Bury the Shovelware: N+
Man, it must feel like I'm just trying to pick fights this week. Allow me to explain myself: I love n+. It's incredibly fun, elegant, and well-made. JC gave the game a 9.5 / 10, and I'd say that's a pretty fair score. So how on earth does a good game get picked for Bury the Shovelware?
Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
(A quick note: I've been playing this game very often since a few days after it was released, so the typical "timing" method used would not be feasible. Suffice to say I've spent a lot of time with this game. Instead, I'll list hints of shovelware-esque faults.)
In most economies, workers are usually paid either hourly or as a salaried employee. Service-oriented jobs usually pay hourly, as a company can benefit financially by hiring more workers and paying them hourly to avoid paying fewer employees overtime when extra work is required. Skill-oriented jobs usually pay a salary, since overtime isn't rewarded and a company can squeeze extra hours out of workers when it's needed for no additional cost. You'll recall that gaming giant EA was involved in a scuffle over this a few years ago.
One could assume that this title had resources stretched too thin. Metanet, creators of the original flash N, were much more satisfied with the XBLA version of their original game than the DS and PSP releases. Developers Mare Sheppard and Raigan Burns mentioned in their blog that "in terms of design as a whole, we don't agree with some of the decisions that were made with the handhelds." Perhaps the issues present are solely the fault of Silverbirch Studios. Or perhaps Silverbirch didn't receive enough resources from Atari to sufficiently port the brilliant flash game to the DS and PSP systems. Indeed, the title was delayed about 6 months from its original planned release date. Perhaps the project was running short on time and / or money. While a compromise in either of these two factors usually precedes doom, gameplay can still persevere. And in this case, it most definitely does. The gripes I described above? Extremely forgivable.
Is N+ a great game? Yes. Is it one of my all-time favorite DS titles that I'd recommend to anyone? Most definitely. But is it an effort that may have been shortchanged on time and resources and thus categorized as shovelware? You be the judge.
Update: Included commentary from Mare Sheppard and Raigan Burns. Big thanks to dtd and especially Mare!
In gaming, the term shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit. Bury the Shovelware takes a closer look at these titles, typically those that inhabit the lower end of metascores. It attempts to: 1) find out where and how the developer went wrong 2) identify common traits present in most shovelware 3) measure how long the game can be suffered.
The online modes are really awesome ... in theory. You connect to a server using a created username and password, then you can browse through select user-created maps. These can be played without requiring a download and save to the DS card, which is awesome. But if you really like it, you can go ahead and do that to play it on the go. Yet there seems to be server issues. In almost every online session I've had, disconnection occurs in a fairly consistent manner. You can chalk that up to the onslaught of new users, but this isn't Mario Kart.- Although the use of the keyboard in the game is really limited, the keys don't seen to like the stylus. It's not a deal-breaker, but it is a bit of a detriment. Even Ping Pals' keyboard worked flawlessly.
- Menu options don't always stay selected, especially after restarting the DS. For example, the display mode occasionally toggles between "plus" and "pure" modes without my consent. Additionally, the game turns the music off (but not the sound effects) after a restart every time like clockwork, even if I go into the options and turn it back on. Speaking of which ...
- On its own, the music is pretty cool. The retro / electronica hybrid sounds great in samples, and is best experienced through the promotional videos provided by the publisher. But in execution, something goes terribly wrong. Musical phrases repeat indefinitely and awkwardly, leaving the audio experience more distracting than enjoyable. Occasionally the music drops out completely, then startlingly reappears later mid-level. My best guess is that they were trying to implement some sort of event-related music (i.e. the speedy version of the Mario theme that plays when you're running out of time). But perhaps they didn't have enough time left to fully test and implement it.
- Nitpick alert: the deaths are nowhere near as cool as they were in the original flash version. Death happens often in this game, and a happy consolation prize for a cheap death is the entertainment of watching your ninja's body blow apart or dangle off a ledge with incredible rag-doll physics. Yet in the DS version, it looks more like watching a hot dog roll off a table onto a carpet with an unsatisfying plop.
In most economies, workers are usually paid either hourly or as a salaried employee. Service-oriented jobs usually pay hourly, as a company can benefit financially by hiring more workers and paying them hourly to avoid paying fewer employees overtime when extra work is required. Skill-oriented jobs usually pay a salary, since overtime isn't rewarded and a company can squeeze extra hours out of workers when it's needed for no additional cost. You'll recall that gaming giant EA was involved in a scuffle over this a few years ago. One could assume that this title had resources stretched too thin. Metanet, creators of the original flash N, were much more satisfied with the XBLA version of their original game than the DS and PSP releases. Developers Mare Sheppard and Raigan Burns mentioned in their blog that "in terms of design as a whole, we don't agree with some of the decisions that were made with the handhelds." Perhaps the issues present are solely the fault of Silverbirch Studios. Or perhaps Silverbirch didn't receive enough resources from Atari to sufficiently port the brilliant flash game to the DS and PSP systems. Indeed, the title was delayed about 6 months from its original planned release date. Perhaps the project was running short on time and / or money. While a compromise in either of these two factors usually precedes doom, gameplay can still persevere. And in this case, it most definitely does. The gripes I described above? Extremely forgivable.
Is N+ a great game? Yes. Is it one of my all-time favorite DS titles that I'd recommend to anyone? Most definitely. But is it an effort that may have been shortchanged on time and resources and thus categorized as shovelware? You be the judge.
Update: Included commentary from Mare Sheppard and Raigan Burns. Big thanks to dtd and especially Mare!










Reader Comments (Page 1 of 2)
Matt O @ Sep 24th 2008 11:33AM
May I suggest that you look at [i]The Price is Right DS[/i] next?
Kaes Delgrego @ Sep 24th 2008 5:30PM
I didn't even know they made a DS version of that. Is it pre-Drew Carey? I'll have to check it out. Thanks!
Matt O @ Sep 25th 2008 7:16AM
It came out recently. It only has the announcer's voice (or at least someone imitating him). Very repetitive comments like "Spin the wheeeeel!" over.
It's still fun to play, but it's buggy and the 4 audience characters (yes, there are only 4 you can choose from) are ridiculously awful.
TomCo @ Sep 25th 2008 10:15AM
Oh and Mystery Mansion, literally the worst game I've played on the DS.
Finished the whole thing in 15 minutes flat.
Sam @ Sep 24th 2008 11:40AM
even though it sucks, no matter how bad it sucks, it isn't shovelware. They were working on this for over a year, and most shovelware is pushed out in months time. This is an eternity child. It sucked, they knew it, they just rode the hype wave all the way to the bank while the people who bought it just got angry. Shovelware is easy to spot from the git-go, and is 90% of the time, not an original game. While this isn't the first "n" game, it still makes it into the "indie" area in my book, and in my eyes it is in no way shape or form shovelware... just a really bad game.
sketchampm @ Sep 24th 2008 11:56AM
I would agree that it seems little effort went into porting this to the DS, but the game itself is so solid and ridiculously awesome. It does (barely) fit into your definition of shovelware, but calling N+ such a word is insulting, especially since you admit that the gameplay prevails and your gripes are "extremely forgiveable". Calling it "shovelware" suggests to the average gamer that this title is not worth their money...something that I would strongly disagree with.
Your Mega Man article was spot-on, but your reasoning behind this edition of 'Bury the Shovelware' feels weak. N+ does not deserve to be here.
Kaes Delgrego @ Sep 24th 2008 6:10PM
I wholeheartedly agree. I hope everyone who's angry about this has read the last paragraph of the column. To me, this game is awesome. Similarly, someone might have really enjoyed Pokemon Dash.
How do you define "shovelware"? Is it simply a "bad game"? What does that mean exactly? If the gameplay is incredible but the presentation stinks, is it still a good game? How about that same situation but reversed?
Part of this series is to examine both ends of the spectrum. The swipe states that the games we'll be examining are *typically* critics' nightmares, but that shouldn't mean they *always* will. We need something to compare other games with. It's similar to a scientific control.
Personally, I don't think n+ is shovelware (you'll even notice that I modified the usual title image to show Link praising the game as if it were the triforce). But it does show traces of being rushed to market. Does a game that you enjoy but had corners cut still qualify as a good game? As shovelware? Like I said in the closing line, that's a matter of personal preference.
Matt G. @ Sep 24th 2008 12:26PM
I have to agree with everyone else. When I first saw this on the main page, I was like "N+ = shovelware? Since when? What the heck?" Compared to previous entries, which I have agreed with wholeheartedly, this seemed completely random and nonsensical. You can't say a game is great and call it shovelware in the same article. It's either shovelware, or at the least it's a mediocre game.
Makoto99 @ Sep 24th 2008 12:30PM
Based on this and the somewhat loose definition of shovelware, I eagerly await December's "Bury the Shovelware: Chrono Trigger DS".
Don't disappoint us, DS Fanboy!
Granola @ Sep 24th 2008 12:40PM
this game kicks ass, you guys are going downhill with your calls
Kaes Delgrego @ Sep 24th 2008 6:09PM
I agree; this game does kick ass. Check out the last paragraph.
sketchampm @ Sep 24th 2008 12:49PM
I'll accept that you don't enjoy N+, but calling it a 'really bad game' is so wrong. I guess I'll just let the reviews and fans speak for themselves though...
imaginarythomas @ Sep 24th 2008 1:25PM
Interesting points. Although I disagree that N+ should be buried, it does seem like it is shovelware.
I would add a point that shovelware is uninspired, derivative and forgettable. All these points were true for the latter subjects of the shovel here on DSF, but N+ (despite being a port) is a well designed, fun and memorable game.
I must note I've yet to try the DS port so I have yet to see these problems with the menu and whatnot but the original was a solid piece of indie game development.
Kaes Delgrego @ Sep 24th 2008 6:12PM
"I would add a point that shovelware is uninspired, derivative and forgettable."
Ahh, now we're talking. Excellent point.
aj @ Sep 24th 2008 11:29PM
N+ kind of is uninspired....in that they took a freeware PC game and sold it for a handheld console. It completely feels like a homebrew app taken too far.
Derivative? Sure. Ever play Pac Man? Ever play Pitfall? It just feels derivative to me. But I can forgive it because it can be sort of fun.
Forgettable? It's a game about a black dot jumping around. If this game had been released on the Atari 2600 we'd probably be creaming our jeans, but it didn't, it came out on the Nintendo DS and Playstation Portable. Out of all the games out there, will anyone list this in the best of the best? No. Probably not.
m-p{3} @ Sep 24th 2008 1:26PM
To me it didn't feel like a shovelware. There are far worse games in the wild.
Pizza Pasta @ Sep 24th 2008 2:43PM
Hey! I know you!
Gamer @ Sep 24th 2008 1:35PM
watch your back, dsfanboy. N+ is a great game, and it is a near perfect port from the computer version.
Kaes Delgrego @ Sep 24th 2008 6:13PM
I'll considered myself warned. And I agree; it's a great game. Be sure to read the whole column. :)
Mr Khan @ Sep 24th 2008 1:37PM
My English professor tells me: it's fine to make a provocative statement, in fact, it's even encourage, but you have to back it up well. You can't half-ass it
I kinda get what Kaes was going for, but it was definitely half-assed.
Kaes Delgrego @ Sep 24th 2008 6:18PM
Fair enough, Mr Khan. I wouldn't look at this column as me making a definitive statement. Instead, I consider it to be questioning / challenging the definition of shovelware and searching for the tangible. "One man's trash is another man's treasure" sort of thing. But perhaps "half-assed" is a fair review. :)
Dopple Boppler @ Sep 24th 2008 1:38PM
Methinks half the people in these comments need to actually read the article: the author loves the game and fully recommends it, he just had a rather broad definition of shovelware.
sketchampm @ Sep 24th 2008 2:25PM
You're not reading the comments very well. The point is, even if it does barely fit the definition of 'shovelware', it does NOT deserve to be "buried", and the author would seemingly agree with that.
Kaes Delgrego @ Sep 24th 2008 6:38PM
sketchampm, I apologize if you took offense to the "burying" part. That's just a silly title for the series that we came up with. While most titles do deserved to get "buried", n+ definitely doesn't. Even link agrees. :)
Interesting side note: part of the inspiration for the title comes from this apparently true event: http://en.wikipedia.org/wiki/Atari_video_game_burial
Dopple Boppler @ Sep 24th 2008 7:13PM
Blessed as I am with the gift of reading, I do see quite a lot of people simply not reading the entire article and simply having a knee jerk reaction of "BU-BU-WHAAAAAAAAAA THIS GAME IS AWESOME YOU OBVIOUSLY HAVE NO IDEA WHAT YOU'RE TALKING ABOUT" So no, I think I read the comments, and replied with my own, quite well.
Jen @ Sep 24th 2008 1:41PM
this is an interesting article only because i really feel the same way about Puzzle Quest on the ds.. sure the game is addicting, but the menus all suck and it crashes randomly, and the interface in general is not that great.. i have not played n+, but i can see how a well reviewed game can also be shovelware
Kaes Delgrego @ Sep 24th 2008 6:41PM
You know, I had similar thoughts about Puzzle Quest as well ... but I dare not offend fans of that game. They tend to be extra hardcore. Thanks for reading!
Dante G @ Sep 24th 2008 8:10PM
I agree. Puzzle quest is great, but the menus when you're choosing armor, weapons, magic spells to learn, or stuff like that do not work well. I mean you have to keep clicking and hoping the damn item gets selected... It does feel like shovelware even when I enjoyed it a lot and even finished it with side quests and all.
Also, I don't know if it's just me, but lots of fights from the minotaurs on always started with the same arrange of spheres, making it possible to cheat at the start of the fight cause you could tell which colored spheres were coming up after certain move.
PS: I liked the image of link holding the game as if it were a heart container. GG
Kaes Delgrego @ Sep 25th 2008 9:51AM
Thanks! :)
supa_s @ Sep 24th 2008 1:49PM
what the hell? i love this game. I was just playing it a few mins ago. It's easy to pick up and play any time.
Pizza Pasta @ Sep 24th 2008 2:49PM
This is crazy. Usually it's just the comment section that pisses me off on this site but now it's the main posts themselves?
You had to know that this was going to happen. I mean, I really appreciate you putting this out there, it's kind of cool in a way that you're not afraid to jump out on a limb, I respect you for that but this is just plain crazy!
Oh well, maybe it's just the definition of shovel ware that all of us readers are confused about.
Kaes Delgrego @ Sep 24th 2008 6:23PM
I fully expected this, and hoped for it. Arguments and heated discussion are the by-products of intellectual refinement. It's when we agree with everything we're told that we start to go stagnant.
Pizza Pasta @ Sep 24th 2008 7:15PM
Heh heh. I figured as much. Keep on keepin' and thanks for making things interesting.
Kaes Delgrego @ Sep 24th 2008 8:54PM
My pleasure! Thanks so much for reading! :)
Holden @ Sep 24th 2008 3:03PM
Kaes, I'm going to go ahead and concur with you on this one.
N+ really should've recieved more time in its efficacy. I'm sick of re-selecting my colour each time I play, and furthermore, I'm tired of constantly deleting my own file, because the single-player screen always loads with the cursor on New Game, and only offers one "Y'sure you wanna do that?" before it goes ahead and tears asunder all my hard work; which is made even more annoying by the slow-response time of menus, and the delicately quick understanding of the "You know it's gonna delete your shit, right?" screen (this is a failing on my part, but it wasn't made easier by the devs).
It's also much too easy to drop out of an episode.
And you're quite right; deaths got majorly nerfed in the coolness department.
Kaes Delgrego @ Sep 24th 2008 6:29PM
Thanks, Holden! I appreciate the support. :)
Yeah, I was considering mentioning the close calls I've had with deleting all of my progress. Selecting an option to start a new game should not have the ability to delete everything! Perhaps additional QA time would have highlighted this issue.
Anyway, thanks for reading! And off-topic, you're a very well-spoken individual. You should consider a job in video game journalism! :)
Holden @ Oct 29th 2008 9:58PM
Why Kaes - are you offering me a job?
Because I would totally be interested in taking it, if that's what you were doing. Ahem ahem ahem.
nyarla @ Sep 24th 2008 3:48PM
I've noticed a peculiar fascination with hotdogs amongst the dsfanboy authors. :)
Kaes Delgrego @ Sep 24th 2008 6:30PM
I can't speak for the others, but I sure do love undeterminable meat products!
Shoyz @ Sep 24th 2008 4:30PM
I loved the Flash game, and the DS game was barable, though my biggest gripe with it is the limited screen visibility. The top screen is too zoomed out to give you any sense of control, you're almost 100% better off looking at the bottom screen at all times. The problem comes in with falling; you do it alot. What happens when one of those drones happen to be under you?
1. You don't see it, and then:
2. You die.
So annoying.
DRK @ Sep 24th 2008 5:41PM
Has anyone noticed that the game is not being buried in the picture, unlike every other game, which has dirt on top?
Kaes Delgrego @ Sep 24th 2008 6:24PM
I'm not sure, but I'm glad at least you did! :)
chispito @ Sep 24th 2008 6:34PM
I reject your definition of shovelware and so I reject your inclusion of N+ into it.
Just because a game has flaws doesn't make it shovelware. By your definition, any game that isn't perfect was probably the victim of time and budget constraints and the publisher pushed it out anyway to turn a quick buck. As someone else pointed out, the game was in development for at least a year, which is plenty of time for a port.
Shovelware is a game that sells itself based on the name and box art alone. There is nothing about N+ that fits those criteria.
Kaes Delgrego @ Sep 24th 2008 6:45PM
That's interesting. Have you played the original Drawn to Life? I did, and I really liked it. The new version features the SpongeBob SquarePants license. I haven't played it or heard much about it, but if it turned out to be nearly the same gameplay just with SpongeBob's face on the box, would you consider that shovelware?
chispito @ Sep 24th 2008 7:01PM
I haven't played it or read anything about it, though I remember the original game having a great concept but really bland execution.
As far as N+, consider this:
How was N+ going to sell? The name, the graphics (and therefore screens on the box), the box art, and the gameplay are all minimalist. There may be a fairly large number of people who really enjoyed the Flash game, but I doubt they intersect too much with the overall base of DS owners. The only way for the game to sell is through word of mouth and beneficial exposure like positive reviews.
I mean, who is Metanet shoveling N+ to? What level of imperfection is required for any game--any game at all--to have been too rushed and, therefore, shovelware? Puzzle Quest had quite a few glitches, but I'm pretty sure that, like N+, your average mother of three small children would pass it over for the box that had ponies on the cover, or a picture of Alex Trebek.
Shovelware has to pander, and N+ doesn't pander to anybody. All you're really accusing it of is imperfection, and then proceeding to wildly speculate as to why it isn't perfect.
Kaes Delgrego @ Sep 24th 2008 8:57PM
That's a very good analysis. I like your assertion: "shovelware has to pander." I think there's a line between "imperfection" and errors and set-up that could have easily been avoided (and should have). But regardless, excellent points. Thanks for your input!
dtd @ Sep 24th 2008 7:02PM
the original creators of N on flash had limited say in the DS version:
"In terms of design as a whole, we dont agree with some of the decisions that were made with the handhelds; this seems to simply be a consequence of the unfortunate nature of licensing something and given the vague title consultant vs being in charge of production and able to more closely guide development. ...
"As a result the handhelds are not the games we would have made, whereas the XBLA version is exactly what we wanted."
source: http://www.metanetsoftware.com/blog/?p=36
i was a die-hard fan of the pc version but was very underwhelmed by the ds version. they changed the physics of the game too much. that said, the game is very playable, i would imagine more so for someone new to n than me.
Kaes Delgrego @ Sep 24th 2008 8:59PM
That's fascinating! I had no idea they had said that. I should have scanned their blog beforehand. Thanks for the heads-up! :)
WalkingCarpet @ Sep 24th 2008 7:19PM
This is one of my favorite games of all time, I bought this thing on DS the day it came out. I don't think that the game was all that short changed. The gripes that Kaes has are valid ones, I think that it was probably more the fault of Atari than N's original developers. I'm thinking Atari wanted the game out quicker. So from the perspective of publishers, this game definitely could be categorized as shovelware, but it is still so good, that I would never actually categorize it as such.
jmf @ Sep 24th 2008 10:25PM
Are you sure there wasn't some other game on the Ds that is slightly worse than this one??!?!