Sorcery Blade: first brief look at a small RPG
When we first saw Sorcery Blade, all we knew was that it was some kind of WiiWare RPG based on a mobile game series. We may still not know all that much about it, but Famitsu has posted the first direct-feed screens, so we have a better idea what it looks like.
Sorcery Blade, evidently set on Mars in the year 3000, uses a motion-controlled combat scheme, with special attacks and magic done by drawing shapes on the screen, prompted by icons. When not in combat, you'll return to the town (we're guessing there's just one), where you'll receive quests and interact with Mii residents.
The idea of a tiny, downloadable RPG is very appealing. There's nothing in particular about RPG gameplay that lends itself to superlong games -- that's just how it's worked out. Maybe Sorcery Blade will be an enjoyable, but bite-size, action RPG.
Sorcery Blade, evidently set on Mars in the year 3000, uses a motion-controlled combat scheme, with special attacks and magic done by drawing shapes on the screen, prompted by icons. When not in combat, you'll return to the town (we're guessing there's just one), where you'll receive quests and interact with Mii residents.
The idea of a tiny, downloadable RPG is very appealing. There's nothing in particular about RPG gameplay that lends itself to superlong games -- that's just how it's worked out. Maybe Sorcery Blade will be an enjoyable, but bite-size, action RPG.











Reader Comments (Page 1 of 1)
comtar @ Oct 7th 2008 3:19PM
IN THE YEAR 3000.........
CJLopez @ Oct 7th 2008 3:29PM
Mmmm, looking good
FFCC:MLAAK was pretty entertaining, i have to finish it, if, it has a finish
'll keep an eye on this one
guttertalk @ Oct 7th 2008 3:56PM
RPGs don't have to be long, but they really lend themselves to modular gaming and DLC. I just want something meater than a simple action RPG, but the code and overhead for lots of NPCs, dialogue, etc. is probably too much for a Wiiware game.
It appears that each weapon has its own skill, which is shown as some kind of a diagram, which you interact with the Wii remote. The timing of shaking the remote can increase the damage dealt, too.