Mushroom Men uncapped, examined
IGN was lucky enough (or IGN enough) to get the opportunity to do a hands-on preview of Mushroom Men: The Spore Wars. During their playthrough, they got a bit more information about the "scav" system that allows your tiny, fungal hero to create weapons out of junk.
Items come in one of three categories: stems, caps, and parts, and weapons are composed of one piece of trash out of each category. Once you've successfully built a weapon, it will show a rating (in stars) that gauges its strength. You can break these weapons down and recombine them. Another detail that hasn't been discussed much: the metronome system. Environmental elements move and chime in time to the music -- in IGN's demo, floorboards bounced and pipes shook as the music played.
While you're in a Mushroom Mood, enjoy some new gameplay videos as well!










Reader Comments (Page 1 of 1)
Dustin @ Aug 7th 2008 3:25PM
Why wasn't there music in this video?
I really hope they don't make us shake the remote to attack like Zelda, Mario, and Okami. It was fun at first, but really old now.
I had an accident while skateboarding and fractured my wrist. I was in the middle of getting through Okami, so when I went to pick it up the next time, I couldn't play because it hurt too much to shake the wiimote. In that case shaking the remote to attack even made a game unplayable for a short while.
RDX @ Aug 7th 2008 3:33PM
The simple fact that Gamecock is involved in this makes me never want to play it. I know that's not a fair stance but it's the truth.
Mr Khan @ Aug 7th 2008 3:44PM
Looking really good. Animations, lighting, and all
Gamecock kinda bugs me too, but i'm still willing to give this game a shot