Tenchu IV's new Wii-style combat mode
When your sneaky ninja assassin is discovered in Tenchu IV, the target shakes your hand, laughing heartily while exclaiming "Ohhhhh, you! You almost got me that time! I gotta watch this guy!" Of course we're kidding -- he tries to murder you. In situations when you've been noticed, rather than just giving up or retrying, you now have the option to actually fight in a new first-person mode.
In alternating attack and defense phases, you use Wiimote gestures to simulate a one-on-one swordfight, battling until one of you is dead or your sword breaks. It's like Rose & Camellia, except with to-the-death ninja fights instead of Victorian-era face-reddening! Being a ninja and therefore a total jerk, you can also throw knives while fighting.
In alternating attack and defense phases, you use Wiimote gestures to simulate a one-on-one swordfight, battling until one of you is dead or your sword breaks. It's like Rose & Camellia, except with to-the-death ninja fights instead of Victorian-era face-reddening! Being a ninja and therefore a total jerk, you can also throw knives while fighting.











Reader Comments (Page 1 of 1)
deaddays @ Sep 2nd 2008 11:00AM
Uh, oh! Looks a lot like RedSteel to me!
SoshiKitai @ Sep 2nd 2008 11:04AM
That's what I thought.
...uh oh.
TWOO DEE @ Sep 2nd 2008 11:32AM
after the initial disappointment, i actually came to really enjoy red steel's sword play. naturally, i'd prefer what's expected with the sequel (proposed m+ implementation?) but it was still fun...
so yeah, still looking forward to this...even moreso
SoshiKitai @ Sep 2nd 2008 11:56AM
I did eventually enjoy Red Steel's swordplay, but if this is just as slow as Red Steel... with no improvements whatsoever... on a Tenchu game... a ninja game...
I'd die.
Don't quote me.
Al3xand3r @ Sep 2nd 2008 11:57AM
Does the writer even know anything about the Tenchu series? You could always fight in these games, just not in first person. You were certainly never forced to retry or give up, unless there was some special condition for the specific mission, even Metal Gear Solid has a few of those and it's not for the majority of either series.
We also don't know if this will be for all the melees you enter or just under special condition do we? Why sprout out assumptions as fact, even if there's a 50% chance you'd be right to do so?
Finally, how is this anything like a slapping flash game that doesn't even allow any sort of blocking and doesn't require you to hit differently depending on the enemy's blocking?
CJLopez @ Sep 2nd 2008 12:40PM
Well, if it better than Samurai Warrior game, i'm getting it, but still, changin from a third to a first person perspective to battle, man, i'm not liking it
SoshiKitai @ Sep 2nd 2008 12:59PM
Maybe... just maybe, it's going to be awful controls for 1st person fights, and it'll be a good thing --
because it'll encourage people not to get spotted. :P
Buntaro @ Sep 2nd 2008 1:25PM
Seems OK to me.
I'd like to play this myself before judging. Hybrid Heaven for example sounded horrible on paper, but was a very welcome alternative
It might appear that I'm posting this out of spite, but I'm actually grateful for alternative fighting systems instead of the typical "press buttons in a series and hold a dedicated button for an universal attack defelecting move".
Mr Khan @ Sep 2nd 2008 2:51PM
Hopefully they learned lessons of Red Steel, then. Or this game could fail just as hard
FYIan @ Sep 2nd 2008 6:46PM
It looks to me like this is just for boss fights. Check out the screen shots at the source. There is only ever one enemy at a time, and most don't look like your typical bad guy. Plus, it would really suck to get sucked into combat every time you were spotted.