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Taking a closer look at Helix


While some of you remain skeptical about Helix, we're definitely interested in Ghostfire Games' upcoming WiiWare title. Essentially, everything you need to know about the game is revealed by Ed Roman in this producer walkthrough (embedded up top).

Ghostfire is really stressing the whole "exercise made fun" angle, and with the success of titles like DDR and Wii Fit, who can blame them? What we like most about Helix, though, is that the developers clearly put a lot of thought into every aspect of this dancing game. Take, for example, the calibration option, which helps the software map out your own specific movement quirks more easily. (MotionPlus, schmotionplus.) Also, according to Roman, you can still play the game if you only have one Wiimote, so if you lack two controllers that's not a game-killing issue.

If you're curious about how the developers fit twenty-six songs onto a WiiWare title, or why they decided to use two Wiimotes rather than a Wiimote/Nunchuk combination, or anything else about Helix, for that matter, just check out the video above.

Tags: dance, dancing, ed-roman, exercise, ghostfire-games, helix, music, rhythm

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