Born for Wii: Viewtiful Joe
Don't you just hate it when a menacing antagonist reaches through the screen at your local cinema, absconds with your girlfriend, and forces you to obtain all kinds of awesome powers in your quest to rescue her? Okay, so maybe it doesn't happen that often in the real world. But if you've played one of the best games of last generation, odds are it's a familiar story.Viewtiful Joe was released for the GameCube in 2003 as one of Capcom's exclusive titles for Nintendo, though the exclusivity deal didn't last long; just like Resident Evil 4 and Killer7, Viewtiful Joe was released on the PS2 as well. Side-scrolling beat 'em ups are few and far between in the 3D era, but Viewtiful Joe brought back the genre in a big way, with stylish action and movie-inspired powers that shame the competition. And while the gameplay is the real meat of what makes Viewtiful Joe great, the game's sharp wit, pop-culture inspiration and wonderful setting really elevate the experience. Viewtiful Joe 2 continued the tradition, but it's been over three years since the sequel's release, and the series' two spinoffs, Red Hot Rumble and Double Trouble, don't satisfy this gamer's desire for a fully-fledged Viewtiful sequel. Trilogy, anyone?
Gallery: Born for Wii: Viewtiful Joe
The adventure begins when an average Joe enters the magical world of Movieland and gains powers befitting the celluloid setting. With the aid of the V-Watch, Joe gains the ability to slow down and speed up time, as well as zoom in on the screen, amplifying the power of his attacks. The combat is intense, and by using the powers in tandem, Joe can pull off all kinds of crazy moves.
For instance, while using Slow, it becomes easy to dodge enemy attacks by ducking low or jumping high. Mach Speed allows for a flurry of movement and a blur of hands and fists; Joe can even set himself on fire, a state that he'll happily pass on to anyone unfortunate enough to get too close. Using the moves simultaneously allows for even more variety and ass-kicking, but the introduction of puzzles makes for an even more interesting use of Joe's abilities -- slowing down time can increase the power of an explosion that rockets Joe to a new area, or cause a gate to fall in slow motion. In the latter case, it takes a combination of both Slow and Mach Speed to squeeze through.

Of course, Joe's powers don't last forever. A VFX meter is drained whenever Slow, Mach Speed, or Zoom are activated, but it quickly refills when none of said powers are in use. Additionally, the meter can be increased with items scattered throughout each level, allowing for longer and longer exhibitions of superhuman prowess. Joe's powers can also be leveled up between stages with points accrued from beating up baddies, and his lifebar can be extended the same way.
It's a good thing, too, because Viewtiful Joe is hard. Kids Mode is no pushover, and the tougher Adult Mode is merely the gateway to the even more insane difficulty levels, V-Rated and Ultra V-Rated. Still, the difficulty is absolutely a good thing. Viewtiful Joe is still fairly accessible at the lowest difficulty setting, but it offers the challenge hardcore gamers crave -- and judging by Nintendo's E3 presence this year, something like Viewtiful Joe 3 is just what the Wii needs.
As a side-scrolling fighter, Viewtiful Joe isn't exactly a prime contender for a waggle-happy Wiimake. But just as Viewtiful Joe 2 polished and buffed up the formula of the original game, Viewtiful Joe 3 needs to be a shot of adrenaline straight to the action genre vein, not a radical change to the system. The only VFX power added in Joe 2 was Silvia's Replay ability. Joe 3 needs more, and with a series directly inspired by the movies, as well as two spin-offs with unique powers, there's a wealth of untapped potential.Splice could alter the course of a level or erase any baddies onscreen who would cut out of the game's "film." Split could have the opposite effect, cleaving part of the level, an object, or an enemy in two. Sound Effect, a power in Red Hot Rumble, provides a powerful ranged attack. It's easy to picture Joe rocking out to destroy baddies across the screen. Rewind would be a perfect addition, adding a Prince of Persia: Sands of Time angle to the combat.
The addition of new VFX powers would also make room for new attacks, combos, and customization. Gamers could choose which abilities to equip and power up, and given the impressive pedigree the series already has for unlockable content, Viewtiful Joe 3 would absolutely deliver a more diverse experience than its predecessors. The cast of characters is already expansive, featuring Joe's girlfriend Silvia, mentor Captain Blue, Blade Master Alastor, and Dante backing up the Viewtiful hero. Each character also plays slightly differently thanks to a few unique moves, such as Silvia's Replay or Dante's wickedly powerful sword finisher.
If Viewtiful Joe 3 amped up the number of powers at Joe's disposal, the game may require a slightly modified control scheme. Thankfully, the GameCube and Classic controllers would each lend themselves perfectly well to the genre. Some people may even prefer the latter, thanks to the larger D-pad. The original game's Slow and Mach Speed powers were handled by the triggers, while the Zoom In was done with a quick flick of the C-stick. A jumped, while X and Y kicked and punched, respectively. If Viewtiful Joe 3 incorporated more powers than the controller could comfortably support at once, a quick-swap menu would be a perfect addition, perhaps allowing moves to be mapped to the triggers, B button, and/or different directions of the secondary joystick. The Z button could also handle a VFX power, since its original function of skipping movies could easily be done from the pause menu.
Viewtiful Joe is irrefutably one of the most stylish games ever created, largely thanks to the cel-shaded graphics and film motif. There's no telling how much Capcom could improve upon the original with a more powerful console and larger storage medium.

Unfortunately, Clover Studio, the development house who made Viewtiful Joe, Okami, and God Hand, are no more, though they have recently formed Platinum Games. Were a Viewtiful Joe 3 to go forward, it's likely that it would be created without input from the former Clover employees, since Capcom still owns the IP. Still, there's always the possibility that Capcom would publish a Platinum Games-developed Viewtiful Joe 3.
Okay, so it's a longshot. But with a game that's just dying to be made, it's worth hoping for a miracle. Capcom has certainly been showing the Wii quite a bit of love recently, after all.










Reader Comments (Page 1 of 1)
Marik @ Aug 5th 2008 12:40PM
Oddly enough, this is exactly what I was thinking for the Wii warm Up a few days ago where we were given a development studio and pile of cash. Viewtiful Joe was my favorite 'last gen' game and I would simply die if capcom announced a platinum developed sequel.
samfish @ Aug 5th 2008 12:52PM
As much as it pains me to say it, as Viewtiful Joe is one of my favorite games ever, there's just no way to do VJ on the Wii, using the Wiimote, without radically altering it. I don't want a radically different VJ. The first two were perfect. I just want more of the same with minor changes.
An episodic Viewtiful Joe 3 is my DREAM title for Wii Ware above all others, as it would be the only way they could get away with saying 'use the GC/CC controller'. But if they were to do an all out retail release for a 3rd game, I'd rather see it go to PS360 just for the controller, despite it breaking my heart to say that, too.
God Hand would be a far superior fit on the Wii, and all you can ask for now is an Okami II at this point.
zchry @ Aug 5th 2008 4:55PM
Heh. I saw this post and thought "hey, I bet samfish is happy."
Roto13 @ Aug 5th 2008 12:56PM
I love Viewtiful Joe to pieces and I hate gamers for not buying enough of the first two games to A) keep Clover alive, and B) finish of the trilogy I was promised at the end of Viewtiful Joe 1. Gamers get the games they want and deserve, and apparently they want and deserve generic FPS' more than anything that could possibly be fresh and interesting.
samfish @ Aug 5th 2008 1:03PM
Viewtiful Joe was colorful. Like a rainbow. Therefore, to most 'hardcore' gamers, it was gay. Ditto Okami.
And God Hand was too haaaard for the hardcore, too.
Nicholas Tam @ Aug 5th 2008 3:45PM
Viewtiful Joe was without question the best third-party title for the GameCube (and the sequel was also grand, if neither as elegant nor as challenging), but it was designed to be such a tight fit around the GameCube controller that adapting it for Wiimote + Nunchuk is an inherent challenge. This is one game where motion-detection will be no substitute for buttons, because you need 100% precision of control to get anywhere in the higher difficulty levels. And if Brawl has taught me anything, it's that for that kind of precision in a beat-em-up, we're still accustomed to putting both hands together around a single solid object.
Dignan17 @ Aug 5th 2008 11:03PM
I definitely disagree that VJ was the best third party. Eternal Darkness and Beyond Good and Evil were far better, IMO.
Then again, I sort of have a grudge against the game. I paid for it and never beat the very first level. I don't know what it was, but VJ was just plain freaking hard. I got to that damn helicopter about 15 times, and never figured out how to beat it. I resent paying for a game that is so difficult.
Wesley Fenlon @ Aug 5th 2008 11:16PM
I agree, it's definitely a game that needs a tried-and-true control setup.
In response to Dignan, the game's not nearly that hard; a little patience and a few tries can take you a long way. Simply use Slow and punch its bullets back at it or pound the bejeesus out of it and it'll go down pretty quick. You should give it another try. You've only experienced a small portion of the awesomeness this game has to offer.
I don't know if I'd consider it the best 3rd party game on the system, but it was certainly fantastic.
Godwin @ Aug 5th 2008 3:54PM
Shell yeah, why hasn't this already happened?
Kenneth Caldwell @ Aug 5th 2008 10:39PM
Nice article.
Wesley Fenlon @ Aug 5th 2008 11:17PM
Why thank you. ;)
Sisyphus @ Aug 6th 2008 11:35AM
Hmmm... maybe I'll have to pick up VJ 1 & 2 to try on my Wii. They're dirt cheap used these days, although I'll need a GC controller as well.
samfish @ Aug 6th 2008 12:07PM
They're easily worth the money. You can get all 3 for like $30 bucks...and that's if you're paying TOO much!
Sisyphus @ Aug 6th 2008 4:03PM
All 3? What's the 3rd one that you suggest?