Tatsunoko vs. Controllers
Thanks to a Siliconera writeup of the TGS demo of Tatsunoko vs. Capcom: Cross Generation of Heroes, we have a better idea what to expect from the fighter's controls, both with the Classic Controller and the Wiimote.
The Wiimote was designed as sort of an all-purpose controller, but fighting games are not something it can handle without modifications. According to Spencer, one button is mapped to combos, and the other to special moves. Holding the D-pad in any direction will change the command mapped to the button. For example, Ryu's special attack button throws a fireball, but up+ special or down+ special will release other moves like the Dragon Punch and Hurricane Kick. It's a pretty admirable attempt at making a fighter playable with the Wiimote.
The "real" control scheme on the Classic Controller is simplified, as well, compared to other Capcom fighters. Attacks are mapped to three buttons, weak, medium, and strong, with no distinction between punches and kicks. In both control schemes, the B button calls the assist character.
The Wiimote was designed as sort of an all-purpose controller, but fighting games are not something it can handle without modifications. According to Spencer, one button is mapped to combos, and the other to special moves. Holding the D-pad in any direction will change the command mapped to the button. For example, Ryu's special attack button throws a fireball, but up+ special or down+ special will release other moves like the Dragon Punch and Hurricane Kick. It's a pretty admirable attempt at making a fighter playable with the Wiimote.
The "real" control scheme on the Classic Controller is simplified, as well, compared to other Capcom fighters. Attacks are mapped to three buttons, weak, medium, and strong, with no distinction between punches and kicks. In both control schemes, the B button calls the assist character.






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Reader Comments (Page 1 of 1)
Mr Khan @ Oct 22nd 2008 12:57PM
Since i've always been one of the loudest to boo fighters with complicated control schemes (the kind that encourage button mashing in n00bs), i quite like this, though others might be severely disappointed
Antonio @ Oct 22nd 2008 1:16PM
Wait, so is the six-button control scheme is completely GONE? I hope not, that would suck big time. Ryu and Chun Li's move lists would be considerably shortened.
Jimiisama @ Oct 22nd 2008 8:04PM
Ryu and Chun Li are the actually the most broken characters in this game. Plus three buttons isn't a big stretch from 4, which is how many buttons MvC2 uses (aside from assists). They probably have different attacks for hitting the button twice like Marvel does, but I don't know because I haven't been following the game. Plus sure SF3 has a six button layout, but you only needed 3 for Chun Li anyway.
The Disappointment Burns @ Oct 22nd 2008 1:32PM
Oh, so it's dumbed down for casuals? Gotcha.
Thanks Wii, for ruining what could have been the comeback of Vs. Series fighting games.
Fucking casuals. Goddamn Nintendo.
Mr Khan @ Oct 22nd 2008 1:37PM
If you like games that only a six-thumbed man should be able to play, go right ahead.
Nigeria @ Oct 22nd 2008 1:45PM
The arcade version has four buttons as well...
And, anyway, the Vs series has never been the deepest of games. It's always been an approachable game for all gamers.
yomachaser @ Oct 22nd 2008 3:06PM
Retard, The classic controls are the arcade controls, this article has it very wrong as nothing is simplified for cc.
intro94 @ Oct 22nd 2008 5:23PM
lol Dude if you play a fighting game in a CONSOLE ,YOU ARE CASUAL(be it 360, ps2 ,ps3,wii).I mean ,i have played in 2d fighting games for nearly 20 years, and BELIEVE YOU ME, NO SELF RESPECTING TOURNAMENT is acceptable on ANY Console.And i have been in plenty of tournaments.When you play this games for real, you to the arcade.So the control scheme is fine.
Jimiisama @ Oct 22nd 2008 8:06PM
So, Intro94, Evo isn't a self-respecting tournament? How about Seasons Beatings? Most tournaments are actually held on console because it's much easier to acquire several consoles and TV's than it is to acquire several arcade machines.
Butters @ Oct 22nd 2008 2:02PM
I'll definitely go classic. Assuming, of course, that the game comes out here in some form.
Of course, if it does come here, I'd probably just buy an arcade stick.
Jimiisama @ Oct 22nd 2008 8:09PM
I think Hori makes a Wii stick.
samfish @ Oct 22nd 2008 2:34PM
I'm not sure I like the idea of a diminished control scheme, but if that's the way the arcade version is, then so be it. Capcom knows what they're doing with these games, so I have faith in them.
Anonymousaurus @ Oct 22nd 2008 9:15PM
i dont understand, why can't the d-pad just be the face buttons for 4-button fighters?
wiimotes have virtually enough buttons to make fighting games (not smash bros.) to work without a hitch.
someone has to explain this to me.
samfish @ Oct 23rd 2008 12:02AM
That would be crazy difficult to use. The Wiimote's D-pad is really small. It works for most games, but for a fighter where you're constantly tapping on the buttons, it's pretty easy to imagine how you could mean to do a strong attack and in the heat of the moment accidentally push the wrong button and make it a weak attack. It's not made to handle that kind of abuse.
Now, if the Wiimote had a D-pad like the Playstation's, it might be another story...might.
Josef @ Oct 23rd 2008 1:44PM
Using a D-pad as a substitute for buttons won't work, because you have to be able to press any combination of buttons at any given time. Apart from losing a lot of precision, trying to emulate buttons with a D-pad means you can't press left/right or up/down at the same time, rendering the effort useless.
Anonymousaurus @ Oct 23rd 2008 3:57PM
oooh okay now it makes sense
i remember trying to press opposite d-pad buttons at the same time to fuck with the camera in okami and it only let me go one at a time.
thanks.
RatMasterD21 @ Oct 22nd 2008 11:22PM
idk i have a hori fighting stick it all works for me
intro94 @ Oct 23rd 2008 12:51AM
Jimisama, as neat and all as evo is, can you honestly compare the coverage and importance of the mid 90ths SF2 tournaments, the MK2 tournaments, the KOF tournaments and the late 90 SF3 tournaments that are still being held, to smaller console ones that you see everywhere?
Sure, today MOST tournays are on consoles(its the easy and cheap way to hold it, by far not the optimal), theres a bunch of tourneys on consoles,because is EASY and cheaper.But if you place your bets about which is gonna be in japan the instrument to tourney regarding SF4, its not gonna be the console version.Heck, if it was for Xbox360 or pS3, the major tournaments there would STILL be on arcade.Its a different feeling and certainly controls are better suited.
Its hardly possible to think that Tekken iterations in arcades earn comparable profits to the Console ones, if so, why bother even doing the arcade version?Because its the best experience of the game.