Bury the Shovelware: Myst
Ports are tricky. Indeed, the DS's big brother gets a lot of flak for hosting PS2 ports with tacked-on waggle. Yet, if the original game is good and a reasonable amount of bonus content is added, we generally give the game a pass.
But things get even trickier when discussing the retro-port. I touched on this at the end of the Petz Dogz Fashion post, but it's worth restating: would you pay full retail price for an exact copy of your favorite retro game? As the Super Mario Advance series proved: yes, you will. Apparently, identical or near-identical copies of older games at standard market prices can still sell extremely well. It'll be interesting to see how successful the Chrono Trigger port will be (my prediction: very). It'd be especially nice if we could determine how many of those purchasing the game have never played it before (my second prediction: not very many). Information such as this would allow us to determine what effect -- if any -- retro-ports have on the current state of gaming.
Examining Myst for the DS has been on my queue for quite some time. The reason for the delay was simply because I was unsure if it was fair to put it under the spotlight since I never played the original. But upon deliberating the sentiments above, I realized the DS port of the 1993 graphic adventure would be the perfect opportunity to put the question to a litmus test.
00:00:02 - Midway is involved in this? Huh ... they really dig the minimal-effort port (not that I'm complaining).
00:00:14 - I select "new game" and BAM. The game has started. There's no name entry, no cut scene intro, not even a "Player Start!" You tap "new game," and your wish is immediately granted. This is way old-school. Even New Super Mario Bros. had a brief introductory cut-scene in which the princess is kidnapped. This isn't a terrible thing. Many games start with long intros that slow the momentum to a stupefying level until you're screaming at the game "JUST LET ME PLAY ALREADY."
00:00:31 - As I've never played the game before, it takes some getting used to. Just moving around is proving to be a bit tricky.
00:01:02 - I find a note that's pretty tough to read. "Enter the number of " ... uhh ... Marber Surjenes? Marble Sunjones? ... " on this island into the " ... smager? Smager? What's a smager?! Oh, there's a magnifying glass option that makes it much easier to read. I guess intro levels and tutorials point these things out, but I probably could have just as well read the instruction booklet. Pfft, men! Anyway, Myst has yet to make any huge mistakes, but also yet to provide any bait in which to reel the player in.
00:02:59 - Maneuvering is trickier than it might look. The DS's touch screen is absolutely wonderful for replicating the mouse of a computer. In many instances, it's much better since writing with a pen or pencil is more precise and quicker than using a mouse. Yet there is one advantage of the cursor: context-sensitive icons. As I said, I never played the original Myst. However, I am familiar with the LucasArts point-and-click adventure games. Most of the games had a decent way of navigating your character. When holding the mouse near the edge of the screen, the cursor would change into an arrow pointing in the direction of the movement. This seemingly small touch really helped with spatial orientation and thus gave a decent sense of immersion to the player. With the lack of a cursor on the DS, I'm left tapping frantically at the sides, hoping that I can go that way. Even if I can, I'm still slightly confused as to where my current spot relates to where I came from, a factor which is compounded by the use of a first-person perspective. It seems nit-picky, but it's really befuddling (Sorry ... I like to use that word whenever possible).
00:12:42 - Don't be deceived by the amount of time that has passed. It's not because I've lost myself in gaming bliss; it's because I don't know what the hell I'm doing. The game's not awful. I'm just trying to get more done so I can make a sound judgment.
00:15:21 - The masterminds behind Lost once mentioned Myst as an inspiration to the series. Damon Lindelof noted that "what made [Myst] so compelling was also what made it so challenging. No one told you what the rules were. You just had to walk around and explore these environments and gradually a story was told. And Lost is the same way." This is a very accurate analysis. I have no clue what I'm doing. Perhaps with a bit more time and patience, I'd be experiencing some success. This isn't necessarily a detriment. When playing the original Legend of Zelda for the first time, you could wander around for hours before you found the first dungeon. It's just a matter of preference: some like to be told where to go, others like to find their own way.
00:17:43 - I'm just wasting time. That's a wrap.
To be honest, I'm not totally digging this. It's not bad ... it's just not for me. Retro games can be classic in their own right. Plenty of younger gamers are discovering the joys of titles originally released many years -- even decades -- before they were born. Those titles stand the test of time and are likely to be enjoyed by future generations in much the same way that classical music is still heard and appreciated today. But many of our nostalgia-inducing retro heart-warmers provide something that is definitionally impossible to recreate on the first play: familiarity. For the veteran gamer, breezing through a few levels of Super Mario World is as much about enjoying the sweetest 2D platforming engine of all time as it is about being reminded of simpler days.
As I noted above, the cursor issue makes it difficult to judge all versions of Myst. Within reason, it's not fair to pass judgment on a title unless you're experiencing it the way the original developers had intended. Thus, I would probably say that Myst for the DS is best experienced by those who have played through it before and have an idea of what they're doing. It's almost strictly comfort-gaming. There's nothing wrong with that, so I'd be hard-pressed to label this and other similar products as shovelware. To each his own (unless his own is Deal or No Deal).
In gaming, the term shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit. Bury the Shovelware takes a closer look at these titles, typically those that inhabit the lower end of metascores. It attempts to: 1) find out where and how the developer went wrong 2) identify common traits present in most shovelware 3) measure how long the game can be suffered.
But things get even trickier when discussing the retro-port. I touched on this at the end of the Petz Dogz Fashion post, but it's worth restating: would you pay full retail price for an exact copy of your favorite retro game? As the Super Mario Advance series proved: yes, you will. Apparently, identical or near-identical copies of older games at standard market prices can still sell extremely well. It'll be interesting to see how successful the Chrono Trigger port will be (my prediction: very). It'd be especially nice if we could determine how many of those purchasing the game have never played it before (my second prediction: not very many). Information such as this would allow us to determine what effect -- if any -- retro-ports have on the current state of gaming.
Examining Myst for the DS has been on my queue for quite some time. The reason for the delay was simply because I was unsure if it was fair to put it under the spotlight since I never played the original. But upon deliberating the sentiments above, I realized the DS port of the 1993 graphic adventure would be the perfect opportunity to put the question to a litmus test.
00:00:02 - Midway is involved in this? Huh ... they really dig the minimal-effort port (not that I'm complaining). 00:00:14 - I select "new game" and BAM. The game has started. There's no name entry, no cut scene intro, not even a "Player Start!" You tap "new game," and your wish is immediately granted. This is way old-school. Even New Super Mario Bros. had a brief introductory cut-scene in which the princess is kidnapped. This isn't a terrible thing. Many games start with long intros that slow the momentum to a stupefying level until you're screaming at the game "JUST LET ME PLAY ALREADY."
00:00:31 - As I've never played the game before, it takes some getting used to. Just moving around is proving to be a bit tricky.
00:01:02 - I find a note that's pretty tough to read. "Enter the number of " ... uhh ... Marber Surjenes? Marble Sunjones? ... " on this island into the " ... smager? Smager? What's a smager?! Oh, there's a magnifying glass option that makes it much easier to read. I guess intro levels and tutorials point these things out, but I probably could have just as well read the instruction booklet. Pfft, men! Anyway, Myst has yet to make any huge mistakes, but also yet to provide any bait in which to reel the player in.
00:02:59 - Maneuvering is trickier than it might look. The DS's touch screen is absolutely wonderful for replicating the mouse of a computer. In many instances, it's much better since writing with a pen or pencil is more precise and quicker than using a mouse. Yet there is one advantage of the cursor: context-sensitive icons. As I said, I never played the original Myst. However, I am familiar with the LucasArts point-and-click adventure games. Most of the games had a decent way of navigating your character. When holding the mouse near the edge of the screen, the cursor would change into an arrow pointing in the direction of the movement. This seemingly small touch really helped with spatial orientation and thus gave a decent sense of immersion to the player. With the lack of a cursor on the DS, I'm left tapping frantically at the sides, hoping that I can go that way. Even if I can, I'm still slightly confused as to where my current spot relates to where I came from, a factor which is compounded by the use of a first-person perspective. It seems nit-picky, but it's really befuddling (Sorry ... I like to use that word whenever possible).
00:12:42 - Don't be deceived by the amount of time that has passed. It's not because I've lost myself in gaming bliss; it's because I don't know what the hell I'm doing. The game's not awful. I'm just trying to get more done so I can make a sound judgment. 00:15:21 - The masterminds behind Lost once mentioned Myst as an inspiration to the series. Damon Lindelof noted that "what made [Myst] so compelling was also what made it so challenging. No one told you what the rules were. You just had to walk around and explore these environments and gradually a story was told. And Lost is the same way." This is a very accurate analysis. I have no clue what I'm doing. Perhaps with a bit more time and patience, I'd be experiencing some success. This isn't necessarily a detriment. When playing the original Legend of Zelda for the first time, you could wander around for hours before you found the first dungeon. It's just a matter of preference: some like to be told where to go, others like to find their own way.
00:17:43 - I'm just wasting time. That's a wrap.
To be honest, I'm not totally digging this. It's not bad ... it's just not for me. Retro games can be classic in their own right. Plenty of younger gamers are discovering the joys of titles originally released many years -- even decades -- before they were born. Those titles stand the test of time and are likely to be enjoyed by future generations in much the same way that classical music is still heard and appreciated today. But many of our nostalgia-inducing retro heart-warmers provide something that is definitionally impossible to recreate on the first play: familiarity. For the veteran gamer, breezing through a few levels of Super Mario World is as much about enjoying the sweetest 2D platforming engine of all time as it is about being reminded of simpler days.
As I noted above, the cursor issue makes it difficult to judge all versions of Myst. Within reason, it's not fair to pass judgment on a title unless you're experiencing it the way the original developers had intended. Thus, I would probably say that Myst for the DS is best experienced by those who have played through it before and have an idea of what they're doing. It's almost strictly comfort-gaming. There's nothing wrong with that, so I'd be hard-pressed to label this and other similar products as shovelware. To each his own (unless his own is Deal or No Deal).











Reader Comments (Page 1 of 1)
Tweek @ Sep 10th 2008 1:24PM
I'm a big fan of the Myst series, but the DS port was just a mess. A fair few Myst players feel the same way, probably should have let Cyan themselves deal with it instead of a 3rd party.
Jenni @ Sep 10th 2008 2:01PM
I'm kinda disappointed, because you failed to play until you encountered one of the many glitches (some game ending) that run rampant in Myst DS.
Kaes Delgrego @ Sep 10th 2008 2:08PM
You're right, that probably would have sent the game down to the ranks of Homie Rollerz. That's why I appreciate comments like yours so much. Thanks! :)
Matt G. @ Sep 10th 2008 1:29PM
I was honestly wondering when this game was going to pop up here.
Myst is not a bad game. Myst DS, on the other hand, is. It absolutely destroys the original with horrible compression and the lack of a cursor, among other things. I was really hoping for portable Myst, but this just made me weep with sorrow.
ecco6t9 @ Sep 10th 2008 1:33PM
It could of been great but it's just such a bad port job, Honestly did they even try?
luigihann @ Sep 10th 2008 1:34PM
As a long-time Myst fan, I need to speak up and say that the DS port is insultingly bad. The cursor issue is part of it, but try some of the other "tools" like the note-taking function. You'll find that they're poorly-conceived and almost completely broken.
The best way for a newcomer to experience Myst is through RealMyst, which is playable for free on GameTap. Even if you don't get much further than you did here, you'll at least have beautiful graphics and an intuitive interface to keep you going.
http://www.gametap.com/play/gameDetails/000184150
Kimiko @ Sep 10th 2008 1:35PM
Ah, I see you got to play Myst. Your column seems to be based more on the merits of the game content though than the flaws of the DS edition.
What I was getting at when I suggested Myst was actually the way this port has bad graphics (text that's hardly readable even when magnified; some scenes throw random garbage on the screen), bad sound, a bad interface (allows to take notes, but limits them to one line of typed text; navigation requires you to tap objects that are about two pixels large), and it even crashes sometimes. That's something I've never heard of any other DS game doing.
The game being confusing is apparently what it's all about (the player needs to figure out what's going on for themselves), but at least the original version actually worked.
Kaes Delgrego @ Sep 10th 2008 2:05PM
Ah, yes, it was you who suggested Myst. Thanks so much! I should give you credit in the column. :)
Though I did mention the lack of a cursor and difficult-to-see images, there were additional flaws I left out. These were mainly some small graphical bugs and the occasional questionable layout of "clickable" areas. When labeling a game as shovelware, I usually pass over smaller things like that (as it's almost expected). But it is definitely worth mentioning to a fan of the original. I'd hate to be playing a port of one of my all-time favorites just to see it laced with bugs.
But you're right; I did tend to focus more on "Myst for the DS" as a single entity rather than "Myst" as a flawed port on the DS (if that difference makes any sense) since I hadn't played the original. When I get some free-time, I'll have to check out the GameTap version luigihann provided.
Anyway, thanks for reading & writing! :)
Kimiko @ Sep 10th 2008 2:20PM
No problem :)
I never played any of the other Myst games either. The game got some rave reviews back in its day though, so I thought I'd finally see what it was like when the DS port was released.
Safiel @ Sep 10th 2008 1:49PM
I have a rule not to buy games I've already bought. The exception would be if they've tacked on enough new content and a low enough price to not make me feel bad about it. For Myst, I was looking forward to it because I never played the original. All they had to do was a decent job on the port and they'd have money in their pocket from me. I'm sure I'll play it somewhere else at some point.
Tyler @ Sep 10th 2008 2:21PM
Why are these features liveblogged?
Kaes Delgrego @ Sep 10th 2008 2:30PM
As the swipe says, part of our study on shovelware is to "measure how long the game can be suffered." In this case, Myst for the DS can be endured for 17 minutes and 43 seconds (in my opinion).
Necrotix @ Sep 10th 2008 4:17PM
I never had Myst but I remember some buddies of mine were really into it. I preferred "The Seventh Guest". I would like to see that brought back to the DS if they are going to bring back more retro puzzle titles. Not to mention any King's Quest title...
Professor Lario @ Sep 11th 2008 11:48AM
Seventh Guest!! Yes! Awesome stuff.
I would purchase any King's Quest game on the DS.
wooper @ Sep 10th 2008 8:48PM
Bury the Shovelware is always my favorite column.
3rd-party publishers need to learn to either say "no" or just walk away from an embarassing title.
Remember Back to the Future for NES?
Kaes Delgrego @ Sep 10th 2008 8:58PM
Thanks so much, wooper! That means a whole heck of a lot to me. :)
And unfortunately, yes, I do remember Back to the Future for the NES. If you haven't seen it already, you'll surely enjoy this: http://www.youtube.com/watch?v=y306cWw98a4 (warning: much cursing!)
theclaw @ Sep 10th 2008 9:16PM
PSP version is considered much better than the DS one. But it didn't get a US release, so you have to import from UK.
Toa Takanuva @ Sep 10th 2008 11:20PM
Onething: Sam and Max Hit The Road DS. Whole game is only 80 megs, with speech. Without speech, it would fit on GBA. WHY HAS THIS NOT HAPPENED YET?!
Wow, first time I've used allcaps since I was like, 11.
RachelKat @ Sep 11th 2008 1:51PM
Myst on a 386 was an awesome game. Myst on the DS was a lot like playing on a 386 without the awesomeness. I did love how they kept the feel of the tiny embedded Quicktime movies by making everything look blockier than I remembered it.
Homerun17 @ Sep 11th 2008 7:47PM
You should do Showtime Boxing
I got it on clearance at Target for 1.48 and I hated it still..ripped it of its case for a Cover Project GBA Cover :P
MattMN @ Sep 11th 2008 10:24PM
It's too bad DS Fanboy didn't warn us about MYST sooner. Whomever blogs about European releases on here noted it was a stinker but then the US bloggers started hyping the game and, as the US release date got closer and closer, ignored comments that this game was broken.
Krystian Majewski @ Sep 13th 2008 3:27PM
Yeah, I heard that the Myst port is really bad.
Regardless: So you quit just after 17 Minutes of not achieving anything and you can't comment on anything but some minor cursor issues. Ehm... no offense but are you actually being paid for this?
Kaes Delgrego @ Sep 13th 2008 4:19PM
Ouch'd. Keep in mind that these columns aren't definitive reviews. I'm simply taking games that are bad (or perceived to be) and trying to identify fatal flaws and common undesirable traits. For example, I doubt one would need to sit through the entirety of "Baby Geniuses" to identify a few major issues as a film. After 17 minutes of playing Myst on the DS, I decided that I had seen enough to determine what the major problems were (the biggest being the lack of a cursor). From there, I went into detail about the difficulties associated with retro-ports.
Sorry if it's not your style. If you're looking for reviews, the rest of the staff provides them regularly. You can check them out here: http://nintendo.joystiq.com/category/reviews/ Thanks for reading anyway!
Krystian Majewski @ Sep 14th 2008 1:01PM
Well, sorry for sounding so critical. It's just that I heard a lot about how crappy Myst DS was and compared to that what you described sounded quite uneventful. Considering how Myst was the worldwide best selling game (before it was topped by Sims) and today still is the adventure game that sold the most copies I guess I was expecting a major train wreck right away.
I do read your column and you have my deepest respect of spending even one second with titles like "Baby Geniuses". In this one however, I think being more familiar with the original or spending more time with it (it's a slow game) would have helped to point out the crap.
Kaes Delgrego @ Sep 14th 2008 8:01PM
No need to apologize; I appreciate critical feedback. :)
I was torn between covering Myst for the DS due to my having not played the original. But as I said, I took that as a way to determine if the game would be relevant to someone who is new to the title. I still feel that it would be best enjoyed by someone who is familiar with the original.
Maybe I'll have to find the original and play through it, then append an update. Thanks again!