Skip to Content

AOL Games

Tatsunoko vs. Capcom controls want to be friends with everybody


You'll have to travel a helluva distance to find somebody who likes the Wiimote and Nunchuk as much as we do, but there's no getting away from one fact: Nintendo's unique peripherals weren't made with intricate, combo-heavy fighting games in mind.

Fortunately, when it comes to Tatsunoko vs. Capcom: Cross Generation of Heroes, Capcom has two solutions. Solución uno: a simplified control scheme whereby a chain combo can be pulled off with a single button press, and special moves don't require input commands. Solución dos: Tatsunoko vs. Capcom will be compatible with the sleek, delicious slab of plastic that is the Classic Controller for the hardcore set. Not that we'd expect fighting enthusiasts to play this with anything other than a Hori Fighting Stick but, you know.

In other news: screens!


[Via Siliconera]

Tags: capcom, classic-controller, controls, fighting, tatsunoko, tatsunoko-vs-capcom, vs

Reader Comments (Page 1 of 1)

Joystiq Features




Featured Galleries

Club Nintendo 2009 gifts

Club Nintendo 2009 gifts

Logitech Wii instruments

Logitech Wii instruments

Lost in Shadow (Wii)

Lost in Shadow (Wii)

Dementium II

Dementium II

Calling (Wii)

Calling (Wii)

DiRT 2

DiRT 2

Let's Catch

Let's Catch

New Super Mario Bros. Wii

New Super Mario Bros. Wii

Crystal Defenders R2

Crystal Defenders R2

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Autoblog

Daily Finance

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download