Top 5: Nintendo's Biggest "Mehs"
As the fallout of E3 rests upon the public, Nintendo finds themselves pelted by fierce criticism. Forum posts and blog comments have been predicting the assassination of the Wii core gamer. Not surprisingly, the most ominous declarations have been coming from within Nintendo's ranks. A civil war has been declared, and the fanboys are ready to revolt against the casuals. Though this core gamer is not ready to take sides, I will admit that Nintendo's press conference was quite underwhelming. It wasn't a complete and utter failure; the bigwigs at Nintendo made no bones about their intentions. Additionally, one can argue that the financial foundation of the casual gamer endows Nintendo with more capital to support first party efforts. And by having the most successful console, third parties are likely to focus resources on Nintendo's magnificent machine. Certainly, all parties had impressive titles associated with E3, such as Dead Rising, The Conduit, NHL 2K9, Wario Land: Shake It!, Mega Man 9, and plenty to be excited about on the DS.
Though Nintendo didn't close with a Jobs-esque "one more thing" slobberknocker, they accomplished what they set out to do. Yet dissatisfaction remains: the definitive description of Nintendo's E3 presence is a resounding meh. Here is a look at some of the most famous "mehs" in Nintendo history. Not utter failures, mind you. Rather, items that were simply met with indifference.
5. The Super Scope - The Nintendo Entertainment System was offered in several different "bundles," with the most successful bundle containing the successful NES Zapper. The light gun was a relatively new concept and simple to use. Plus, my cousin's friend said you can totally shoot the dog if you get to the 50th level in Duck Hunt and enter the Konami code on the second controller. Like many successes of the NES, Nintendo tried to transfer the idea of gun play to the SNES. Thus, the Super Scope was created. While the Zapper was similar in appearance to a revolver, the Super Scope was shaped more like a bazooka. This proved to be uncomfortable and not nearly as cool as the original. Plus, the device relied on infrared instead of light flashes, which was found to be less precise. The nail in the coffin was that the Super Scope went through AA batteries like I go through cheesesteaks: in ridiculous numbers.
Though Nintendo didn't close with a Jobs-esque "one more thing" slobberknocker, they accomplished what they set out to do. Yet dissatisfaction remains: the definitive description of Nintendo's E3 presence is a resounding meh. Here is a look at some of the most famous "mehs" in Nintendo history. Not utter failures, mind you. Rather, items that were simply met with indifference.
5. The Super Scope - The Nintendo Entertainment System was offered in several different "bundles," with the most successful bundle containing the successful NES Zapper. The light gun was a relatively new concept and simple to use. Plus, my cousin's friend said you can totally shoot the dog if you get to the 50th level in Duck Hunt and enter the Konami code on the second controller. Like many successes of the NES, Nintendo tried to transfer the idea of gun play to the SNES. Thus, the Super Scope was created. While the Zapper was similar in appearance to a revolver, the Super Scope was shaped more like a bazooka. This proved to be uncomfortable and not nearly as cool as the original. Plus, the device relied on infrared instead of light flashes, which was found to be less precise. The nail in the coffin was that the Super Scope went through AA batteries like I go through cheesesteaks: in ridiculous numbers.
4. Wii Music - It's difficult to label this title as a full-fledged "meh," mainly because it's yet to be released. It could very well become the Wii's next big thing. However, whereas Wii Fit has wiggled its way into many core gamers' libraries, Wii Music seems less likely to accomplish the same. It certainly seems ... interesting ... but lacks the innovation and whimsical imagination of Electroplankton. And retail success may be siphoned by other titles, as most music gaming enthusiasts are much better suited by the numerous available alternatives. We'll have to reserve judgment until it is finally released, but the outlook seems bleak: a first-party Nintendo title that is severely lacking buzz (though this isn't always fatal). Perhaps it may find an audience with the youngest of gamers, but it's difficult to picture the fervor of Wii Fit being echoed by Wii Music. 3. GCN + GBA connection - The GameCube era was tough for Nintendo. In an attempt to catch up to the PS2, Nintendo tried to focus on innovation. Like most revolutions, the movement started in increments. One such step involved connecting the Game Boy Advance to the GameCube as if it were a controller. Although the concept wasn't completely new, the innovation in play was unmistakably Nintendo's. Games like Pac Man Vs. and The Legend of Zelda: Four Swords Adventures were very intriguing and incredibly fun. However, the public failed to take notice. Additionally, critics felt that certain GCN + GBA implementations seemed tacked-on. Perhaps Nintendo was simply trying to give the GameCube a shot in the arm by tethering it to the much more successful Game Boy Advance. Either way, it proved to be unfruitful at the time. Yet, one should consider that the two-screened gameplay could have simply been a prototype for greater things to come.
2. e-Reader - What's good on paper doesn't always work in execution. Nintendo's e-Reader was a card-scanning device that plugged into a Game Boy Advance. Users would purchase card packs for a variety of reasons, including the addition of content to GBA games, and also loading entire stand-alone games (including several NES titles). Though seemingly awesome in concept, the device proved to be too clunky and not quite as portable as the GBA itself. Plus, the copious scanning wasn't very enjoyable. For example, requiring 20 scans to play Ice Climbers per playing session seems silly when you can probably dig the NES out of your closet and connect it to a television in less time. It's a shame, really; the idea was fairly ahead of its time. As the predecessor to DLC (and microtransactions), the idea of adding additional content eventually proved to be quite attractive for gamers ... just not in this method.
1. R.O.B. - Poor R.O.B. Nintendo spends a large amount of time and money to create a robot that will assist gamers, yet there's more fun to be had with Gyromite when using the second controller to flatten Professor Hector. While I imagine that many young gamers had visions of their robotic friend getting them involved in wacky situational comedy where everyone learns a lesson at the end, they may have been disappointed to find that R.O.B. acted more like this. In the end, poor R.O.B. was utilized in only two games. Though R.O.B. sits atop the "meh" list, what saves him from transcending into the "complete failure" category is his overall significance. After the video game crash of the early 1980's, Nintendo wanted to portray the NES as unique and a fun family computer, and R.O.B. was a key component in this ultimately successful campaign. GameSpy went so far as to call him one of the 25 smartest moments in gaming. I'm not sure if I can get behind that, but he certainly did serve a purpose. And let us not forget his 








Reader Comments (Page 1 of 1)
Drew @ Jul 21st 2008 12:36PM
4 - The other links you gave require excess peripherals to play, thus raising the cost of the game as well as decreasing storage space. With Wii Music (which, I was really looking forward to ever since the first teaser trailer) all you need are extra controllers, which most people already have multiples of by now.
3 - Pokemon Games and transferring. 'Nuff said. I don't own two GBAs, but I own a GC and a GBA. Much transferring was had and I certainly get my use out of it. When I played Wind Waker, it was a cute addition, as well.
2 - I thought the E-Reader did well in Japan? I know there were plenty of card packs released over there that I wanted but were never released state-side.
Kaes Delgrego @ Jul 21st 2008 1:40PM
Good points. With all of these, there's sure to be some people who honestly enjoyed it. I think the "meh" comes when it's not a huge bomb yet doesn't pan out the way Nintendo had planned.
Dopple Boppler @ Jul 21st 2008 12:58PM
No Virtual Boy? Though I guess that was less of a "meh" and more of a "blegh"
Hamster @ Jul 21st 2008 1:07PM
Though GC/GBA connectivity was a bit meh. Pac Man VS. is the most underrated game of all-time in my opinion. There are few, if any multiplayer games that my friends and I have had more fun with than Pac Man VS. It's fantastic.
Aaron @ Jul 21st 2008 2:43PM
You are very right. Pac-Man vs. was designed by Shigeru Miyamoto, and is one of the best multiplayer party games ever made. Partly because everyone already knows how to play Pac-Man.
Yeah I keep around a GameBoy Advance SP just for this game. It's that wonderful.
Sonic_13 @ Jul 22nd 2008 1:54AM
Pac Man vs. was so much fun and incredible in terms of system connection.
tacoman @ Jul 21st 2008 1:09PM
The connectivity between Mario Golf GBA and the GCN title was completely awesome and something I want to see done again in the future. Virtual Boy or Mario is Missing were much bigger "mehs".
Kaes Delgrego @ Jul 21st 2008 1:39PM
I'm saving those for the Top 5 Nintendo's Biggest Bombs.
Eric @ Jul 21st 2008 1:18PM
There were actually two e-Readers in Japan. They had the e-Reader, and then the e-Reader+.
The Plus was the version that was released in the United States.
Shaq-Fu @ Jul 21st 2008 1:52PM
Four Swords Adventure was badass and totally worth the cost of 3 other connectors
buffalo_aaa @ Aug 11th 2008 7:31PM
Agreed. I didn't sell my gamecube or the GBA SP BECAUSE of that game... however I did manage to lose the flippin' cable (DAMN!).
kazuya @ Jul 21st 2008 2:17PM
What about when they released Game Boy (color), but not actually in color. Just different colored shells? I'm not talking about Game Boy to Game Boy Pocket either. I remember the same gigantic Game Boy only in various colors. At the time the Atari Lynx and Sega Game Gear were both out with color, and back light screens, and Nintendo rolls out with the exact same console only more colorful. Then Game Boy Pocket, but they really did need to trim that thing down.
Mr.ESC @ Jul 21st 2008 2:19PM
I liked the GBA GC connectivity I don't think its meh.
shadowchaoscontrol @ Jul 21st 2008 2:34PM
i'm surprised brawl wasn't on here, that game wasn't as good as the others
manyquestions @ Jul 21st 2008 3:31PM
Brawl essentially IS the original and Melee with more stuff. You can't really say one is "meh" without saying the others are too. Or maybe I misunderstood. . . .
Shaq-Fu @ Jul 21st 2008 5:40PM
If you hate it so much, why is it your avatar?
Phil @ Jul 21st 2008 5:33PM
Excuse me? GCN and GBA connectivity is MEH?
Correct me if I'm wrong but it did TWO great things:
-Final Fantasy: Crystal Chronicles multiplayer
-The radar for Wind Waker
Those alone made the connectivity a blast. The many other connectivity features were awesome as well, like the chao garden stuff for Sonic Adventure, Four Swords Adventures, Metroid Fusion and Prime link ups and much more.
Put something else on that list cause frankly, that was taking the idea behind the UMD from Dreamcast and doing it right, albeit at a bigger expense.
Kaes Delgrego @ Jul 21st 2008 5:50PM
Very true; Crystal Chronicles was a lot of fun (and I'm not really huge into FF). Like I said, I'm not criticizing the GBA-GCN link itself. It just never took off the way Nintendo had hoped.
Phil @ Jul 22nd 2008 11:00PM
I see... Well I understand that then at least.
So your meh is more of a meh towards the public since they didn't pick up on it?
In truth, it just seemed to expensive of a set up to everyone but honestly, what people BESIDES nintendo console owners were gonna play this?
It's a double-edged sword kind of issue. The public's kinda lame for never picking up on it and yet, you can't be mad at them for thinking it was a hassle to get together.
Q-Kid-Kyle @ Jul 21st 2008 7:34PM
PETITION FOR A NEW R.O.B. PLUS A NEW Wii R.O.B.-ENABLED GAME IS OFFICIALLY STARTED! He is too cute (as far as robots go) to lose hope now!
Mr Khan @ Jul 21st 2008 10:43PM
Eh, i would drop GCN-GBA (it was not meh in itself, it was meh in that they felt it could make up for the utter lack of online)
In its place, I would add the N64 Controller Pak (their memory card thingy). I felt it was a cheap cop-out to make the cartridges cheaper by shorting the memory they could contain. and the Controller Pak had a pathetic amount of memory anyway (like 64 KB or something)
Bones3D @ Jul 22nd 2008 1:39AM
Wow... the gamecube network adapter didn't make this list?! Outside of that one Phantasy Star game, I don't know of any other title on the system that actually used the thing. I'm afraid to think about how many people got suckered into buying one when they first came out...
On the other hand, the official PS2 network adapter actually got it right and was supported by several popular titles. The thing even allowed you to add a hard drive, opening the path for several cool potential uses including loading complete PS2 titles directly from a hard drive instead of forcing you to tolerate the length load times. (Assuming you weren't afraid to explore some grey-market areas...)
Now, if only someone could give us a similar solution for the Wii...
Sonic_13 @ Jul 22nd 2008 1:55AM
What is all this "civil war" and related rhetoric? Talk about being over dramatic...
Bones3D @ Jul 22nd 2008 1:58AM
Oh yeah, another "meh" moment... the N64's memory expansion unit. The thing should never have been an "option" in the first place and it probably made a number of games suffer due to developer uncertainties over whether or not any given player's system would even have the memory unit installed. Likewise, this was also confusing to less technology-oriented consumers who could never be entirely sure if their brand new game purchase would be immediately playable when they got it home.
One N64 "meh" moment that really shouldn't have been was the 64DD. Although probably scrapped long-term for good reason, it could have allowed some more complex gaming options to match the Sony Playstation to some extent. One title I was interested in seeing for it was a Mario Paint like game that was apparently supposed to let you create simple 3D scenes with a series of extremely crude modeling tools.
Nmaster @ Jul 22nd 2008 5:24AM
Whaaaa!? The Super Scope!?
Who cares if it was big, uncomfortable, battery-sucking, and only had a couple not-so-great games for it?
YOU WERE A KID AND YOU HAD A DAMN BAZOOKA AND THAT WAS ALL THAT MATTERED. ;D
Kenneth Caldwell @ Jul 22nd 2008 11:36AM
This is somewhat true. When I slung that bazooka o'er my shoulder, I was playing with power. Nintendo Power.
Granted, the Super Scope had too few applications and wasn't really a perfectly-engineered product, but it did lay the groundwork for the now very popular Wii Remote. Sensor bar with infrared technology sound familiar?
Thankfully, the Wii Remote is a little more discreet, though the battery problem isn't totally solved.... I'd love to see a homebrew port of the games of "Super Scope 6" to be played with the Wii Remote.
Zachary @ Jul 24th 2008 12:19AM
Virtual boy. Everyone said/will say it, but it's true.
Vejadu @ Jul 24th 2008 10:54AM
The only reason ROB existed was to help get the NES into stores. Following the game crash of 1983, retailers were reluctant to carry any more video game consoles. Nintendo packed ROB in with the NES and marketed it as a toy, rather than a game console, to get it into stores.
ROB may have been a big 'meh,' but the NES may have never caught on without it.