Virtually Overlooked: Phantasy Star
Sega has graciously ensured the Wii's status as an excellent RPG platform with downloadable versions of, among other classic RPGs, Phantasy Star II and III. IV is in our future, as well, having been released in Japan and rated for US release by the ESRB. Even Phantasy Star Online is playable on the Wii via GameCube backward compatibility.There's still one obvious void, and it's one that is also found in compilation titles on other systems: Phantasy Star. Well, and a few Japan-only text adventures. And Phantasy Star Gaiden. But while it's basically totally unreasonable to expect those titles in English for six bucks each, it's not really out of the realm of possibility that Sega could include Phantasy Star on the Virtual Console to complement its sequels.
1988's Phantasy Star was the first thing on everyone's mind when Sega Master System support was announced for the Virtual Console. Well, my mind went to ALF first, but Phantasy Star was a close second. While the Genesis was a fairly big deal in the US, its predecessor, the Master System, failed to make any headway in a NES-dominated market, and thus thousands of fans wowed by the spectacular Phantasy Star II missed out on its predecessor.
Phantasy Star came out in the US in 1988, one year before Dragon Warrior and two years before Final Fantasy, and yet it eclipsed both games in visual presentation, story, and complexity.
The story centers around Alis, a young woman driven to defeat Lassic, the dictator of a three-planet solar system, as an act of revenge. As she travels and meets up with other like-minded individuals, her thoughts begin to turn from the personal (taking revenge for the death of her brother) to saving the people of Algol from Lassic's rule.
Her journey is realized in-game as a combination of traditional top-down RPG exploration and combat and diabolical 3D dungeons, the code for which was supposedly programmed by a young Yuji Naka, whose thoughts had yet to turn to anthropomorphic sidekicks or drumming on tables. These dungeons were impressively animated for the time, making the PC staple of first-person dungeons a bit nicer to look at and more easily navigable.
Old-school RPGs are notoriously difficult, and Phantasy Star is far from an exception. The first battles are crushingly difficult, and it requires a lot of grinding before Alis is out of danger of death from every encounter. Complicating this further is the fact that one (beautifully animated) sprite represents every monster in a particular group, and thus you have no choice over which you'll attack. If the computer doesn't choose to let you concentrate on one first (and it doesn't, ever), you'll continue to take four or however many hits per round until you've finally gotten all the monsters down to near-death.
First-person dungeons are also a problem for modern gamers used to things like landmarks and having any idea where to go. To use the cliche, break out the graph paper, kids! I feel that if there's anyone out there who played through things like Etrian Odyssey and Shiren the Wanderer and wasn't already a super old-school RPG player is probably sufficiently trained to take on something like Phantasy Star.










Reader Comments (Page 1 of 1)
Silverlotus @ Oct 30th 2008 9:18PM
I would love to see this game on the VC. It was one of my first encounters with RPGs, and I hope I will be able to play it again one day. I had pages of notes for this game, and graphs of the dungeons. It was hard, but I loved every second of it.
laughingman @ Oct 30th 2008 9:49PM
This is definitely one of the best of the classic rpg's. I had a Master System and an NES during the 1980s. and I logged more hours into this game than any other on either system up to that point. It was light-years beyond anything else.
I would buy it the second it came out, and play it for hours. I already have several dozen pages of graph paper anyway, so I'm ready.
In my mind, it's infinitely superior to its sequel. The combat animations and background, in particular. I could never get more than 5 or six hours into PS II, simply because the sound effects and graphics during battle set my teeth on edge. Am I the only one who feels that way?
I would love to see Phantasy Star as much as I would like to see the NES Bard's Tale. Now that's a game I would sink unhealthy amounts of time into. I might need to get more graph paper, though. *Sigh*
ChibiKawase @ Oct 30th 2008 10:17PM
I concur-- for whatever reason, PSII scaled back on sound effects and battle animations. D:
Hot$auce_Magik @ Oct 31st 2008 8:32AM
I gotta say...I never had any Sega systems, and not that this game brings back a nostalgic memories...but its most definitely 8-bit sound at its best.
Just the music from the videos made me thing of the good 'ol days...
racecar @ Oct 31st 2008 10:40AM
This game made me a master cartographer. It was one of the first games we owned on the SMS when I was a kid. I still will go back and play it on occasion (on my GBA Phantasy Star Collection cart) and I still can't beat it without some graph paper.
Gonzo @ Nov 7th 2008 10:50AM
I have this along with the amazing sequel and the lackluster third installment in a gba cart. That one got me through many horrible commutes.