DS Fanboy Review: N+
Metanet's N is a game in which the player is tasked with running very quickly through obstacles and jumping with high levels of precision in order to reach the exit door. It takes place in small, self-contained levels, uses simple, clean graphics, and has no real story to remember. Though it first appeared as a freeware PC game and was then remade and enhanced as an Xbox Live Arcade game, there is no denying that N is an ideal handheld game. You really couldn't come up with a better design for an on-the-go game.
N+ from Atari is basically N, on the DS, with new levels. So, naturally, it works out pretty well.
Gallery: N+
People familiar with the XBLA or PC/Mac versions (and, really, there's no reason not to be familiar with the free PC/Mac version, unless you're reading this from your Wii or a phone or something) won't find any major surprises here. N+ is divided into 300 levels, in which you, as a ninja, must get out of a platform-filled room, by first tripping the switch to open the door, and then reaching the door itself. You must navigate through the odd-shaped levels, dodging floating mines and automated drone enemies on your way to this goal. Said enemies range from dumb drones who follow a set pattern, to enemies who rush along the floor toward you, to the worst of all: stationary missile turrets that fire homing projectiles. The levels are lined with gold pieces that add seconds to your timer (and challenge to your path, should you want to pick it all up).
But there's enough new here that even (especially, in fact) diehard N players will want to play this: for one thing, every level in the game is brand new and designed by either Metanet or a level-design contest winner. This includes the 50 versus levels and 100 coop levels.
Oh, right, there's versus and coop play.
You can play N+ using the simple, stark graphics from the original version, or with a new graphical style with more detailed drones and background images. Both styles are best described as "clean," and both shrink down to the DS screen nicely. While other versions of N display their levels on a single, non-scrolling screen, Atari and developer Silverbirch compromise by showing a zoomed-out view of the entire map on one screen and a scrolling display on the other screen (you can set the main gameplay to the top or bottom screen).
Like the original N, N+ features a level editor and an uploader that lets you share your creations, as well as download, rate, and set records in others'. Even before the game's official release, Metanet had uploaded a nice selection of new levels.
N+ shares a lot with another recent high-scoring DS game, Bangai-O Spirits. While the difficulty is somewhat friendlier, it does curve upward into brutal territory. Both games use small, enclosed levels selectable from a menu; both games have rich editors with easy access to an online community. But compared to the flashy, experience in Treasure's game, N+ is much more streamlined, and a lot easier to understand. You run and jump. It lacks some of the all-encompassing versatility of the other title, opting for focus instead.
N+ seems to be fulfilling its destiny as a handheld game. What was an excellent computer game is now a brilliant DS game whose unique structure allows players to have an awesome time for as long as they have time or patience for. You can literally turn on the DS, play for ten seconds, and have a great time. If you die (which you will), you can restart in half a second. It's an excellent game to travel with!
Final score: 9.5/10





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Reader Comments (Page 1 of 1)
WalkingCarpet @ Aug 27th 2008 12:39PM
I'm glad this game is finally out. I loved the PC version and can't wait to pick it up. With school starting in a couple days, this will fill in the time between classes nicely.
Necrotix @ Aug 27th 2008 2:06PM
Picking this up TODAY! Now if only I could get some news on Dragon's Lair DS I would be a happy camper :D
Riel @ Aug 27th 2008 6:43PM
Picked it up earlier. It is, in a word, awesome. It stays true to the original, and that's good enough for me.
m-p{3} @ Aug 28th 2008 10:24AM
I tried it, and it feels like the original. Thank god there is a map to see the overall level :)
samusds @ Aug 28th 2008 5:23PM
Wait... so you like N+ *better* than Bangai-O Spirits??!!
fty77 @ Aug 28th 2008 9:00PM
"Wait... so you like N+ *better* than Bangai-O Spirits??!! "
well, i do.
a lot.
Bill McCai @ Aug 29th 2008 9:31PM
Same.
I tried Bangai-O and found it far too difficult for me. I understand this is largely because I don't play many of those sorts of games, but the tutorials were very poor at actually teaching me what to do and how to play.
n+ is the complete opposite. Virtually anyone can pick it up, regardless of their gaming background. Yet it's still challenging. And fun.
It's also perfect for portable gaming because it's so bitesized. And if you die, you just go again. No wasted time, and no life penalty. The challenge is in the level itself.
Kogita @ Aug 30th 2008 5:22AM
I got this game, I've beaten all 45 sets of 5 levels in less than a day.
Compared to the original n, I found quite a few small things lacking, nothing major, but added together, they drasticly hurt my enjoyment.
Options menu doesn't save your ninja color after you turn off.
Music was pretty repetitive after the first few levels, but at least I could turn it off.
Several sounds have been down sampled horribly, eg. the mine's explostion. n made them sound truely deadly, while n+ DS made them sound like 5 cent firecrackers.
I read there was going to be new elements to play with, and the only one I see is a time delayed mine, which along with being the easyest thing to not die from, Is never used in the main game!
The red laser enemy, along with being only used 2-3 times in the main game, had a tendancy to have the huge beam be invisible.
n is a slick, smooth, HARD work of art that can take ages to beat, n+ feels like a watered down version. problem is, they could have at least sprung for better than tap water.
J_Digital @ Sep 1st 2008 10:03AM
Once you hit somewhere around level 7, it starts becoming pure hell to figure out...awesome. :)
Conor @ Sep 2nd 2008 5:24PM
I loved this game until I couldn't beat the levels anymore =(
Aaron @ Sep 5th 2008 1:27PM
I love this game! The reviewer is right, works perfectly as a handheld game.
Pre-Pumpkin @ Sep 10th 2008 2:53PM
This game is awesome. It's a wonderful handheld game.
I do get tired of it at times, because I'm used to above average graphics, but this game's so fun.
And I get really angry with it, too. There's some hard points. I about nearly through my DS out the window.
But then I apologized to it. :D