House of the Amazing Swag
So far, we're loving Sega's marketing of House of the Dead: Overkill. We thought nothing could top the cracking grindhouse-style trailer released when the game was announced, but some of the swag associated with the game comes close.
Destructoid's Jim Sterling (and we assume our other esteemed, Leipzig-attending colleagues in the press) just received the above video cassette box. Inside, Sterling discovered a postcard resembling a VHS tape, and a T-shirt that expands in water. Best of all, he notes how the box has been designed to look damaged and scuffed, so that it looks like the kind of under-the-counter filth that you may have found abandoned on a disused section of railway as a youngster; very subtle, Sega! Blast your way through the break for a couple more shots.
Gallery: House of the Dead: Overkill












Reader Comments (Page 1 of 1)
zchry @ Aug 22nd 2008 9:50PM
I'm a sucker for subtle details like that. I freaking love them. I want this.
Highlar @ Aug 23rd 2008 1:16PM
Yeah, I have to agree, zcrhy. Sega is going all out and wins the round for this game on pure style alone. They are hitting it hard, and coming really close to sending it out of the park. I can't wait to hear more on this. Also, from hands-on previews of the game from GC, it sounds like they are getting the graphics right on with that grainy, old, theater film look. Can't wait for more!
Anonymousaurus @ Aug 23rd 2008 4:06PM
i am proud to say that the trailer for this game released on my birthday.
Garst @ Aug 24th 2008 12:51PM
Seeing that picture of a VHS tape makes me think that someone should make a game that includes one that has vital game information on it, kind of like some sort of top secret spy thing. Without the whole "this tape will self-destruct in 5-seconds" thing. I think it would be great if you had to dust off that VCR to find out what you had to do in the game, and maybe even having to find one of those 8-mm tape adapter things to watch it. Sure, the video would probably find its way onto youtube long before the game is even released, but I would think the external video would pull you even further into the game play.
Backslash @ Aug 24th 2008 1:41PM
Startropics was pretty good about that; it included a letter that had to be dipped in water at some point in the game, revealing a code that had to be inputted to progress. Nifty stuff, if you ask me.