Cave Story's robot less blocky, but still blocky
How do you draw a more detailed sprite of a guy who's basically a bunch of rectangles anyway? That's the dilemma Pixel faced with this Cave Story character, Malco the friendly, explosives-loving robot. Pixel has done an outstanding job of adding definition -- and a mandible -- to a character who seemed impossible to detail. With that new jaw of his, he could destroy some gum base.
According to the blog entry accompanying this sprite, IGN will have new direct-feed videos of Cave Story tomorrow. Presumably, this will be our first look at the new artwork in motion!
According to the blog entry accompanying this sprite, IGN will have new direct-feed videos of Cave Story tomorrow. Presumably, this will be our first look at the new artwork in motion!










Reader Comments (Page 1 of 1)
Jayenkai @ Nov 25th 2008 12:29PM
Hmm.. First time I've actually prefered the original blockier sprites.
Malco Block looks much better..
Note to Pixel, Nice is nice, but don't overdo it!
Grey Acumen @ Nov 26th 2008 3:31AM
I agree totally. I like the body design, but not the head design. Every redesign up to this point i have loved. I think this is a case where Pixel wanted to make an obvious differentiation between the old graphics and the new ones, but he went too far.
Then again, who knows, it might just grow on me. I think it doesn't help that it's zoomed some 20x larger than it would appear in game.