Born for Wii: Rogue Squadron
Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they were really in the cockpit, fighting the Empire in glorious (by 1993 standards) 3D. However, it was the 1994 follow-up, TIE Fighter, that refined the flight-sim, Rebel-hunting gameplay to a buttery smooth degree of excellence. Well over a decade later, TIE Fighter still finds itself on many "Best of" lists. On the console side of things, however, it's an entirely different series that drew inspiration from the mighty X-Wing.Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii.










Reader Comments (Page 1 of 1)
Erik Stroud @ Aug 19th 2008 1:20PM
I'm surprised they haven't brought that to a next gen system yet. It would be good on the wii. Though, I don't think it would sell that well on the wii, mainly because the wii doesn't have the Core support like PS3 and 360. By that, I mean, there aren't many core gamers on the wii as there are on other consoles. In order to sell games such as this well, they have to get rid of the family image and start a true Nintendo Revolution.
shadow1w2 @ Aug 19th 2008 1:31PM
Also surprised they haven't done this yet.
Seemed like a tradition forming with the N64 and Gamecube versions having been made right out and all.
Would think the Wii would get a paper airplane control style one.
Also Star Wars appeals to the casual gamers too. So it's probly due to copyright issues and the like.
Garu @ Aug 19th 2008 2:44PM
If they made a updated version for the Wii I wonder if they would do something like use the Wii Wheel so you can steer the X-Wing and other ships. Kind of like the old Star Wars arcade machine.
This article has inspired me! I'm going to plug this game into my Wii tonight and give it a spin!
TWOO DEE @ Aug 19th 2008 3:32PM
damnit, and i bought rebel strike out of confusion, thinking it was rogue leader...that on-foot mission in the beginning did throw me a little =X