Top 5: Things We Love About Mega Man 9
Ugh, I'm so sick with the obsession over Mega Man 9. WE GET IT, IT'S A RETRO GAME. WHOOPEE. No, seriously, I'm sick of my own obsession with it. I still haven't picked up Wario Land: Shake It!, de Blob, or NHL 2K9. That's mainly because I've spent every waking moment enjoying the blue bomber's latest outing. My Wii Fit board is scolding me for its lack of use, my girlfriend is feeling neglected, and apparently my judgment is slipping. But there's something about the game that just won't let go of me. The thing should be illegal for its extremely addictive nature, right next to heroin and Harvest Cheddar Sun Chips.
I usually fall behind on discussing recent games, as I like to take awhile to fully absorb and process the arts and entertainment before I comment on it. But I think my Wii's play log will testify that I've made myself quite familiar with the title. The main quest is conquered, the event challenges are being slowly but steadily checked off the list, and I'm trying my best to climb the leaderboards of the time attack levels. Without any further ego-stroking, here's the top five things we love about Mega Man 9. Then we won't talk about it for a few weeks. Promise! ... maybe.





Get a WordPress.com Blog




Reader Comments (Page 1 of 1)
bug frawg @ Sep 29th 2008 1:01PM
The fact you're calling the suspiciously timed dlc a plus shows either
(a)you're insane
(b)incredibly naive
(c)huge friggin' money hat
I'm not really that cynical, so I'll assume B.
Kaes Delgrego @ Sep 29th 2008 1:03PM
Wrong! The correct answer was A. :)
Mainly, I only liked the idea of extending the game since I feel that the original DLC-less product was worthy on its own.
Antonio @ Sep 29th 2008 1:02PM
"Micro-management as a positive?"
Did you mean "micro-transactions"?
Kaes Delgrego @ Sep 29th 2008 1:05PM
D'oh! Well, micro-management might kind of work, but you're right; I meant micro-transactions. Thanks for the heads-up! :)
sixtyfps @ Sep 29th 2008 1:37PM
Packed with insight!
fatcatfan @ Sep 29th 2008 1:40PM
I'm not certain about the bit about sound effects covering over music channels. That is, I'm not so convinced it was intentional exactly - I think it was a product of the design process. One they could have overcome by choice such as with the sprite flicker option, but I'm conviced they developed Mega Man 9 in a NES emulation environment.
Obviously things like the leaderboards interface with the Wii hardware, but I wouldn't be surprised if it was a simple matter to produce a Mega Man 9 ROM playable in an emulator or real NES hardware.
Roto13 @ Sep 29th 2008 2:33PM
There are a few things that just wouldn't work on a NES. Like a few of the sprites have too many colours and stuff.
I wouldn't be surprised to see a demake show up as a NES rom, though.
Abscissa @ Sep 29th 2008 10:18PM
"Like a few of the sprites have too many colours and stuff."
Which ones?
Roto13 @ Sep 29th 2008 2:36PM
The stage select screen portrait for Protoman is already included in the game. I wouldn't be at all surprised if the rest of the DLC was already there, just waiting to be paid for to unlock. That's even worse.
TheOverlord#2 @ Sep 29th 2008 2:55PM
It is. If you look at some of the menus, you'll see some options say ????????? and after looking at IGN's Protoman coverage, some of the screenshots reveal that the ???????? is where DLC goes.
Superbean @ Sep 29th 2008 4:15PM
I really dont like the idea of having dlc already made up for a game before the game even comes out. if its something that is later decided to be added is one thing but if its already developed than why not put it in the game already.With that said i'll still probably end up buying protoman after I beat it. i just gotta have my charge shot.
TheOverlord#2 @ Sep 29th 2008 5:49PM
Me too, I'm in Wily's stages and will probably start a new game with Protoman on Monday.(Also Endless Stage sounds really fun)
Yourself @ Sep 29th 2008 6:04PM
I wouldn't be so against the micro-transactions if they didn't so directly fly in the face of the very nature of the game. It's not that they aren't retro - it's that they've been used to replace something great about retro gaming, unlockables. And while the game, with leaderboards and challenges, encourages you to develop a ridiculous amount of skill, why not reward that skill with an extra playable character, instead of resigning what should be a native feature to a paltry and insulting $2 purchase.
Kaes Delgrego @ Sep 30th 2008 9:50AM
That's very true. I guess a positive outcome is that the base game is so cheap ($10) that if you don't really care about the extra modes, you don't have to buy them. In theory, that saves you an extra $8, and $18 for Mega Man 9 might sour a few potential buyers.
Josh @ Oct 1st 2008 2:05AM
"So here's to Mega Man 9: may you be the beginning of a rediscovery of that which was thought to be forgotten."
And how deeply I hope it is...