Mgestyk Fusion marries Wiimote and PC in interesting new way
Usually we leave it up to our own Mike Sylvester when it comes to doing crazy things with the Wiimote, but he might have some competition in Mgestyk Fusion. See, the sensor bar kind of limits the scope of the Wiimote's ability to work in 3D spaces. Mgestyk Fusion replaces the sensor bar with a web cam and, as you can see in the video above, really helps Nintendo's controller to be all it can be. The set-up will be available to witness in person next week at the Montreal International Games Summit. Until then, we'll just have to settle for the video above.
[Via Engadget]










Reader Comments (Page 1 of 1)
Tom @ Nov 18th 2008 4:38PM
Don't you mean they replaced the sensor bar with a webcam? Anyways, looks like Wii Motion Plus comes early, but it also looks kinda laggy. Neat stuff though.
David Hinkle @ Nov 18th 2008 6:49PM
Whoops! It's been fixed, thanks!
CJLopez @ Nov 18th 2008 4:52PM
I'm going to be a douchebag, but i saw this last week.
And really, its pretty lagy, but still is quite an awesome approach on what motion plus will do.
ChromeAlchemist @ Nov 18th 2008 5:13PM
yeah tbh it's basically wii motion plus is it not? but hax involving pc and wii are always welcome to me :D
Ranus Studios @ Nov 18th 2008 5:28PM
Pardon me, I need to go change my pants.
Sure it's "been done," but still- holy crap.
mauroh @ Nov 18th 2008 6:10PM
It's actually different than how the motion plus works...
See the video on the link and you'll see the difference
http://www.invensense.com/support/library.html
Daryl @ Nov 18th 2008 6:20PM
It's useless unless software is written for it. You can't write software for one set of controls and then use another, it doesn't work well if you map like that.
rouroniJohn @ Nov 18th 2008 7:43PM
wow!!!!!
why cant nintendo hire THESE guys? the guys that
know what the fucc theyre doing? no instead
every game uses waggle...nintendo should just give
wii-motion plus for free...
SoshiKitai @ Nov 19th 2008 12:39PM
Financially for a company: That doesn't even make a bit of sense.
Nintendo's still a company. And a company still wants and needs money.
Renigami @ Nov 19th 2008 3:43PM
This setup completely relies from my perspective visual tracking and there is lag and latency to this input. It also heavily depends on the processing power too for visual tracking.
The other drawback to this is multiplayer, single screen gameplay. How is the camera to differentiate and recognize four input motions separately as four distinct players and be able to still have processing power for the game itself?
Ben @ Nov 19th 2008 10:29PM
too sluggish, waiting for motion plus. Hopefully it can save the day, but I don't know
Sandusky @ Nov 20th 2008 11:14PM
Forgive my ignorance, but isn't this type of motion something the remote can do without the sensor bar anyway? I thought this was all determined by the internal accelerometer. Is this just a more accurate method of motion in 3D space?
Razor @ Nov 24th 2008 11:56AM
This will never happen. Everyone knows the Wii is incapable of graphics like that, plus there were at least 5 stormtroopers(?) at one point. The AI CPU will never handle it. ;-)