Guitar Hero: World Tour won't include 'No Fail' option
One of the new features in Rock Band 2 will be a "No Fail" mode, in which gamers can enjoy the song they're playing without fear of failing out because, well ... they're just not that talented a wannabe rocker. And it turns out this casual-focused feature will be absent from Guitar Hero: World Tour.
But, the real question is: does the game need it? Certainly, other rhythm-based games sold extremely well without it, including past Guitar Hero games and the original Rock Band. Does this lack of a "No Fail" option tick off any of you? Are you good enough that it doesn't even matter? Or are you going to be picking up Rock Band 2 and don't really care for this Guitar Hero: World Tour business?
But, the real question is: does the game need it? Certainly, other rhythm-based games sold extremely well without it, including past Guitar Hero games and the original Rock Band. Does this lack of a "No Fail" option tick off any of you? Are you good enough that it doesn't even matter? Or are you going to be picking up Rock Band 2 and don't really care for this Guitar Hero: World Tour business?











Reader Comments (Page 1 of 1)
CPFace @ Sep 3rd 2008 9:15AM
Hmmmm... I bought Rock Band, so I'm not likely to get Guitar and Drum and Also Microphone Hero anyway, but... No Fail option, eh? Hopefully they'll also include an option that'll make the music play correctly whether you get it wrong or not. Then you can sit in your living room, banging away at your plastic instruments and pretend that you're shredding it up with no rude interruptions whatsoever.
Or you can turn on the damned radio and play a damned air guitar.
sn1per @ Sep 3rd 2008 12:27PM
They've already got a feature where the game plays the right notes regardless, and you can play air guitar/drums/etc.
It's called Wii Music.
Don-Don @ Sep 3rd 2008 9:16AM
While it may seem unnecessary, it's just good to have. Better more than less?
Timdogg @ Sep 3rd 2008 9:20AM
Isn't playing on easy basically the same thing?!?!
TVGenius @ Sep 3rd 2008 1:09PM
No, Easy sucks on drums, once you've had more than an hour's experience. What they're trying to do is make it more fun for you to push the envelope in casual group sessions, like a party where you have experienced players and those who have never picked up a guitar or have NO rhytym. It gets boring when you have to keep restarting the same song when you're just playing for fun, not for scores.
meist3r @ Sep 3rd 2008 9:27AM
What's next? Boyband mode?
WalkingCarpet @ Sep 3rd 2008 10:02AM
I can understand how this would be helpful for like people who have never played before and are just starting (they do exist, trust me). But for me and my girlfriend, not that big of a deal.
Highlar @ Sep 3rd 2008 10:04AM
Yeah, but basically, you already ARE getting more with GH:WT than you do with RB2: music creator, Mii mode, DLC (which I've never actually seen confirmed for the Wii...has anyone else seen so?), create a rocker, etc. So...where does RB2 stack up with the goodies on its side? Just the same game as RB1 but with online now, and the missing modes from RB1 for the Wii now in RB2? I'm not trying to be down on RB2 (even though Wii owner's got the royal shaft treatement with RB1), but really what is it doing to stack up against the package that is GH:WT?
Dreganfyre @ Sep 3rd 2008 10:19AM
I can kind of understand the need for one. For any half-serious player of the game, it's rather pointless... If you can't beat the song, then get better at it! But take my nephew for instance... He's only played a few times, and he gets really frustrated if he gets booed off... I always turn on the no-fail code in Guitar Hero III when he plays.
Maybe it will still be available as a code like it was in GH3?
bukizzle715 @ Sep 3rd 2008 10:19AM
I don't care what they do, as long as they leave hyperspeed in.
CB @ Sep 3rd 2008 10:34AM
A no fail option is not necessary for me; I have never considered using it in GHIII. If I really feel the need to get through a song I'll go into practice mode.
Besides, how is this 46 year woman supposed to impress her family and friends with her expert shredding technique if I cheat and turn on "no fail"........... :-)
Lasher702 @ Sep 3rd 2008 10:44AM
I ams the greatests and fastests fakes guitar heros players in the worlds. No fails modes means nothings to Toki.
sn1per @ Sep 3rd 2008 12:30PM
Hey Toki, why dont's you stop talking online, and gets back to playing the guitar?
cheswick @ Sep 3rd 2008 11:06AM
If you can't pass a song on easy you've got some serious coordination issues
Soap @ Sep 3rd 2008 3:05PM
Believe it or not, I've seen this happen in group sessions of Rock band.
No fail would make it easier for when you've got a bunch of n00bs over, but I'd never use it, because part of the fun is rescueing your band-mates.
xero @ Sep 3rd 2008 11:23AM
all they need to do is sort it out so you can get 1 or 2 stars, whats the point in having a 5 star system when you cant even finish a song with less than 3 ? :S
BlackDogAssault @ Sep 3rd 2008 11:28AM
It's great. Never actually played any of those games, but I think that if you're picking up a really hard song, and you fail halfway, you'll only have trained the beggining, so the next time you suceed that part but fail at the end because you never saw the end part....
8-bit.artist @ Sep 3rd 2008 11:41AM
there has been a no fail mode since GH1 and its called Practice Mode.
Bryce @ Sep 3rd 2008 12:08PM
This 'no fail' option is a requirement in the Participation Award generation. At some point kiddos just have to learn they suck at something.
sxp151 @ Sep 3rd 2008 12:25PM
Especially with a multiplayer game like this, it is nice to have an option so grossly incompetent players can be with decent players and not feel like a burden. In a single-player game, failing should make you want to become better, but in a multiplayer game, it's a good way to keep people from ever trying.
Zark Flargg @ Sep 3rd 2008 1:16PM
No Fail mode would be a nice addition, I think. It would help me get my wife to play when i just wanna jam :)
Darwin @ Sep 3rd 2008 1:53PM
I for one would love the no fail option... not for me, but for my 4yr old and 2yr old children, who love to bang on the drums or scream into the microphone while my wife and/or I play. This was always problematic in Rock Band, because we could never make it through a song. Count me disappointed that this feature will not be in Guitar Hero: World Tour.
FYIan @ Sep 3rd 2008 5:06PM
My brother and I have this problem with my 2 year old nephew. When we play games together, he always wants to play, too. We usually just hand him a controller, but don't plug it in. Works great, especially when he tries to walk off with it.
Jasen @ Sep 3rd 2008 1:41PM
GH:WT for me. I already have a GHIII guitar. I'm not flushing that investment down the drain for RB2. And I like the slide-thingy on the new GH:WT guitar. Looks fun.
But I understand the need/desire for "No fail", just go into practice mode.
TurboFool @ Sep 3rd 2008 2:58PM
The guitars are interchangeable. Your Guitar Hero guitars work just fine on Rock Band 2 and vice-versa.
FYIan @ Sep 3rd 2008 5:09PM
Actually, Turbo, I don't think they've quite confirmed compatibility for Wii, yet. The Joystiq Instrument Compatibility Matrix(tm) suggests that, anyway.
MarkShark @ Sep 3rd 2008 2:39PM
I'm not going to be using the no fail option in Rock Band 2, so this won't bother me for GH:WT.
TurboFool @ Sep 3rd 2008 2:55PM
The purpose isn't simply to be able to play despite sucking, it's to be able to play with family members who aren't as capable of you. These games are much more fun as a group, but not when your partner or child isn't capable of succeeding even on easy. My 6-year-old daughter is desperate to play Rock Band with me, but last time we tried it was clear her coordination is nowhere near capable of handling the drums. With no-fail we can have fun and get through the whole song. I can play as well as I do, and she can just have fun trying. This is a major selling point for me for RB2.
FYIan @ Sep 3rd 2008 5:08PM
If she's coordinated enough, I suggest beginner mode, or just letting her wail on the drums while she's not actually in the game.
soupisgood @ Sep 3rd 2008 3:39PM
ok well i am getting rockband 2 first.the song list its just realy realy good.and i have the first 1.but harmonxis or how ever u spell it said they were going to bring the whole rockband expirence to wii in a interview.
techfreak713 @ Sep 3rd 2008 8:05PM
No fail was on guitar hero III in the form of a cheat, so im sure it will be back in for quickplay on GHWT.
Roto13 @ Sep 3rd 2008 5:53PM
Fortunately, I'm not twisted enough to get upset about the fact that I can lose in a game.
Feba @ Sep 3rd 2008 7:47PM
I can't say it would make me less likely to buy it; I'd never buy a GH game anyway (primarily because they've been consistent about being dicks), but yes, a FailOnEndOfSong mode can be nice. Obviously in DDR it's great if you want to just get a work out; that's not quite as true in an instrument game though. However, it does allow you to learn later parts of the song without having to repeat one hard part over and over again.
Robert @ Sep 3rd 2008 7:54PM
Not even in the cheats?
TME @ Sep 4th 2008 6:24AM
It makes more sense for Rock Band since you might be playing with other people who aren't so good at the game, and want a fun group thing to do.
Kill454 @ Sep 21st 2008 4:55PM
Ok, so what if GH: WT doesn't have a no fail mode. Btw you have no proof, GH3 had a cheat for no fail, who knows if GH: WT will have it or not. Secondly, people really shouldn't deserve a no fail mode, I mean you have practice mode, where you don't fail and you have a lot of extra features to make you better at the game. I never used the no fail cheat in GH3, and for the newbies out there, you have practice mode.