Bury the Shovelware: Mega Man Star Force 2 - Zerker X Saurian
Thanks for the feedback from last week! Reactions to the new format seem to be somewhere in the middle, so perhaps we'll alternate between the two styles, or possibly merge them. Continued feedback is always appreciated. With that said, here's another stab in the new format. This time, with Mega Man 9 fever still running rampant (made all the more frantic with this past Monday's release of Proto Man), we've decided to take a look at the blue bomber's non-ZX series on the DS: Mega Man Star Force.
The general consensus amongst critics ranges from mild indifference to contempt for its brazen and shameless profiteering. Gamer 2.0 felt the latter when expressing that "both versions of Mega Man Star Force 2, Zerker X Ninja and Zerker X Saurian are prime examples of milking a franchise for all its worth." 1up's Philip Kollar stated that unless the game is given more care and originality, he's "keeping Star Force off the air." Nintendo Power, however, noted that "series fans should have fun regardless." Perhaps.
Again, the battle system is unique -- if you're able to forget every previous entry in both series. And though I complained about the lengthy intro, there are a few moments where it allows you to skip tutorials if you're familiar with something (i.e. the battle system). The graphics aren't that bad though nearly directly ripped from the first Star Force. Yet I guess Capcom's been getting away with the same Mega Man sprites for over 20 years, so it'd be hypocritical to fault them for that. The 3D models aren't terrible, and the 2D looks clean and nice. But overall, it's nothing to write home about.
I think our conclusion is that while most can comfortably branding this as shovelware, a true fan can make a compelling case against that label. Such individuals will have to prepare a solid argument, but in the end, this boils down to another reoccurring theme in this series: beauty is in the eye of the beholder. Like that little gem I just dropped on you, some of the most overused phrases are the truest. Similarly, perhaps some of the most overused gameplay types are the most enjoyed.
In gaming, the term shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit. Bury the Shovelware takes a closer look at these titles, typically those that inhabit the lower end of metascores. It attempts to: 1) find out where and how the developer went wrong 2) identify common traits present in most shovelware 3) measure how long the game can be suffered.
Pedigree
Mega Man Star Force 2: Zerker X Saurian is -- hang on, I've gotta catch my breath after that title ... whew ... okay, I'm good -- a sequel to the Mega Man Star Force titles. I say "titles" because Capcom decided to split the title up into three "versions," similar to Nintendogs and most Pokemon games. When done right, this can be awesome. But as is the case with most things Capcom touches, it's a money-maker. That's the rub with Capcom: they produce some of the finest titles ever, but they certainly aren't shy about squeezing every penny from a game or franchise possible. Back to Star Force, once again Capcom has released multiple editions of the title. This time, only two were created: Ninja and Saurian, the latter of which we'll be using. The game is an indirect successor to the Mega Man Battle Network series. Like its predecessors, it involves light-action incorporated into RPG-styled battles. The root gameplay is enjoyable, but doesn't seem to have the lasting power to be re-packaged perpetually until the end of the time as does the primary franchise.The Critics Said
The general consensus amongst critics ranges from mild indifference to contempt for its brazen and shameless profiteering. Gamer 2.0 felt the latter when expressing that "both versions of Mega Man Star Force 2, Zerker X Ninja and Zerker X Saurian are prime examples of milking a franchise for all its worth." 1up's Philip Kollar stated that unless the game is given more care and originality, he's "keeping Star Force off the air." Nintendo Power, however, noted that "series fans should have fun regardless." Perhaps. Rap Sheet
- The gameplay is ... exactly what you're expecting. But even if you've never dabbled in a Battle Network or Star Force title, it's difficult to fully recommend this game.
- GEEZ, I know that RPGs are known for very long introductions, but this is really starting to grind my gears.
- The first text you see after starting up the game: "In the days of old there was a tribe whose unparalleled strength allowed them to prosper in the land." Hmm, did GameStop give me the right game? This is Mega Man, correct?
- I'm prompted to make a choice: Zerker or Saurian? I ask myself this question every day.
- "It is the year 220X." We've come a long way since 20XX.
- Omega-Xis says the following to the unsuspecting young boy protagonist: "I'll tell you about your father if you let me use your body, kid!" W, R, O, N, and don't forget G.
Silver Lining
Again, the battle system is unique -- if you're able to forget every previous entry in both series. And though I complained about the lengthy intro, there are a few moments where it allows you to skip tutorials if you're familiar with something (i.e. the battle system). The graphics aren't that bad though nearly directly ripped from the first Star Force. Yet I guess Capcom's been getting away with the same Mega Man sprites for over 20 years, so it'd be hypocritical to fault them for that. The 3D models aren't terrible, and the 2D looks clean and nice. But overall, it's nothing to write home about. Our Deduction
It's harder to fully condemn Mega Man Star Force 2: Zerker X Saurian as a game than as a title. It's not that its association with the blue bomber grants it any sort of immunity from criticism. Rather, I'm reminded of recent play sessions with Mega Man 9, which is essentially Mega Man 2 ornamented with bells and whistles. But I loved every minute of it. Certainly there are some out there who enjoy the fighting system started in the Battle Network series enough to warrant multiple purchases of a repackaged concept. I'm not one of them and I'll assume you aren't either, but I could be wrong. Repackaging is a staple of this industry. Halo 3 was more or less the same as its predecessors plus a few new toys. Nearly every Castlevania game post-Symphony of the Night has been trying to achieve the beauty and near-perfection of that particular work of art. This statement can be applied across nearly every long-running franchise. Who's to say what deserves to see another iteration and what doesn't? Certainly, numbers don't lie and Capcom must be making decent money off of these titles in order to repeatedly milk them.I think our conclusion is that while most can comfortably branding this as shovelware, a true fan can make a compelling case against that label. Such individuals will have to prepare a solid argument, but in the end, this boils down to another reoccurring theme in this series: beauty is in the eye of the beholder. Like that little gem I just dropped on you, some of the most overused phrases are the truest. Similarly, perhaps some of the most overused gameplay types are the most enjoyed.











Reader Comments (Page 1 of 1)
Nick @ Oct 8th 2008 3:29PM
Dude, stop the Bury the Shovelware. Three of the last four reviews have been good games, that were not shovelware. Either do it better or not at all. There are plenty of different disney games you can review.
Kaes Delgrego @ Oct 8th 2008 2:56PM
Thanks for the advice! Please understand that this series is not called "Here's Another Crappy Game." I've said numerous times, including in this column, that there may be fans of these games. Additionally, not all of them are "bad" games. You can call Mega Man Star Force 2 a good game, that's perfectly reasonable. But I don't think you can argue that the it's a fresh concept in which countless hours of planning and time went spent. And as the definition of shovelware goes, it can refer to "any game in which time and effort were eschewed in favor of turning a quick profit."
I understand the point about reviewing the countless cheap license games or [insert animal species]z games, but then things would get redundant. We need to push the bounds of what constitutes shovelware, and some of that might involve examining a game which you might like or not expect. Regardless, I appreciate your honesty. Thanks for reading. :)
Zealot @ Oct 8th 2008 3:26PM
You're too nice sometimes, Mr. Delgrego! People miss the point of your articles and then blame you for it. It's refreshing to see politeness in response to criticism on the internet, but sometimes I just have to wonder how you do it.
Skyler @ Oct 8th 2008 3:29PM
"Here's Another Crappy Game"? I would absolutely read that article, I swear.
Anyway, if it wasn't called "Bury" the Shovelware, it wouldn't necessarily facilitate the game havng to be bad. But instead of saying "Here's some shovelware, let's see if it's good", the title (and accompanying picture of Link destroying it with a spade) kind of say "Hey, this game sucks, let's RIP IT APART!", dontcha think?
Kaes Delgrego @ Oct 8th 2008 3:37PM
@zealot:
Well, I'm a heavy drinker. Seriously though, I'm just very happy to be able to share my thoughts and feelings on the gaming world. It'd take some pretty harsh criticism to take the air out of my tires. Additionally, criticism is healthy, whether constructive or impolite. It helps you learn more about yourself and questioning your beliefs is a good thing. But thanks so much for the kind words! :)
@Skyler:
Maybe I'll have to pitch "Here's Another Crappy Game" to the site leads! That's a very fair critique of the title. To be honest, I started the series with that mindset: every game would be crappy. But from reading reviews from other sources and thinking about the word and its definition, it's tough to definitively state what makes something shovelware. That's part of the ongoing quest, I guess. Anyway, thanks for reading! :)
Mr Khan @ Oct 8th 2008 3:40PM
You are too nice. Critical readers have been dogging your moves for the past few iterations, and you just keep on smiling
In part its refreshing, but also kinda creepy.
Your view of shovelware is appropriate, though. They're really just low-budget games that are "shoveled" onto a platform simply to make money by quantity. N+ fell into that category because its all "We got the N license, let's just put it everywhere we can!" Whether they do so in a quality way (XBLA) or not necessarily so (DS), it's still shovelware
I'd call Crash Bandicoot games shovelware, but, while they cannot approach the glory of the PS1 games, they aren't bad titles, it's just a license that they flood the market with to profit off of
You keep doing what you like, Kaes, but you have to tread carefully.
Kaes Delgrego @ Oct 8th 2008 3:47PM
Duly noted, Mr. Khan! Sorry for coming off creepy ... I'll curb some of the emoticons from now on! For the record, I don't sit at my computer with a creepy smile on my face the entire time or anything, it's more or less a gesture of peace through a medium that doesn't allow much flexibility in non-verbal displays of emotion.
David Hinkle @ Oct 8th 2008 4:24PM
@zealot
One of the things we pride ourselves on is the community here. They're the best people ever and, like everyone else on the internet, can lose their cool sometimes, but for the most part are civil and intelligent. That attitude also extends to us, the staff. Hopefully it means as much to others as it does to yourself.
Thanks for the compliment!
Zealot @ Oct 8th 2008 5:29PM
Mr. Delgrego: You're doing a great job of sharing your ideas. My conceptions regarding what constitutes shovelware have really changed since reading these articles, and I always look forward to what twists on the term you're going to introduce next. I promise to listen when the obligatory Order of Ecclesia article comes in a month!
Mr. Hinkle: It's exactly why I comment here. It's a place where you can be reasonable and generally expect that other people will be as well. I'm not above the occasional flash of anger either, but I do try to make it the rare exception to the rule. In the end, it's absolutely ridiculous to create bad blood over a hobby.
BlackDS @ Oct 9th 2008 2:41AM
I read this column to find out if the game(s) is worth buying.
There are plenty of great games for the DS, so I can afford to be picky. However, if the game is worth buying and I see it on sale, I may buy it, even if it's not on my to-buy list.
IIRC I don't own any of the game you've reviewed, nor were any of those games on my to-buy list, which is a GOOD thing. Your reviews have opened up my mind to some games that are maybe worth buying on sale AND some truly terrible games that I should avoid like the plague.
Peace.
aj @ Oct 8th 2008 2:43PM
I was actually curious about these games, as someone who enjoys Megaman, but knows deep down that games with titles this long are usually pretty bad, I hadn't picked it up.
Now I know.
Shoyz @ Oct 8th 2008 2:46PM
The only game I've played that I'd merit as Shovelware was the Grinch Stole Christmas. Knowing that the DS's graphics were decent, and that I -loved- the playstation game, I hoped for the best.
It turned out to be one of those "Collect the things on the floor while avoiding the unavoidable objects (and if you don't avoid them, you have to play a 20 second minigame to escape, until the 3rd time when you get a gameover). Just awful.
Kaes Delgrego @ Oct 8th 2008 3:31PM
Sounds horrifying! I'll have to check it out; maybe for a Christmas-themed BTS around the holidays. Thanks for the heads-up!
pas @ Oct 8th 2008 3:57PM
How could you ! I... argh *must stop urge to harm certain people whose names start with K...*
How could you ever say that this game is shovelware ? Wouldn't that make at least 50% of any game ever created shovelware just because of being a sequel... ?
Kaes Delgrego @ Oct 8th 2008 4:08PM
I'll go out on a limb and assume that you're talking about me. :) (Last smiley for awhile, I swear!)
Yes, you bring up an incredibly valid point. I touched on that at the end. Especially when compared with the classic Mega Man series, it's tough to say that being similar to predecessors makes something shovelware. I think the answer is that either the title's core gameplay has to be strong enough (Mega Man 9 is and MMSF2 isn't, in my opinion) or there has be to a large jump from previous iterations. I can't be the definitive answer since I never beat the first Mega man Star Force, but I didn't see many major improvements or evolutions.
Again, you may not like some of the games we examine. I apologize if you take offense, but it's part of the process. Either way, thanks for reading!
Jenni @ Oct 8th 2008 4:09PM
Interesting. I liked the GBA Mega Man rpg-ish games like this (I played the first one), but lost interest after the first two entries. This article kinda helped me catch up a bit.
I do miss your column's previous format, where you'd actually show how much time you spent with each game before giving up though. This feels more like a review, where the previous format was just more... I don't know... it was catchy. :D
Skyler @ Oct 8th 2008 7:14PM
Catchy! That's EXACTLY the word to describe the old reviews!
Kaes Delgrego @ Oct 9th 2008 12:49PM
I appreciate the feedback. I'll keep note of that, and maybe I'll bring the old format back. Either way, thanks so much!
Thanatos @ Oct 8th 2008 5:04PM
The Battle network series became shovelware a long time ago and Starforce is just the same thing with a little different setup and look. I agree completely, bury it.
Venom @ Oct 9th 2008 5:21AM
I, for one, like your BtS articles, both old and new. I find that the games are very well and truthfully analysed. I've come to understand the definition of "shovelware" and although I was really surprised to see N+ in here, I think all your points were pretty valid.
People should understand that they can still like and enjoy the game, although it's done in a haste or done sloppy (I played the hell out of N+ and I think I'll actually try out Ninja vs Saurian).
I'll be looking forward to your next article, Mr. Delgrego. :)
Kaes Delgrego @ Oct 9th 2008 12:50PM
Thanks so much, Venom! You're the best! :)
HotLimit @ Oct 10th 2008 11:24AM
I agree they need to bury the Battle Network/Star Force series for the reasons you mentioned, but to be honest this particular game was my favorite entry in the whole series.
You can create teams (and clans essentially) but instead of playing alongside each other MMO-style, everyone goes at their own pace. I had a pretty good time getting teammates and sharing stuff when it first came out.
On the other hand, if you don't have wi-fi, it's pretty lame.
Dio @ Oct 10th 2008 5:04PM
1. The Battle Network series are not shovelware.
2. The Star Force series are not shovelware.
3. If you gave these games a chance instead of just judging them for deviating from the standard platforming games, you would enjoy them.
Microx @ Oct 10th 2008 9:04PM
I have a suggestion for a future BTS: Tamagotchi Connection Corner Shop. It's a failed attempt to lure kiddies, but hey, you did Petz Catz or something for BTS, didn't you? =D
MidnightScott @ Oct 11th 2008 11:56AM
The game isn't bad, your just being a purist because it isn't a regular Megaman game. Wah wah wah...you got the Zero & ZX series, and now you have Megaman 9, so quit whining. =s
Also, sequels are a staple of the industry. People like to play another game with their favorite character in it with a new storyline. (though it'll always be like save the world from this evil team)
You don't actually have to buy all the Pokmon or Star Force games to get the other Pokmon/Forms since the games are WiFi compatible you can get them from other people.
These games don't count as shovelware because they aren't broken or pieces of crap. Shovelware is stuff like the Madden series...or the Petz series...