Bury the Shovelware: Petz Dogz Fashion
This title seemed to be doomed from the beginning: it's made by Ubisoft, it's a pet simulator, and it uses Z's where there should be S's. But you may be surprised to learn that this actually isn't quite a terrible game. Yet it's still shovelware. So how does one achieve this seemingly contradictory state? Last week, we discussed imitation. While Best of Tests DS was clearly trying to bite off some of the Brain Age momentum, its limited content and awful design made it a lackluster game. Thus, it was easily identified as shovelware. But what does one do when a seemingly good game is, at its core, nothing more than a simple clone of an existing title (albeit a well done clone)? Here's my take on things.
00:00:03 - At the title screen, there is a loud dog-calling whistle. After giving me a dirty look from the couch, it's apparent that my real-life dog does not approve of this game. And as they say: dogs are a good judge of character. The intro features 3D dogs prancing back and forth. They are very Nintendogs in design ... surprise!
00:00:45 - The main character is reciting her life story to me. "I live here in Doggerville." Geez, they really went all-out on that one.
00:01:13 - This is creepy. The main character, an 11 year-old girl, has informed the audience that she is home alone. Suddenly, the doorbell rings. Without warning, in comes the older and questionable "Mr. Bear." The main character informs me "This is Bernie Wood, my Dad's distant cousin. I call him 'Mr. Bear.'" Uhh, yeah, that's adorable. Now go wait outside until my parents get home.
00:02:01 - After some more painful dialog, the girl's parents come home (thank goodness), and Mr. Bear informs us that he's here to sell puppies that he has sitting in his car. What, does he offer candy to kids who hop inside his van as well? I'm instructed to pick a dog. WOW. As I'm prompted to pick a breed of dog, a picture of the puppy spins around. And let's just say that they got most of the details correct ... including the, err ... "waste disposal point" of the animal.
00:03:46 - So this is a lot like Nintendogs. As in, nearly identical.
00:05:01 - The game isn't bad. I guess it's what you would call "solid," but it's not quite worth playing through. Have you played Nintendogs? Yes? Then you've played this game. No? Then you won't like this one either.
How exactly does one rate something that is trying very hard to be something else? Do you rate it based on how well it stays true to the original? How different it tries to be? Do you simply label it CRAP and move on? This is an interesting development. I've swooned over Contra 4 since its release. Yet one could make the fairly reasonable argument that Contra 4 is simply trying to be Contra III: The Alien Wars. Indeed, the gameplay is nearly identical. There are improvements and small evolutions that weren't present in the original title, but the same could be said for Petz Dogz Fashion's additional mini-games and dress up modes. Is it simply an issue of name and licensing? Had this exact same game simply had the logo replaced with the words "Nintendogs 4", would I be okay with it?
There's an old saying that goes "the whole is greater than the sum of its parts." For our purposes, the phrase should be modified to "the whole is not necessarily equal to the sum of its parts." For example: Super Metroid is an amazing game. I feel that it's a 10/10. Yet if Nintendo were to release the exact same game on a disc today and sell it in retail stores for 50 dollars, it would not be acceptable. But in theory, that seems like a fair price to play for an allegedly perfect game. So where does the disconnect happen? For an existing example, see the Virtual Console. Though it's hard to gather aggregate scores from older games, it's no surprise that many titles receive lower scores today than they did in their original debut. This is my point: There is always more to consider about a game that the contents sitting in front of you. One must fully realize the gaming medium as a whole before they make judgements on any individual game. Then the goal is to determine not only what the currently examined game does well, but how it compares to those who came before it.
For all intents and purposes, Petz Dogz Fashion is a Nintendogs clone. Sure, it's a well-made clone. It's a clone that fans of Nintendo's pet simulator will likely enjoy. But it is still and will always be a clone. This is taken into consideration when we label Petz Dogz Fashion as shovelware.
In gaming, the term shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit. Bury the Shovelware takes a closer look at these titles, typically those that inhabit the lower end of metascores. It attempts to: 1) find out where and how the developer went wrong 2) identify common traits present in most shovelware 3) measure how long the game can be suffered.
00:00:03 - At the title screen, there is a loud dog-calling whistle. After giving me a dirty look from the couch, it's apparent that my real-life dog does not approve of this game. And as they say: dogs are a good judge of character. The intro features 3D dogs prancing back and forth. They are very Nintendogs in design ... surprise! 00:00:45 - The main character is reciting her life story to me. "I live here in Doggerville." Geez, they really went all-out on that one.
00:01:13 - This is creepy. The main character, an 11 year-old girl, has informed the audience that she is home alone. Suddenly, the doorbell rings. Without warning, in comes the older and questionable "Mr. Bear." The main character informs me "This is Bernie Wood, my Dad's distant cousin. I call him 'Mr. Bear.'" Uhh, yeah, that's adorable. Now go wait outside until my parents get home.
00:02:01 - After some more painful dialog, the girl's parents come home (thank goodness), and Mr. Bear informs us that he's here to sell puppies that he has sitting in his car. What, does he offer candy to kids who hop inside his van as well? I'm instructed to pick a dog. WOW. As I'm prompted to pick a breed of dog, a picture of the puppy spins around. And let's just say that they got most of the details correct ... including the, err ... "waste disposal point" of the animal.
00:03:46 - So this is a lot like Nintendogs. As in, nearly identical.
00:05:01 - The game isn't bad. I guess it's what you would call "solid," but it's not quite worth playing through. Have you played Nintendogs? Yes? Then you've played this game. No? Then you won't like this one either.
How exactly does one rate something that is trying very hard to be something else? Do you rate it based on how well it stays true to the original? How different it tries to be? Do you simply label it CRAP and move on? This is an interesting development. I've swooned over Contra 4 since its release. Yet one could make the fairly reasonable argument that Contra 4 is simply trying to be Contra III: The Alien Wars. Indeed, the gameplay is nearly identical. There are improvements and small evolutions that weren't present in the original title, but the same could be said for Petz Dogz Fashion's additional mini-games and dress up modes. Is it simply an issue of name and licensing? Had this exact same game simply had the logo replaced with the words "Nintendogs 4", would I be okay with it? There's an old saying that goes "the whole is greater than the sum of its parts." For our purposes, the phrase should be modified to "the whole is not necessarily equal to the sum of its parts." For example: Super Metroid is an amazing game. I feel that it's a 10/10. Yet if Nintendo were to release the exact same game on a disc today and sell it in retail stores for 50 dollars, it would not be acceptable. But in theory, that seems like a fair price to play for an allegedly perfect game. So where does the disconnect happen? For an existing example, see the Virtual Console. Though it's hard to gather aggregate scores from older games, it's no surprise that many titles receive lower scores today than they did in their original debut. This is my point: There is always more to consider about a game that the contents sitting in front of you. One must fully realize the gaming medium as a whole before they make judgements on any individual game. Then the goal is to determine not only what the currently examined game does well, but how it compares to those who came before it.
For all intents and purposes, Petz Dogz Fashion is a Nintendogs clone. Sure, it's a well-made clone. It's a clone that fans of Nintendo's pet simulator will likely enjoy. But it is still and will always be a clone. This is taken into consideration when we label Petz Dogz Fashion as shovelware.










Reader Comments (Page 1 of 1)
Sam @ Aug 20th 2008 2:25PM
suprised its not Petz Dogz Fashonz
aj @ Aug 20th 2008 3:12PM
Petz Crizzle Dizzle, Fo Shizzle?
Crass @ Aug 20th 2008 4:02PM
I think it's fair to say all the 'Petz' brand games are shovelware, however this was a well written and thoughtful article for such a lame game, good work.
Hamster @ Aug 20th 2008 6:30PM
Apparently, when they die, for crimes committed against gaming and humanity, Ubisoft developers are forced to play Petz Dogz Fashion for the rest of eternity in Hades.
offday @ Aug 21st 2008 10:18AM
Ubisoft has made some amazing games such as Beyond Good & Evil, so why do they keep embarrassing themselves by making this Petz crap?
aj @ Aug 21st 2008 12:14PM
You're asking the wrong question. The real question is: "Why do these games keep turning a profit?".
There's no such thing as being embarrassed about profit. And quite frankly, if kicking old women in the face could make money, there would be 2,000 people lined up to kick old women. That's capitalism. And it's beautiful.
Jonah Norason @ Aug 21st 2008 7:40PM
Since they were based after a property made by PF Magic/Mindscape in the 1990s, it's no wonder they squandered the property. The original Catz (1995) is actually pretty good, for instance. You could paint them, spray water on them, they were a lot of fun to play for people of all genders and ages.
Char6296 @ Aug 25th 2008 10:18AM
Oh yes, I remember the original Dogz 1 and 2 on the PC, which I loved. THAT was a good pet game. And painting them was kind of funny, actually. I loved the dogs sliding on the floor. So funny, the low squeaking...
I also have the new Dogz on PC, and it doesn't have butt sliding like the original. :( And the little American kid really grates. "Paw!" in his annoying voice, he'll say.