
bVork @ Nov 27th 2008 1:58AM
The part that really ticked me off was the downscaled sprites. They didn't redraw them, they just scaled them down to blobs and lost a lot of the unique charm of the Metal Slug art style in the process. I'm waiting for the XBLA version's hopefully uncompromised sprites.
Kaes Delgrego @ Nov 27th 2008 9:31AM
Yes, you're definitely right; that was very noticeable. However, I personally think it was worth it in order to keep the size of the things on screen proportionate. I've always loved many portable games (in fact, Donkey Kong '94 for the GB is one of my all-time favorite games on any system), but one downside is that the smaller screen paired with the smaller resolution often has the developers make the on-screen characters very large, which can be bad for certain games (Shantae, an incredible GBC game, suffers from this).
xcdjy @ Nov 27th 2008 3:38AM
Oh yeah, MS7 is out in the US now. Forgot about that... *rushes off to buy*.
automagv @ Nov 27th 2008 7:19PM
I thought it was awesome. Definitely a keeper.
blahme @ Apr 2nd 2009 8:02AM
also remember that metal slug is an arcade game not a system game meaning its supposed to be short and stuff like that i remember when i was 9 going to the liqour store everyday after to school just to play metal slug x and king of fighters 99 best games ive ever played.....kids these days just want realistic graphics and looong hours to play..nothing wrong with that but i mean respect the classics they may be shit to you but to us they are our most treasured memories TL;DR your games suck ours were the shit :D nuff said also metal slug 3 was the best :D final mission kicked ass