Slow, steady steps mark Fatal Frame videos, interview
Missing Fatal Frame IV at E3? Some news about the Nintendo-published, Tecmo/Grasshopper Manufacture-developed horror sequel would have been welcome in an E3 characterized by screaming about a lack of "core" games. Fatal Frame, with its long history of making you want to keep the lights on while playing, would certainly have stood out. Late is better than never, however, especially when there's a lengthy Creator's Voice segment up on the Japanese Wii site featuring Fatal Frame IV's producer and director, Keisuke Kikuchi and Makoto Shibata.
They've got a lot of interesting things to say about the series, and particularly this installment. It sounds like the Wii control scheme allowed them to realize a lot of things they've always wanted to do with the games, without completely revolutionizing the title. Instead, they've taken a few very solid steps forward, while keeping the staples that have been scaring the pants off gamers for years.
If you click through on the video above to watch it at YouTube, you can read subtitles from the interview (provided by NeoGAF poster Stormbringer). The subtitles unfortunately don't show up here, but the video is still fantastic. Or, to read a recap of the whole thing, check out the version at IGN.
While you're in the video-watching mood, you might also want to check out these Fatal Frame IV commercials, which are hilarious(ly accurate) and worth a few minutes of you're time. They're the videos with the nightvision lighting, which you may have seen in the middle of a longer video here, but if you didn't ... go watch them.





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Reader Comments (Page 1 of 1)
Mr Khan @ Jul 25th 2008 9:33PM
Looks almost as good as pre-rendered, but a number of visible flaws give away that it isn't, which is still a great sign
Behind-the-back view is only going to increase the demonification.
Sadly, NoA seems wholly unaware of its existence
Fiefdom @ Jul 25th 2008 9:33PM
That was fun to watch. :) I'm really looking forward to this game.
TWOO DEE @ Jul 25th 2008 11:12PM
im pretty sure i read earlier that the decision was made to implement motion control for the flash light/camera, as opposed to the ir pointer. anyone care to explain the advantages of that?
Sisyphus @ Jul 26th 2008 1:01AM
This looks like you just walk slowly through a house with a flashlight. What's the point of this game?
SoshiKitai @ Jul 26th 2008 2:50AM
It's a camera... old-school camera.
You take pictures of the dead to deal damage to them. Why does it do damage to them? Because of the old myth that cameras steal your soul.
Basically, like an FPS... with a camera.
"Lower-leveled" ghosts can usually be taken out by 1-3 shots. "Higher" levels usually take a lot of shots...
And instead of ammo, you look for photo-rolls... it's also nice to look through your photos.
Creepy as heck at times.
:P My bro's camera (in the first Fatal Frame) once had all his photos missing for some weird reason. And his file disappeared the next day. The following week, the game worked perfectly. It creeped us out.
...the CD probably was just dusty... yeah, that's it.
Sisyphus @ Jul 26th 2008 9:13PM
Hmm... that sounds pretty interesting.
John Rios @ Jul 28th 2008 11:34AM
So what's Suda's involvment in this then?