DS Fanboy Review: Pokemon Ranger: Shadows of Almia

Pokémon spinoff games exist primarily as a Pokémon delivery service for owners of the real games. Of course, it's preferable for the actual gameplay to be as pleasant as possible, since a bunch of money and time goes into procuring that Pokémon. The first Pokémon Ranger was among the more tolerable spinoff games: a light action-RPG with extremely simple, but enjoyable, gameplay. The sequel, Shadows of Almia, streamlines the gameplay even more.
Oh, and you can get a Manaphy, a Riolu, and a Darkrai out of it.
Oh, and you can get a Manaphy, a Riolu, and a Darkrai out of it.
Gallery: Pokemon Ranger 2
Shadows of Almia, like the first game, puts the player in the role of a Ranger, who uses a device called a Styler that, uh, uses a beam of energy to convey the Ranger's feelings of friendliness toward the creature, thus calming and taming it. You control the Styler in "capture mode" (basically battle scenes) by scribbling circles around the Pokémon. Each loop decrements the Pokemon's HP, and it becomes docile when its health is depleted. If a Pokémon crosses your beam or hits it with an attack, you lose HP. And that's basically all you need to know to play Pokémon Ranger.
The scribbling gameplay differs from the first in that each loop removes some HP. Previously, you were forced to execute a certain number of uninterrupted loops to succeed. Here, you're encouraged to do so by experience bonuses and the fact that the Pokémon's HP slowly regenerates while you're not attacking, but it is possible to pause your attack to avoid a counterattack now. This makes for a much friendlier experience (although just drawing circles is already pretty friendly).Captured Pokémon have useful skills in the field. For example, Shellos' Soak ability can short out electrical machines, and Bidoof's Crush can destroy crates. When you use one of these skills, the Pokémon is then dismissed. The only monsters who stick around after using their skills are special Partner Pokémon, who stay in your party along with three captured Pokémon. These Partners are another new addition to the sequel.
Sounds pretty simple, right? Draw circles, collect Pokémon, find Partners. Unfortunately, this knowledge is conveyed in one of the most agonizing introductory chapters I've ever had to endure. Shadows of Almia spends about four hours introducing its world, the Styler, and the Ranger profession in a seemingly endless series of text windows, punctuated by brief, welcome periods of gameplay. After five minutes of banal chatter about the Pokémon Ranger school in which you start, you might get to walk from one room to another, or capture a couple of Pokémon, before another five minutes of interminable talk. At one point, I read a sign in front of an exit that told me the name of the next location. Then, right as I started to walk toward the exit, my traveling companion stopped me and said something to the effect of "Okay! (name of location) is just ahead! I wonder what we'll see there? Are you ready?" I resisted my urge to rip the cartridge out of my DS and stomp on it. Can you imagine if Pokémon Snap had long story sequences about learning to use the camera?
The good news is that if you can survive the beginning, Shadows of Almia adopts a much less story-intensive mission-based format that allows for a lot of just catching Pokemans. In a way, it's the closest cousin to the for-real Pokémon games, but with a lot less stat-building and training to worry about. The only thing you have to level up is your own character -- Pokémon are pretty much disposable. As a just-fun Pokémon adventure, I'd be quite willing to give it a higher score, but I'm not sure if everyone who tries it will have the patience to get past the initial boredom.
Final score: 6.5










Reader Comments (Page 1 of 1)
Mr Khan @ Nov 25th 2008 9:03PM
It's always with these RPG style games that the introductory phases are agonizing
Certainly Okami had this problem in spades
megapenguinx @ Nov 26th 2008 1:55AM
but okami was at least good
hvnlysoldr @ Nov 26th 2008 2:10AM
"Hey Mr. Recurring Character put in the anime strictly to sell a game about Snapping Pokemon where only 63 out of 150, err 151 (now 493) are available!"
"The name's Todd, Prof. Oak." *click*
"The Zero-One runs on a track through the Beach course here on Pokemon Island. It runs along at a steady pace. The Zero-One will slow down a little if you turn around and look behind you."
"Oh look Pidgey! Make sure to press 'Z' to take your camera out. In the options you can make this "manual" or "automatic" zoom function to start snapping. Press 'A' to snap a picture. Be sure that the Pokemon faces the camera and that the focus, shown as a poke ball, is centered."
*click* "Geez Professor, didn't you watch the anime? I know how to take pictures."
"My that Doduo crossed your path so quickly. If only you had something to pester it with."
"Oh look it's Pikachu!" ... "Hmm. If only you had some Pokemon food to lure it to that surfboard, you could get a load of points."
"Ooh Lapras! They are said to inhabit a great Scottish lake. It's so camera shy... Perhaps some Pokemon will reappear closer and in greater numbers if you take their picture in a sequence."
"A family of Butterfree, nothing seems to stop them so take a quick picture. Hmm. Do some Pokemon gather at random times on these courses?"
"Oh what could that blob be? If only you had something that could wake it; maybe even make it cheery enough to dance."
"Oh that Meowth is too high to take a proper picture. If only you had something that could knock it down."
"If only you had something that could knock out a Pokemon to keep you from progressing so you could investigate the as-of-yet unidentifiable Pokemon scything through the grass."
"Oh it's Pikachu again. I wonder if there are others nearby. Wouldn't it be Super Special if a Pikachu Trio on Stumps were thundering?"
"There seems to be another rustling patch. If only you had something to pester it out of hiding."
"There's Lapras again. And it's brought a friend."
"It seems random numbers of Butterfree float through here."
"Oh my! Is that an Eevee! If only it would stop chasing that egg shaped Pokemon we can't identify."
"A herd of 3 Lapras! Quick take a picture before the one closest to shore dives away!"
"That Kangaskhan isn't facing you. Any picture like that is practically worthless. If only you could lob it with something. Maybe even soothe the savage beast with music."
"Pidgey using gust is a Super Special sight. But what would happen if you saved that Meowth?"
"Magikarp are all over the island in those ponds and the rivers."
"That's the Goal Gate. You'll be transported back to my lab to share your photos with me. But only one of each type! And I'm grading you so please only select the best ones."
"They should show off as much as the Pokemon as possible. Pose counts. Livelier the better. The Pokemon should be focused and centered. If there are more of the Pokemon, it makes a nicer shot. And there are 14 Super Special shots we're looking out for."
"Oh that weird picture of those green moss colored rocks? I don't know where you got the idea it looks like a Krabby."
"You should watch out for Pokemon Signs left by a mysterious Pokemon you most definitely didn't take a distorted photo of in the opening."
"Take more pictures of more types of Pokemon to open more courses on Pokemon Island. Take more and better pictures to get new items to take even better pictures!"
Zealot @ Nov 26th 2008 10:58AM
I would suffer tutorial sequences many hours long if it meant I was playing a sequel or Wii-make to Pokemon Snap.
zchry @ Jan 4th 2009 8:44PM
I'd prefer Snap on the Wii.
Or they could put it on both, and have it connected via WiFi or something. You buy the Wii game, then it sends bonus levels to your DS, with rare Pokemon to take pictures of.
Nutmeg @ Nov 26th 2008 12:51PM
A Pokemon Snap for the DS would be cute.
chibi_wings @ Nov 26th 2008 7:05PM
I would love a pokemon snap for the DS, I used to go to my cousin's house *just* to play snap on their N64.lol.
also, you can get Darkrai from this game?! I hate when these awful spinoffs offer rare pokemon. Sure PR: Shadows of Almis isn't half bad from what I hear, but I don't want to waste 35 just for a darkrai, i would rather buy a better game with that 35 >__>
Nutmeg @ Nov 28th 2008 1:56PM
Luckily I won't be buying this game, since I don't much care about SUPER AWESOME RAREZ POKEMONZ!!!!11!!1!
I just enjoy playing the game for what it is.
Pokemon Pearl, that is.
Michael @ Nov 26th 2008 1:19PM
I have a 6 year old who is really into Pokemon right now, I can't see him getting into the regular series because of the text and menu format anyone now if ranger would be a better choice, i know it's still rpg style but the use of the more hands on stylus might be more enjoyable...
Burnflare @ Dec 1st 2008 3:26PM
The regular Pokemon series is enjoyable to anyone! It can be as complex or streamlined as you want it to be. If I had to pick between this and the regular games, I'd choose them in a heartbeat. You may want to help him with it in the beginning, just so he knows what he's doing. ;)
zchry @ Jan 4th 2009 8:46PM
I think I started R/B/Y about that age. It isn't too bad. Sure, D/P is much more complex, but have them watch the show and they'll pick up the concepts.
StoneAgeHero @ Jan 6th 2009 9:34AM
I was like 4 when I played yellow and red... I loved it and memorized all of the attacks and weaknesses.
There is no way that he would enjoy the pkmn ranger more than Diamond and Pearl. If the game gets too hard for him you could help =), although I doubt it.
ROCK ON