Henry Hatsworth's adventure slightly less puzzling
MTV Multiplayer's Patrick Klepek got some hands-on time with EA Tiburon's surprisingly non-EA-like puzzle-platformer Henry Hatsworth in the Puzzling Adventure. His impressions can be summed up in the elongated sentence "I want more nooooooow."Klepek offers the clearest explanation yet of the two-tiered gameplay. Defeated enemies are sent down to the bottom screen as squares in a "Planet Puzzle League-esque" puzzle game. In addition to the benefits provided by successful combos in the puzzle area, it is important to clear these squares quickly, or else they will go back up into the platform world as enemies again.
As for those combo benefits, Klepek gave an example: a lightning attack earned by pulling off combos, which allows Henry to damage an enemy severely. We think somebody pulled off a combo of John Madden-shaped blocks that afflicted us with the status of "being interested in an EA game."










Reader Comments (Page 1 of 1)
Matthew @ Aug 19th 2008 3:29PM
Sounds like giantbomb's hands-on.
ajwalker @ Aug 19th 2008 5:22PM
The more I find out about this game, the more I am looking forward to the release date.
Looks really good.
chibi_wings @ Aug 19th 2008 9:55PM
actually sounds good! I would love a platform with puzzle elements ^^