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Igarashi on Castlevania Judgment and budget concerns


Poor Koji Igarashi seems to be getting the same question a lot: Why is Castlevania Judgment a 3D fighting game? He had his stock answer about short-session Wiimote whipping at the ready when Wired's Chris Kohler asked him.

He also had other, shockingly new things to say in relation to Judgment, which sadly reveal the kinds of budgets Konami offers Castlevania games these days. In response to a question about the environment for third-party games on the Wii, Igarashi said the following, which lays bare the approach taken by Konami:

"I think there are two roads you can take: Create a game for the core fans with as low a development cost as possible; the other is to just find a different market for these consoles outside the core gamer."

There is hope for more real Castlevania games on a smaller budget, and that hope is called Mega Man 9. "I'm watching that very closely to see how it does," IGA told Wired. "Myself, I'm a big retro gaming fan, so if it is successful that definitely opens up doors for what I can do." It's no wonder that Igarashi would be interested in a console game that reuses 8-bit sprites.

Tags: castlevania, castlevania-judgment, fighting, igarashi, konami

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