Skip to Content

Exclusive: Rock Band Unplugged Track List
AOL Games

Disaster's disastrous development detailed


We know what you're thinking: Disaster: Day of Crisis' protracted development can't have been that calamitous, right? The game released in Japan last week, and promptly earned itself a respectable score in Famitsu. And just getting released is probably more than we should expect for some games.

But not every part of the title's gestation was peachy. The Monolith Soft team who worked on the game have been recounting their experiences in an interview for Nintendo's Japanese website, revealing that they were first approached about developing an "epic" game in early 2006, to be delivered in time for the launch of Nintendo's new Wii console.

This gave Monolith around nine months to finish Disaster, but by the time the deadline had rolled around, the game still felt incomplete and had very few Wiimote-related functions -- instead, it used the Classic Controller. Nintendo temporarily halted the project in October or November of 2006, only for work to begin again in early 2007; at this point, the entire game was revamped to include more waggle.

Getting to peek behind the development curtain is always intriguing -- we're just glad everything worked out for the game in the end.


[Via Nintendo Everything]

Tags: action, day-of-crisis, development, disaster, monolith-soft, survival

Reader Comments (Page 1 of 1)

Joystiq Features




Featured Galleries

DiRT 2

DiRT 2

Let's Catch

Let's Catch

New Super Mario Bros. Wii

New Super Mario Bros. Wii

Crystal Defenders R2

Crystal Defenders R2

Silver Star Chess

Silver Star Chess

Art Style: PICTOBiTS

Art Style: PICTOBiTS

Majora's Mask

Majora's Mask

Punch-Out!! Head-to-Head mode

Punch-Out!! Head-to-Head mode

Real Heroes: Firefighters

Real Heroes: Firefighters