E308: Wii Fanboy hands-on with Wario Land: Shake It!
Hands down, Wario Land: Shake It! is the best game I've played so far here at E3. And, thanks to my persistence and rudeness, I was able to enjoy the game a lot longer than most others who've been fortunate enough to play it, not only enjoying some of the game's normal levels, but also taking part in an underwater excursion in Wario's badass sub.So, I started out on the tutorial level, which shows you all of the in-game actions Wario can perform through some handy billboards sprinkled throughout the level. I was dashing through blocks, scurrying down pipes and doing butt stomps with ease, and once I got to the end of the level, I discovered its end creature, the Murpel (odds are, that isn't spelled right).
Gallery: Wario Land: Shake It
Once you discover this caged critter, a timer will start and Wario is then forced to rush through the level backwards, to the beginning, where there is a portal that will safely whisk him and the little thing away. But, the catch is that you have to run back through the level quickly, as a timer starts counting down the second you grab the Murpel's cage. And just so you don't get bored seeing the same stuff again and navigating the same obstacles for a second time, you pretty much go back through the level on a whole different path.
By now, you should all know just how the motion controls work in the game. The waggle isn't taxing in the least and the motion-based stuff (shaking the controller up and down to pry loose coins from hefty bags, flicking the Wiimote down while standing on the ground to do a ground smash, etc.) is used pretty effectively. In the 6 levels or so I was able to enjoy, the motion stuff was really only used once, with the exception being the underwater level (more on that in a sec). So I wasn't getting tired or winded from overuse of motion controls.
About that underwater level: it was awesome. You navigate in Wario's submarine, which has a large pink nose and mustache much like the garlic-eating protagonist of this title. You control the direction the submarine is facing with motion-based controls, as angling the Wiimote will then cause the sub to mimic that angle. Using the 1 button, you can fire torpedoes, and using the d-pad will allow you to speed up or slow down. It was a nice change of pace to the basic flow of the title.
"I'm pretty convinced that Wario Land: Shake It! was the best game I've played so far here at E3." |
Controlwise, the game also shines. It only uses two buttons, but with these two buttons, you can perform a variety of different actions. I found that butt-stomping, dashing through concrete walls and taking out fleets of underwater baddies was a snap, keeping the flow of the game consistent and fun. Wario is so easy to move around and interacting with the environment is utilizing his skill set is loads of fun.
I'm pretty convinced that Wario Land: Shake It! was the best game I've played so far here at E3. And that's counting Wii Sports Resort, Animal Crossing: City Folk and even Retro Game Challenge out. Those are some pretty impressive titles, so believe me, it's an impressive title. Frankly, we can't wait to get ahold of it when it releases in late September.











Reader Comments (Page 1 of 1)
John Rios @ Jul 17th 2008 1:33PM
Hooraw! If David Hinkle says it's good, I'm inclined to believe it. Especailly if it's a 2D sidescroller. That man's reviewed enough virtual console titles to know what's up.
David Hinkle @ Jul 17th 2008 5:23PM
Wow, thanks for the vote of confidence!
Joe H @ Jul 17th 2008 1:53PM
I still want this game, but I'm really annoyed at the 16x9 border as opposed to a true 16x9 mode. It could be excused back when Mario Party was released, but not anymore.
TheOverlord#2 can has Animals Crossing? @ Jul 17th 2008 1:57PM
Awesome! Sounds like Wario Land 4 with minor waggle, which is a good thing.
Mr Khan @ Jul 17th 2008 2:19PM
Hey, i bumped it up to day 1 purchase a while ago. Why torture me?
Aaron @ Jul 17th 2008 2:27PM
No widescreen support (and no, the static pictures on the sides don't count) is a dealbreaker for me.
No 16:9, no purchase. That's my rule. Figure it out, Nintendo.
acefondu @ Jul 17th 2008 2:50PM
Oooh, September you say? Hmm... now I must ponder if I want this or Star Wars... Wait, I have a birthday in September! Oh, joyous is the day with two scoops of raisins not far behind!
Kenneth Caldwell @ Jul 17th 2008 2:59PM
Great article. It does sound a lot like Wario Land 4, which is excellent news. I'm happy to hear waggle isn't overused. I'm wondering about the music and sound, though, because if it's true to the Wario Land series it must have a great soundtrack.
mykie @ Jul 17th 2008 3:35PM
But how well does it compare to Little Big Planet?
I know this is Nintendo Wii Fanboy, but LBP is even causing the Sony-hater in me to take a rest....
Please assuage my fears that I might actually go through with plunking down the cash for a PS3. Please?
David Hinkle @ Jul 17th 2008 5:26PM
We're Wii Fanboy, yes, but we're not biased. We're always objective and honest in everything we do here, so know that.
As for Little Big Planet, I sadly didn't get a chance to play it. I think it looks really good and everyone else here in the Joystiq network that has played it holds it in high regards.
Ethan @ Jul 17th 2008 6:18PM
Even though the presentation was for the investors and analysts, Nintendo still has it where it counts.
TCE @ Aug 10th 2008 7:22AM
This game looks nothing short of amazing. Tight control, well-implemented waggle, gorgeous fluid animation, and a perfect difficulty balance.
As to the people whining about 16x9, I have only this to say to you:
In fact, scratch that. There are NO WORDS for the amount of hatred I feel towards you. People like you are the cancer killing video games.